# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
N302 | Calculated Risk | Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action. | 1 | - | ? | - | ||||||
N303 | Catching Up | Score this in an end phase if you have fewer glory points than an opponent. | 1 | - | - | - | ||||||
N319 | Fired Up | Score this in an end phase if at least one surviving friendly fighter is Inspired. | 1 | - | - | - | ||||||
N477 | Bag of Tricks | Action: Search your power deck for a card, reveal it and add it to your hand. Then shuffle your power deck and place a Charge token next to this fighter. | - | - | - | NVduplicate | ||||||
N499 | Faneway Crystal | When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - | ? | - | ||||||
N527 | Potion of Constitution | Reaction: During an Attack action or gambit that will damage this fighter, discard this card. Reduce the damage suffered by 1, to a minimum of 1. | - | - | - | - | ||||||
N543 | Sudden Growth | -2 Move (to a minimum of 0), +2 Wounds. | - | - | - | - | ||||||
B104 | Loaded with Plunder | Score this in an end phase if one or more friendly fighters have three or more upgrades. | 2 | - | ? | - | 2/30 (6.67%) | |||||
B109 | Defensive Manoeuvre | Choose one friendly fighter. Push that fighter up to 1 hex away from the nearest enemy fighter. Give the friendly fighter one Guard token. | - | - | - | - | ||||||
B112 | Narrow Escape | Reaction: Play this when a friendly fighter is dealt damage, before placing wound tokens on their fighter card. Reduce that damage by 1, to a minimum of 1. | - | - | ? | - | 2/30 (6.67%) | |||||
B119 | Bonded | When this fighter makes an Attack action that targets an adjacent enemy fighter, or is the target of an Attack action made by an adjacent enemy fighter, this fighter is considered to have one additional supporting fighter. Restricted |
- | - | - | - | ||||||
B122 | Embittered Survivor | +1 Wounds. | - | - | - | - | ||||||
B126 | Loping Strides | +2 Move. | - | - | - | - | ||||||
B258 | Abundance of Caution | Surge: Score this immediately after an activation or power step if all surviving friendly fighters have one or more Guard tokens. | 1 | - | - | - | ||||||
B281 | Gathered Momentum | Surge, Hybrid: Score this immediately If: You score your second or subsequent surge objective card in a phase Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action. |
1 | - | - | - | ||||||
B282 | Hidden Purpose | Surge: Score this immediately after an activation if your warband holds two or more objectives. | 1 | - | - | - | ||||||
B288 | Master of Battle | Score this in an end phase if one surviving friendly fighter took three or more actions in the previous phase. | 1 | - | - | - | ||||||
B296 | Perfect Match | Score this in an end phase if you have scored 10 or more objectives. | 4 | - | - | - | ||||||
B301 | Show of Force | Surge, Hybrid: Score this immediately after an activation If: Three or more friendly fighters are in enemy territory Or: One or more friendly fighters each have three or more upgrades. |
1 | - | - | - | ||||||
B307 | Team Effort | Dual: Score this in an end phase If: There are two or more surviving friendly fighters And: Each surviving friendly fighter made one or more actions in the previous phase. |
1 | - | - | - | ||||||
B324 | Buried Instinct | Reaction: Play this during an Attack action, that targets a friendly fighter, before the attack roll. Give that friendly fighter one Guard token. If that friendly fighter is Quarry, you can also re-roll 1 dice in the defence roll for that Attack action. | - | - | - | - | ||||||
B341 | Frenzied Search | Play this only if your warband holds one or more objectives. Discard one power card. If you do, draw up to three power cards. | - | - | - | - | ||||||
B348 | Hunting Band | Choose one friendly Hunter and any number of adjacent friendly Hunters. Give each chosen fighter one Guard token. | - | - | - | - | ||||||
B362 | Quick Search | Play this only if your warband holds one or more objectives. Draw up to 2 power cards. | - | - | - | - | ||||||
B373 | Tracking | +1 Move to the first fighter to make a Move action in the next activation. +2 Move instead if that fighter is a Hunter. | - | - | - | - | ||||||
B383 | Amberbone Mace | 1 Smash 2 2 You can re-roll any number of dice in the attack roll. If this Attack action takes an enemy fighter out of action, discard this card and gain 1 glory point. |
- | - | - | - | ||||||
B385 | Amberbone Sword | 1 Smash 3 2 If this Attack action takes an enemy fighter out of action, discard this card and gain 1 glory point. |
- | - | - | - | ||||||
B396 | Great Fortitude | +1 Wounds. | - | - | - | BGduplicate | 14/30 (46.67%) | |||||
G3 | Cover Ground | Surge: Score this immediately after a friendly fighter makes a Move action in which they enter 6 or more hexes. | 1 | - | ? | NewestDuplicate | ||||||
G13 | Daylight Robbery | Roll one attack dice. On a roll of Smash or Critical success take 1 unspent glory point from one opponent. Restricted |
- | - | - | BGduplicate | 2/30 (6.67%) | |||||
G14 | Distraction | Choose one enemy fighter and push them 1 hex. | - | - | ? | NewestDuplicate | ||||||
G22 | Spectral Wings | +2 Move to the first fighter to make a Move action in the next activation. | - | - | - | NewestDuplicate |