# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
DC97 | Astromatrix Alignment | Surge: Score this immediately after you flip a feature token in enemy territory. | 1 | - | - | - | ||||||
DC98 | Balance the Cosmic Equation | Hybrid: Score this in an end phase if: There are two or more enemy fighters out of action Or: Your warband holds more objectives than any other warband. |
1 | - | - | - | ||||||
DC99 | Children of Azyr | Dual: Score this in an end phase if: Each surviving friendly fighter is Inspired. And: Surviving friendly fighters have three or more upgrades. |
2 | - | - | - | ||||||
DC100 | Formidable Focus | Surge: Score this immediately after an activation if three or more friendly fighters are in enemy territory. | 1 | - | - | - | ||||||
DC102 | Instinctive Tactics | Surge: Score this immediately after resolving your warband's second or subsequent reaction in the same phase. | 1 | - | - | - | ||||||
DC108 | Will of the Slann | Score this in an end phase if your warband holds one or more objectives in two or more players' territories. | 2 | - | - | - | ||||||
DC109 | Burst from the Shadows | Choose up to two friendly Hunters. Push each chosen fighter up to 2 hexes. | - | - | - | - | ||||||
DC110 | Huanchi's Device | Pick one: push one enemy fighter 1 hex, or pick an opponent. That player picks three fighters from their warband and pushes each of them 1 hex. If they have fewer than three surviving fighters, they push each of their surviving fighters 1 hex. | - | - | - | - | ||||||
DC113 | Lords of Space and Time | Choose one friendly fighter that is not adjacent to any enemy fighters. Place that fighter in the same hex as an objective token in enemy territory, not adjacent to any enemy fighters. Then give that fighter one Move token. | - | - | - | - | ||||||
DC114 | Sotek's Venom | Poison Reaction: Play this during a friendly fighter's Attack action, after the deal damage step. Give the target one Move token. |
- | - | - | - | ||||||
DC117 | The Great Drake | Asterism +1 Dice to friendly fighters' Range 1 Attack actions. This effect persists until the end of the round or until any player plays another Asterism card. |
- | - | - | - | ||||||
DC118 | The Hunter's Steed | Asterism +1 Move to friendly fighters. This effect persists until the end of the round or until any player plays another Asterism card. |
- | - | - | - | ||||||
DC120 | Astrolith Igniter | Reaction: During a friendly fighter's Range 1 or Range 2 Attack action, before the attack roll, spend 1 glory point. That Attack action gains Cleave until it has been resolved. | - | Kixi-Taka, The Diviner | - | - | ||||||
DC122 | Heaven-blessed Weapon | +1 Dice and Knockback 1 to this fighter's Range 1 Attack actions. | - | - | - | - | ||||||
DC123 | Herald of the Old Ones | If this fighter is within 3 hexes of a friendly Skink that is the target of an Attack action, you can re-roll one defence dice in that Skink's defence roll. | - | Kixi-Taka, The Diviner | - | - | ||||||
DC125 | Spawning Bond | Reaction: After another friendly Skink is pushed from a hex within 3 hexes, push this fighter 1 hex. | - | Skink | - | - | ||||||
DC126 | Supreme Predator | This fighter is a Hunter. This fighter cannot be a Quarry. Each enemy fighter is a Quarry. You can re-roll one dice in this fighter's attack rolls if the target is a Quarry. | - | Klaq-Trok | - | - | ||||||
DC127 | Unfeeling Resilience | When this fighter is dealt damage, reduce that damage by 1 (to a minimum of 1). | - | - | - | - | ||||||
DC128 | Unhesitating | +1 Move +2 Move instead if this fighter is a Skink. |
- | - | - | - | ||||||
DC296 | Moment of Glory | Surge, Dual: Score this immediately after an activation if: There are three or more surviving friendly fighters And: Each surviving friendly fighter is Inspired. |
1 | - | - | - | ||||||
DC313 | Punctured Pride | Surge, Hybrid: Score this immediately after: An enemy fighter from the warband whose player has the Primacy token is taken out of action Or: Damage dealt by a lethal hex or warband takes an enemy leader out of action. |
1 | - | - | - | ||||||
DC329 | The Greater Hunt | Score this in an end phase if there are more surviving friendly Hunters than surviving enemy Hunters. | 1 | - | - | - | ||||||
DC336 | Underdog | Hybrid: Score this in an end phase if: An opponent has the Primacy token Or: Each opponent has scored 3 or more objective cards more than you. |
2 | - | - | - | ||||||
DC339 | Winged Death | Surge, Hybrid: Score this immediately after: A friendly fighter's Range 3+ Attack action takes an enemy fighter out of action Or: A friendly fighter ends a Charge action 6 or more hexes away from the hex in which they started. |
1 | - | - | - | ||||||
DC343 | Beast Trail | Choose one friendly Hunter or Quarry with no Move or Charge tokens that is in an edge hex. Place that fighter in another edge hex. Then give that fighter one Move token. | - | - | - | - | ||||||
DC382 | Living Land | Pick one: flip an objective token that has the same number as the round number, or move one objective token in your territory 1 hex. | - | - | - | - | ||||||
DC392 | Outrun Death | Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action. | - | - | - | - | ||||||
DC478 | Savage Strength | This fighter is a Hunter. +1 Damage to this fighter's Range 1 or Range 2 Attack actions. -1 Defence (to a minimum of 1). |
- | - | - | - | ||||||
DC480 | Scavenged Armour | You cannot give this upgrade to a fighter in your territory. When you give this upgrade to a fighter, give that fighter one Guard token. +1 Wounds. |
- | - | - | - | ||||||
DC492 | Soultooth Spear | This fighter is a Hunter. 2 Smash 2 2 You can re-roll one dice in the attack roll if the target has one or more Move and/or Charge tokens. |
- | - | - | - | ||||||
E13 | Path to Victory | Dual: Score this in an end phase if One or more enemy fighters were taken out of action in the preceding action phase And: Your warband holds two or more objectives. |
2 | - | - | NewestDuplicate | 5/37 (13.51%) | |||||
E27 | Duel of Wits | Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - | - | NewestDuplicate | 10/37 (27.03%) |