|N299||Branching Fate||Score this immediately if you roll three or more dice in an attack or defence roll and they all show a different symbol.||1||-||-||NVduplicate||5/56 (8.93%)|
|N427||Lethal Ward||Choose an objective token. Any fighter in the same hex as that token suffers 1 damage.||-||-||-||NVduplicate||4/56 (7.14%)|
|N501||Fighter's Ferocity||If you score a critical hit when making an Attack action with this fighter, that Attack action has +1 Damage.||-||-||-||NVduplicate|
|B291||Master Poisoner||Score this in an end phase if you have played two or more Poison gambits.||1||-||-||-|
|B301||Show of Force||Surge, Hybrid: Score this immediately after an activation
If: Three or more friendly fighters are in enemy territory
Or: One or more friendly fighters each have three or more upgrades.
|B312||The Great Hunt||Hybrid: Score this in an end phase
If: One or more friendly Hunters each have three or more upgrades
Or: Three or more friendly Hunters each have one or more upgrades.
|B328||Collapse||Pick three edge hexes in a single group with each hex in the group adjacent to at least one other hex in the group, and all in one player's territory. Each fighter in a hex you picked is dealt 1 damage.||-||-||-||-||7/56 (12.5%)|
Choose one enemy fighter adjacent to one or more friendly fighters. Give the chosen fighter one Move token. In addition, Attack actions that target the chosen fighter have Ensnare. This effect persists until the chosen fighter is taken out of action, or the end of the round.
Choose one enemy fighter adjacent to one or more friendly fighters. The chosen fighter is dealt 1 damage at the end of each action phase. This effect persists until the chosen fighter is taken out of action.
|B368||Snare||Reaction: Play this during a friendly Hunter's Attack action, after it drives back an enemy fighter. The enemy fighter is dealt 1 damage.||-||-||?||-||9/56 (16.07%)|
Choose one enemy fighter adjacent to one or more friendly fighters. The enemy fighter is dealt 1 damage after each Move action they make. This effect persists until the enemy fighter is out of action.
|B375||Unnatural Truce||Draw up to two power cards. Each other player draws up to one power card.||-||-||-||-||27/56 (48.21%)|
|B404||Hunter's Talisman||+1 Dice to this fighter's Attack actions. If the target is a Quarry, you can re-roll one attack dice in the attack roll.||-||Hunter||-||-||18/56 (32.14%)|
|B434||Trophy Belt||Gain 1 spent glory point when this fighter's Attack action takes an adjacent enemy fighter out of action. Gain 1 unspent glory point instead if the target was a Quarry.||-||Hunter||-||-||5/56 (8.93%)|
|G1||Bold Conquest||Surge, Dual: Score this immediately after an activation
If: Your leader made a Charge action in that activation
And: your leader is holding an objective.
|DC225||Cold-eyed Killers||Score this in an end phase if two or more enemy fighters were taken out of action in the preceding action phase.||2||-||-||-||2/56 (3.57%)|
|DC232||Surging Tide||Surge: Score this immediately after one friendly fighter's second or subsequent Move action in the same phase.||1||-||-||-|
|DC239||Cloud of Midnight||Choose one friendly fighter. Until the end of the next activation, that fighter cannot be the target of Attack actions, cannot be chosen or damaged by gambits, and cannot be pushed.||-||-||-||-||2/56 (3.57%)|
|DC241||Forgotten Nightmares||When an enemy fighter makes an Attack action, pick one eligible fighter as the target of that Attack action unless, during the declare Attack action step, that enemy fighter's player discards one power card. This effect persists until the end of the round.||-||-||-||-|
Choose one enemy fighter adjacent to a friendly Spinefin. Deal 1 damage to that fighter. In addition, the chosen fighter cannot hold objectives, cannot be on Guard, and cannot make Range 3+ Attack actions. This effect persists until the end of the round or until that fighter is out of action.
|DC248||Born From Agony||+1 Wounds
Lethal hexes cannot deal damage to this fighter.
|DC250||Hunter of Souls||+1 Damage to this fighter's Attack actions that target a fighter with one or more wound counters.||-||Idoneth||-||-||3/56 (5.36%)|
|DC251||Lurelight||When an enemy fighter is taken out of action while adjacent to this fighter, that fighter's player pick one: you gain 1 glory point, or that player discards one power card.||-||Elathain Ill-Fated||-||-|
|DC253||Sanguine Pearl||Reduce the damage dealt to this fighter by adjacent enemy fighters' Attack actions by 1, to a minimum of 1.||-||Idoneth||-||-|
|DC263||Bold Deeds||Dual: Score this in an end phase if:
There are two or more enemy fighters out of action
And: Each surviving friendly fighter is in enemy territory.
|DC285||Impending Doom||Surge: Score this immediately after an activation if one or more enemy fighters are adjacent to two or more friendly fighters.||1||-||-||-||3/56 (5.36%)|
|DC300||Orchestrated Kill||Surge: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter out of action, if the friendly fighter had one or more supporting fighters.||1||-||-||-||2/56 (3.57%)|
|DC311||Promise of Destruction||Score this in an end phase if there are one or more persisting gambits.||1||-||-||-|
|DC333||Unafraid||Score this in an end phase if each surviving friendly fighter is within 2 hexes of one or more enemy fighters.||2||-||-||-||8/56 (14.29%)|
|DC476||Savage Soldier||This fighter has the following cumulative benefits, determined by how many upgrades they have:
2+: +1 Dice to this fighter's Range 1 Attack actions
4+: This fighter's Attack actions have Cleave and Ensnare.
|DC480||Scavenged Armour||You cannot give this upgrade to a fighter in your territory. When you give this upgrade to a fighter, give that fighter one Guard token.
|E48||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NewestDuplicate||15/56 (26.79%)|