# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
H196 | False Apotheosis | Surge: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter with three or more upgrades out of action. | 2 | - | - | - | ||||||
H204 | Illusory Titan | Surge: Score this immediately after a friendly fighter's Attack action that takes the target out of action, if that friendly fighter has two or more Illusion upgrades. | 1 | - | - | - | ||||||
H212 | Lengthening Shadows | Score this in an end phase if there are more friendly fighters in enemy territory than there are enemy fighters in enemy territory. | 2 | - | - | - | 3/30 (10%) | |||||
H217 | Masters of Illusion | Surge: Score this immediately after a power step if each surviving friendly fighter has one or more Illusion upgrades. | 1 | - | - | - | ||||||
H242 | Illusory Find | Reveal cards from the top of your power deck one by one until you reveal an Illusion upgrade. Add that card to your hand, then return the revealed cards to your power deck and shuffle your power deck. If you did not reveal an Illusion upgrade, return the revealed cards to your power deck and shuffle your power deck. | - | - | - | - | ||||||
H249 | Phantom Advance | Push each friendly fighter with one or more Illusion upgrades up to 1 hex towards the nearest enemy fighter. | - | - | - | - | ||||||
H260 | Siphoned Vigour | Choose one friendly fighter. Heal the chosen fighter according to the number of upgrades that fighter had when you played this card, as shown below. Then break each of the chosen fighter's upgrades. 0-1 upgrades: Heal (1) 2-4 upgrades: Heal (2) 5+ upgrades: Heal (3) |
- | - | - | - | ||||||
H271 | Bloodwrack Mask | Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. Reaction: After an enemy fighter's Move action, if that enemy fighter is within 1 hex of this fighter, deal 1 damage to that fighter. |
- | - | - | - | ||||||
H290 | Phantom Darts | Attack action, Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. 3 Fury 3 1 |
- | - | - | - | 2/30 (6.67%) | |||||
H292 | Phantom Fists | Attack action, Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. 1 Smash 3 2 |
- | - | - | - | ||||||
H293 | Phantom Shield | Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. This fighter's Defence characteristic is Block 2 and cannot be modified. |
- | - | - | - | ||||||
H294 | Phantom Spear | Attack action, Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. 2 Smash 2 2 |
- | - | - | - | ||||||
H300 | Shadow Mover | Denizen +1 Move while this fighter has 1 upgrade +2 Move while this fighter has 2-4 upgrades +3 Move while this fighter has 5+ upgrades |
- | - | - | - | 3/30 (10%) | |||||
NM97 | A Brutal Reckoning | Surge, Dual: Score this immediately after: A friendly fighter's Attack action takes an enemy fighter out of action. If: That friendly fighter had one or more blood tithe counters and/or one or more wound counters. |
1 | - | - | - | ||||||
NM99 | A Puissant Strike | Surge, Dual: Score this immediately after: A friendly fighter's Attack action takes an enemy fighter out of action. If: The damage dealt by that Attack action was exactly enough to take that enemy fighter out of action. |
1 | - | - | - | ||||||
NM100 | A Worthy Offering | Score this in an end phase if your warband has two or more blood tithe counters. | 1 | - | - | - | 3/30 (10%) | |||||
NM103 | Glorious Battle | Score this in an end phase if four or more fighters each have one or more Charge tokens and/or one or more blood tithe counters. | 2 | - | - | - | 3/30 (10%) | |||||
NM104 | Grim Satisfaction | Hybrid: Score this in an end phase if: Four or more fighters each have one or more wound counters. Or: One or more friendly fighters in no one's territory each have a total of eight blood tithe counters and/or wound counters. |
3 | - | - | - | 2/30 (6.67%) | |||||
NM106 | The Blood God's Due | Score this in an end phase if three or more fighters each have one or more wound counters and/or one or more blood tithe counters. | 1 | - | - | - | 2/30 (6.67%) | |||||
NM107 | Untouchable Fury | Surge, Dual: Score this immediately after: A friendly fighter is dealt damage by an enemy fighter's Attack action If: That friendly fighter is not taken out of action by that damage. |
1 | - | - | - | 3/30 (10%) | |||||
NM108 | Worshipped in Battle | Dual: Score this in an end phase if: Two or more surviving friendly fighters each have one or more blood tithe counters And: Those fighters are within 1 hex of no one's territory. |
2 | - | - | - | ||||||
NM109 | Blood Boil | Prayer Choose a fighter within 2 hexes of a friendly Dromm. Deal 1 damage to the chosen fighter. |
- | Dromm, Wounder of Worlds | - | - | 2/30 (6.67%) | |||||
NM111 | Brazen-edged Fury | Choose one friendly fighter and pick one of the following effects: The first Attack action made by the chosen fighter in the next activation has Cleave. Or, re-roll one attack dice in the attack roll for the first Attack action made by the chosen fighter in the next activation. When you play this card you can remove one of the chosen fighter's blood tithe counters. If you do, gain both effects. |
- | - | - | - | ||||||
NM112 | Call of Blood | (Errata update) Prayer Choose up to two fighters. Push each chosen fighter 1 hex towards the nearest fighter from an enemy warband. If a chosen friendly fighter has one or more blood tithe counters, you can remove one of that fighter's blood tithe counters. If you do, push the chosen fighter up to 2 hexes towards the nearest fighter from an enemy warband instead. |
- | Dromm, Wounder of Worlds | ? | - | 3/30 (10%) | |||||
NM115 | Domain of Wrath | Domain, Prayer When activated, fighters must make a Charge action if they can. This effect persists until the end of the next activation, or until another Domain gambit is played. When you play this card, you can remove one blood tithe counter from a friendly Dromm. If you do, this effect persists until the end of the round, or until another Domain gambit is played. |
- | Dromm, Wounder of Worlds | - | - | ||||||
NM116 | Overhead Smash | Play this only in a power step following your activation. You cannot play this in your last power step of the round. Choose a fighter adjacent to a friendly Gorehulk. At the start of your next activation, deal 2 damage to the chosen fighter if they are adjacent to a friendly Gorehulk. When this card deals damage, you can remove one blood tithe counter from a friendly Gorehulk. If you do, this card deals 3 damage to the chosen fighter instead. | - | The Gorehulk | - | - | ||||||
NM117 | Skin of Brass | Prayer Choose one friendly fighter. -1 Damage to Attack actions that target then chosen fighter, to a minimum of 1. This effect persists until the end of the round or until the chosen fighter is dealt damage. |
- | Dromm, Wounder of Worlds | - | - | ||||||
NM118 | Wound the Realm | Prayer Choose one fighter within 1 hex of no one's territory. Deal 1 damage to the chosen fighter. When you play this card you can remove all blood tithe counters (at least one) from a friendly Dromm. If you do, deal 1 damage to each fighter within 1 hex of no one's territory instead. |
- | Dromm, Wounder of Worlds | - | - | ||||||
NM119 | Aura of Wrath | Fighters within 2 hexes of this fighter cannot be driven back. | - | - | - | - | ||||||
NM121 | Crazed Rampager | +2 Move while this fighter is making a Charge action. | - | - | - | - | ||||||
NM122 | Final Frenzy | This fighter cannot be taken out of action. This effect does not prevent damage being dealt to this fighter. At the end of the action phase, break this card. When this card is broken this fighter is taken out of action. |
- | - | - | - | ||||||
NM125 | Retaliate | Reaction: Use this during a successful Attack action that targets this fighter, after the out of action check. This fighter makes a Range 1 or Range 2 Attack action, then break this card. It must target the attacker. The attacker cannot be driven back by this Attack action. | - | - | - | - | ||||||
NM126 | Sharpened by Rage | In the declare Attack action step, you can remove one of this fighter's blood tithe counters. If you do, pick one of Cleave, Ensnare or Knockback 1. This fighter's Range 1 and Range 2 Attack actions have that ability until that Attack action is resolved. | - | - | - | - | ||||||
NM128 | Wrath Incarnate | This fighter has the following cumulative abilities, determined by how many blood tithe counters they have. 1+: This fighter cannot be driven back 2+: +1 Move 3+: +1 Damage to this fighter's Range 1 or Range 2 Attack actions. |
- | - | - | - | 2/30 (6.67%) |