Shared deck

The Starblood Stalkers The Starblood Stalkers
Order Order

Card sets (5)

Direchasm core setKhagra's Ravagers expansionThe Starblood Stalkers expansionHedkrakka's Madmob expansionEssential Cards Pack


Play formats

Cards: 6 | 13 non-Rivals card/s | Primacy

Valid:
Relic Open

Not valid:
Championship Nemesis Rivals

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
DC97 Astromatrix Alignment The Starblood Stalkers Objective Surge: Score this immediately after you flip a feature token in enemy territory.
1 - The Starblood Stalkers expansion - -  
DC98 Balance the Cosmic Equation The Starblood Stalkers Objective Hybrid: Score this in an end phase if:
There are two or more enemy fighters out of action
Or: Your warband holds more objectives than any other warband.
1 - The Starblood Stalkers expansion - -  
DC99 Children of Azyr The Starblood Stalkers Objective Dual: Score this in an end phase if:
Each surviving friendly fighter is Inspired.
And: Surviving friendly fighters have three or more upgrades.
2 - The Starblood Stalkers expansion - -  
DC100 Formidable Focus The Starblood Stalkers Objective Surge: Score this immediately after an activation if three or more friendly fighters are in enemy territory.
1 - The Starblood Stalkers expansion - -  
DC102 Instinctive Tactics The Starblood Stalkers Objective Surge: Score this immediately after resolving your warband's second or subsequent reaction in the same phase.
1 - The Starblood Stalkers expansion - -  
DC108 Will of the Slann The Starblood Stalkers Objective Score this in an end phase if your warband holds one or more objectives in two or more players' territories.
2 - The Starblood Stalkers expansion - -  
DC109 Burst from the Shadows The Starblood Stalkers Ploy Choose up to two friendly Hunters. Push each chosen fighter up to 2 hexes.
- - The Starblood Stalkers expansion - -  
DC110 Huanchi's Device The Starblood Stalkers Ploy Pick one: push one enemy fighter 1 hex, or pick an opponent. That player picks three fighters from their warband and pushes each of them 1 hex. If they have fewer than three surviving fighters, they push each of their surviving fighters 1 hex.
- - The Starblood Stalkers expansion - -  
DC113 Lords of Space and Time The Starblood Stalkers Ploy Choose one friendly fighter that is not adjacent to any enemy fighters. Place that fighter in the same hex as an objective token in enemy territory, not adjacent to any enemy fighters. Then give that fighter one Move token.
- - The Starblood Stalkers expansion - -  
DC114 Sotek's Venom The Starblood Stalkers Ploy Poison
Reaction: Play this during a friendly fighter's Attack action, after the deal damage step. Give the target one Move token.
- - The Starblood Stalkers expansion - -  
DC117 The Great Drake The Starblood Stalkers Ploy Asterism
+1 Dice to friendly fighters' Range 1 Attack actions. This effect persists until the end of the round or until any player plays another Asterism card.
- - The Starblood Stalkers expansion - -  
DC118 The Hunter's Steed The Starblood Stalkers Ploy Asterism
+1 Move to friendly fighters. This effect persists until the end of the round or until any player plays another Asterism card.
- - The Starblood Stalkers expansion - -  
DC120 Astrolith Igniter The Starblood Stalkers Upgrade Reaction: During a friendly fighter's Range 1 or Range 2 Attack action, before the attack roll, spend 1 glory point. That Attack action gains Cleave until it has been resolved.
- Kixi-Taka, The Diviner The Starblood Stalkers expansion - -  
DC122 Heaven-blessed Weapon The Starblood Stalkers Upgrade +1 Dice and Knockback 1 to this fighter's Range 1 Attack actions.
- - The Starblood Stalkers expansion - -  
DC123 Herald of the Old Ones The Starblood Stalkers Upgrade If this fighter is within 3 hexes of a friendly Skink that is the target of an Attack action, you can re-roll one defence dice in that Skink's defence roll.
- Kixi-Taka, The Diviner The Starblood Stalkers expansion - -  
DC125 Spawning Bond The Starblood Stalkers Upgrade Reaction: After another friendly Skink is pushed from a hex within 3 hexes, push this fighter 1 hex.
- Skink The Starblood Stalkers expansion - -  
DC126 Supreme Predator The Starblood Stalkers Upgrade This fighter is a Hunter. This fighter cannot be a Quarry. Each enemy fighter is a Quarry. You can re-roll one dice in this fighter's attack rolls if the target is a Quarry.
- Klaq-Trok The Starblood Stalkers expansion - -  
DC127 Unfeeling Resilience The Starblood Stalkers Upgrade When this fighter is dealt damage, reduce that damage by 1 (to a minimum of 1).
- - The Starblood Stalkers expansion - -  
DC128 Unhesitating The Starblood Stalkers Upgrade +1 Move
+2 Move instead if this fighter is a Skink.
- - The Starblood Stalkers expansion - -  
DC296 Moment of Glory Universal Objective Surge, Dual: Score this immediately after an activation if:
There are three or more surviving friendly fighters
And: Each surviving friendly fighter is Inspired.
1 - Hedkrakka's Madmob expansion - -  
DC313 Punctured Pride Universal Objective Surge, Hybrid: Score this immediately after:
An enemy fighter from the warband whose player has the Primacy token is taken out of action
Or: Damage dealt by a lethal hex or warband takes an enemy leader out of action.
1 - The Starblood Stalkers expansion - -  
DC329 The Greater Hunt Universal Objective Score this in an end phase if there are more surviving friendly Hunters than surviving enemy Hunters.
1 - The Starblood Stalkers expansion - -  
DC336 Underdog Universal Objective Hybrid: Score this in an end phase if:
An opponent has the Primacy token
Or: Each opponent has scored 3 or more objective cards more than you.
2 - Khagra's Ravagers expansion - -  
DC339 Winged Death Universal Objective Surge, Hybrid: Score this immediately after:
A friendly fighter's Range 3+ Attack action takes an enemy fighter out of action
Or: A friendly fighter ends a Charge action 6 or more hexes away from the hex in which they started.
1 - Direchasm core set - -  
DC343 Beast Trail Universal Ploy Choose one friendly Hunter or Quarry with no Move or Charge tokens that is in an edge hex. Place that fighter in another edge hex. Then give that fighter one Move token.
- - Khagra's Ravagers expansion - -  
DC382 Living Land Universal Ploy Pick one: flip an objective token that has the same number as the round number, or move one objective token in your territory 1 hex.
- - The Starblood Stalkers expansion - -  
DC392 Outrun Death Universal Ploy Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action.
- - The Starblood Stalkers expansion - -  
DC478 Savage Strength Universal Upgrade This fighter is a Hunter.
+1 Damage to this fighter's Range 1 or Range 2 Attack actions.
-1 Defence (to a minimum of 1).
- - Direchasm core set - -  
DC480 Scavenged Armour Universal Upgrade You cannot give this upgrade to a fighter in your territory. When you give this upgrade to a fighter, give that fighter one Guard token.
+1 Wounds.
- - Khagra's Ravagers expansion - -  
DC492 Soultooth Spear Universal Upgrade This fighter is a Hunter.

Hex 2 HammerSmash 2 Damage 2

You can re-roll one dice in the attack roll if the target has one or more Move and/or Charge tokens.
- - Direchasm core set - -  
E13 Path to Victory Universal Objective Dual: Score this in an end phase if
One or more enemy fighters were taken out of action in the preceding action phase
And: Your warband holds two or more objectives.
2 - Essential Cards Pack - NewestDuplicate 5/37 (13.51%)  
E27 Duel of Wits Universal Ploy Reaction: Play this after an opponent plays a ploy. Draw two power cards.
Restricted
- - Essential Cards Pack - NewestDuplicate 10/37 (27.03%)