# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
N237 | Live by the Code | Score this in an end phase if you did not discard any objective cards in the preceding action phase. If you do, you cannot discard any objective cards in this end phase. | 1 | - | - | - | ||||||
N248 | Seek the Skyvessel | Choose up to two friendly fighters and make a Move action with each of them. | - | - | - | - | ||||||
N250 | Toxic Gases | Choose an enemy fighter. That fighter's player must make a choice: either that fighter suffers 1 damage or you push that fighter up to two hexes. | - | - | ? | - | ||||||
N257 | Magmalt Draught | Reaction: During an Attack action or gambit that will damage this fighter, discard this card. Reduce the damage suffered by 1, to a minimum of 1. | - | - | - | - | ||||||
N427 | Lethal Ward | Choose an objective token. Any fighter in the same hex as that token suffers 1 damage. | - | - | - | NVduplicate | 10/37 (27.03%) | |||||
N501 | Fighter's Ferocity | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. If you score a critical hit when making an Attack action with this fighter, that Attack action has +1 Damage. Restricted |
- | - | - | NVduplicate | 5/37 (13.51%) | |||||
N503 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NVduplicate | 29/37 (78.38%) | |||||
P19 | Steady Aim | Score this immediately when a friendly fighter's attack roll includes only successes. | 1 | - | - | - | ||||||
P20 | Duardin Resilience | The first time a friendly fighter suffers any amount of damage in the next activation, they only suffer 1 damage. | - | - | - | - | ||||||
DC272 | Dominant Position | Score this in an end phase if your warband holds more objectives than any other warband. | 2 | - | - | - | ||||||
DC290 | Lie in Wait | Hybrid: Score this in an end phase if: Three or more friendly Hunters hold objectives Or: Two or more friendly fighters hold objectives, and each is a Quarry. |
2 | - | - | - | ||||||
DC312 | Proud Commander | Hybrid: Score this in the third end phase if: You have scored seven or more objective cards Or: Your leader is in enemy territory. |
2 | - | - | - | ||||||
DC358 | Eternal Chase | Each fighter's Move characteristic is 4 and cannot be modified further, each fighter is a Hunter and each fighter is a Quarry. This effect persists until the end of the round. | - | - | - | - | ||||||
DC414 | Symbiote's Call | Pick one feature token within 1 hex of one or more friendly fighters, then pick one: flip that token, or push one friendly fighter 1 hex so that they are in the same hex as that token. | - | - | - | - | ||||||
DC437 | Eagle-eye | This fighter is a Hunter. You can re-roll one attack dice in this fighter's attack rolls for Range 3+ Attack actions. | - | - | - | - | ||||||
DC454 | Impressive Bulk | -1 Move, to a minimum of 0 +1 Wounds This fighter is Quarry. |
- | - | - | - | ||||||
DC483 | Silent Helm | Silent Relic This fighter is a Quarry. If this fighter is a Quarry, each time this fighter is the target of an Attack action, one Critical success in the attack roll is considered to be a success instead. If this fighter has three or more Silent Relics, you can re-roll one dice in this fighter's defence rolls. |
- | - | - | - | ||||||
DC484 | Silent Ring | Silent Relic This fighter is a Quarry. If this fighter is a Quarry, this fighter has the following reaction. Reaction: After this fighter's activation, if you have three or fewer power cards in your hand, draw one power card. +1 Dice to this fighter's Range 1 Attack actions if this fighter has two or more Silent Relics. |
- | - | - | - | ||||||
DC493 | Soundless Step | Reaction: After this fighter's activation, push this fighter 1 hex. | - | - | - | - | ||||||
H191 | Contest of Equals | Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes). | 1 | - | ? | - | 19/37 (51.35%) | |||||
H194 | Ever Downwards | Surge, Hybrid: Score this immediately after a power step in which: You delved three or more times Or: You delved one or more times, and one of the feature tokens you delved was in a hex in enemy territory and occupied by your leader. |
1 | - | - | - | 2/37 (5.41%) | |||||
H205 | In Cold Blood | Surge, Dual: Score this immediately if: A friendly fighter's Attack action takes the target out of action And: That friendly fighter has no wound counters, or that friendly fighter is an assassin. |
1 | - | - | - | 2/37 (5.41%) | |||||
H227 | Trace the Leylines | Score this in an end phase if there are X or more friendly fighters within X hexes of an objective that is not held by an enemy fighter, where X is that objective's number (e.g. if there are two or more friendly fighters within 2 hexes of objective 2). | 1 | - | - | - | 9/37 (24.32%) | |||||
H228 | Unequal Contest | Surge: Score this immediately after a friendly fighter's successful Attack action if the attack roll contained only successes (including critical successes). | 1 | - | - | - | 5/37 (13.51%) | |||||
H233 | Cover of Darkness | Pick one: Gambits cannot deal damage. This effect persists until the end of the next power step. Or: Push one friendly fighter up to 2 hexes into a cover hex. |
- | - | ? | - | ||||||
H240 | Halls of Hidden Eyes | Waypoint Rolls of Single support and Double support are successes in attack rolls if the target is in a cover hex. This effect persists until another Waypoint is played. |
- | - | - | - | ||||||
H286 | Master of Shadows | This fighter is a hunter. You can re-roll one dice in this fighter's attack rolls while this fighter is in a cover hex. |
- | - | - | - | ||||||
H301 | Shadow Seeker | Denizen Rolls of Single support are successes in this fighter's attack rolls if there are no enemy fighters within 2 hexes of this fighter. Rolls of Single support are successes in this fighter's defence rolls if this fighter is a hunter and the attacker is not adjacent. |
- | - | - | - | 2/37 (5.41%) | |||||
NM195 | Chum the Waters | Dual: Score this in an end phase if: One or more enemy fighters are each on a feature token And: One or more of those fighters have one or more wound counters. |
2 | - | - | - | 6/37 (16.22%) | |||||
NM225 | Sudden Revelation | Surge: Score this immediately after a power step if your warband flipped two or more feature tokens in that power step. | 1 | - | - | - | 6/37 (16.22%) | |||||
NM260 | Suffocating Mists | Choose one enemy fighter that is in a cover hex. Deal 1 damage to the chosen fighter. | - | - | - | - | ||||||
NM261 | Swarming Darkness | Choose one friendly fighter and pick one feature token within 3 hexes of that fighter. If that feature token is an objective token, flip it. Otherwise move that feature token 1 hex towards that fighter. | - | - | - | - |