# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
B162 | Arm of the Everwinter |
![]() |
![]() |
Surge: Score this immediately when your warband removes a feature token from the battlefield, or flips a feature token. Restricted |
1 | - |
![]() |
- | - | |||
B167 | Flush Them Out |
![]() |
![]() |
Surge: Score this immediately if your warband pushes an enemy fighter that is not adjacent to your leader, and after the push they are adjacent to your leader. | 1 | - |
![]() |
- | - | |||
B176 | Gnoblar Scramble |
![]() |
![]() |
Push each friendly Gnoblar up to 2 hexes. | - | - |
![]() |
- | - | |||
B182 | Ravenous Fury |
![]() |
![]() |
Reaction: Play this after your leader's failed Range 1 Attack action. Your leader makes one Attack action. | - | Hrothgorn Mantrapper |
![]() |
- | - | |||
B186 | Living Avalanche |
![]() |
![]() |
+1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | Hrothgorn Mantrapper |
![]() |
- | - | |||
B187 | Massive Bulk |
![]() |
![]() |
-2 Move (to a minimum of 0) +2 Wounds. |
- | Hrothgorn Mantrapper |
![]() |
- | - | |||
DC262 | Awesome Predator |
![]() |
![]() |
Hybrid: Score this in an end phase if: You have the Primacy token Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+. |
1 | - |
![]() |
- | - | 6/56 (10.71%) | ||
DC267 | Clean Kills |
![]() |
![]() |
Dual: Score this in an end phase if: Enemy fighters with a combined Wounds characteristic of 6 or more are out of action And: No enemy fighter has one or more wound counters. |
2 | - |
![]() |
- | - | 7/56 (12.5%) | ||
DC272 | Dominant Position |
![]() |
![]() |
Score this in an end phase if your warband holds more objectives than any other warband. | 2 | - |
![]() |
- | - | 11/56 (19.64%) | ||
DC278 | Formidable Prey |
![]() |
![]() |
Hybrid: Score this in an end phase if: One or more surviving friendly fighters each have two or more upgrades that give them the Quarry keyword Or: One or more surviving friendly fighters each have a Wounds characteristic of 6+ and are a Quarry. |
1 | - |
![]() |
- | - | |||
DC287 | Intimidating Display |
![]() |
![]() |
Hybrid: Score this in an end phase if: A surviving friendly fighter has a higher Wounds characteristic than any other surviving fighter Or: Three or more friendly fighters are in enemy territory. |
1 | - |
![]() |
- | - | 3/56 (5.36%) | ||
DC299 | Not so Fast |
![]() |
![]() |
Surge, Hybrid: Score this immediately after a friendly fighter's Attack action which: Takes an enemy fighter with a higher Move characteristic than each surviving fighter out of action Or: Takes an enemy Quarry out of action. |
1 | - |
![]() |
- | - | |||
DC324 | Successful Hunt |
![]() |
![]() |
Surge: Score this immediately after a friendly Hunter's Attack action that takes an enemy Quarry out of action. | 1 | - |
![]() |
- | - | |||
DC366 | Heeded Instinct |
![]() |
![]() |
Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry. | - | - |
![]() |
- | - | 18/56 (32.14%) | ||
DC377 | Hypnotic Buzz |
![]() |
![]() |
Choose one enemy fighter within 2 hexes of one or more friendly fighters. Push the chosen fighter 1 hex. | - | - |
![]() |
- | - | 9/56 (16.07%) | ||
DC402 | Savage Contest |
![]() |
![]() |
Reaction: Play this after a friendly Hunter or Quarry's successful Range 1 or Range 2 Attack action, if their target is a Hunter or a Quarry. Deal 1 damage to the target. | - | - |
![]() |
- | - | |||
DC407 | Spiritcomb |
![]() |
![]() |
Choose one friendly fighter. Heal (1) that fighter, or Heal (2) that fighter if that fighter has three or more upgrades. | - | - |
![]() |
- | - | 2/56 (3.57%) | ||
DC481 | Silent Armour |
![]() |
![]() |
Silent Relic This fighter is a Quarry. If this fighter is a Quarry, this fighter has the following reaction. Reaction: After this fighter's Move action, remove all Guard tokens from enemy fighters adjacent to this fighter. +1 Wounds if this fighter has two or more Silent Relics. |
- | - |
![]() |
- | - | 4/56 (7.14%) | ||
DC483 | Silent Helm |
![]() |
![]() |
Silent Relic This fighter is a Quarry. If this fighter is a Quarry, each time this fighter is the target of an Attack action, one ![]() If this fighter has three or more Silent Relics, you can re-roll one dice in this fighter's defence rolls. |
- | - |
![]() |
- | - | 14/56 (25%) | ||
DC484 | Silent Ring |
![]() |
![]() |
Silent Relic This fighter is a Quarry. If this fighter is a Quarry, this fighter has the following reaction. Reaction: After this fighter's activation, if you have three or fewer power cards in your hand, draw one power card. +1 Dice to this fighter's Range 1 Attack actions if this fighter has two or more Silent Relics. |
- | - |
![]() |
- | - | 9/56 (16.07%) | ||
DC493 | Soundless Step |
![]() |
![]() |
Reaction: After this fighter's activation, push this fighter 1 hex. | - | - |
![]() |
- | - | 12/56 (21.43%) | ||
E13 | Path to Victory |
![]() |
![]() |
Dual: Score this in an end phase if One or more enemy fighters were taken out of action in the preceding action phase And: Your warband holds two or more objectives. |
2 | - |
![]() |
- | NewestDuplicate | 12/56 (21.43%) | ||
E21 | Centre of Attention |
![]() |
![]() |
Choose one fighter and push each other fighter that is within 2 hexes of the chosen fighter up to 1 hex so that they are closer to the chosen fighter in an order you choose. | - | - |
![]() |
- | NewestDuplicate | 25/56 (44.64%) | ||
E22 | Commanding Stride |
![]() |
![]() |
Push your leader up to 3 hexes. After this push your leader must be in a starting hex. | - | - |
![]() |
- | NewestDuplicate | 6/56 (10.71%) | ||
E48 | Gloryseeker |
![]() |
![]() |
+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - |
![]() |
- | NewestDuplicate | 32/56 (57.14%) | ||
E49 | Great Fortitude |
![]() |
![]() |
+1 Wounds. | - | - |
![]() |
- | NewestDuplicate | 27/56 (48.21%) | ||
E51 | Great Strength |
![]() |
![]() |
+1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - |
![]() |
- | NewestDuplicate | 50/56 (89.29%) | ||
AM36 | The Seal of Primus |
![]() |
![]() |
Seal of Power This fighter's Attack actions that target an adjacent fighter have Cleave and Ensnare. After this fighter is taken out of action, pick one opponent. That opponent gains 1 glory point. |
- | - |
![]() |
- | - | |||
H194 | Ever Downwards |
![]() |
![]() |
Surge, Hybrid: Score this immediately after a power step in which: You delved three or more times Or: You delved one or more times, and one of the feature tokens you delved was in a hex in enemy territory and occupied by your leader. |
1 | - |
![]() |
- | - | 8/56 (14.29%) | ||
H233 | Cover of Darkness |
![]() |
![]() |
Pick one: Gambits cannot deal damage. This effect persists until the end of the next power step. Or: Push one friendly fighter up to 2 hexes into a cover hex. |
- | - |
![]() |
? | - | 14/56 (25%) | ||
H256 | Shadow Balm |
![]() |
![]() |
Choose one fighter. Heal (1) that fighter. | - | - |
![]() |
- | - | |||
NM225 | Sudden Revelation |
![]() |
![]() |
Surge: Score this immediately after a power step if your warband flipped two or more feature tokens in that power step. | 1 | - |
![]() |
- | - | 12/56 (21.43%) |