|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NVduplicate||6/12 (50%)|
|DC97||Astromatrix Alignment||Surge: Score this immediately after you flip a feature token in enemy territory.||1||-||-||-|
|DC102||Instinctive Tactics||Surge: Score this immediately after resolving your warband's second or subsequent reaction in the same phase.||1||-||-||-|
|DC106||The Great Plan||Dual: Score this in an end phase if:
You have scored six or more objective cards
And: You have scored one or more Surge objective cards, one or more Dual objective cards and one or more Hybrid objective cards.
|DC108||Will of the Slann||Score this in an end phase if your warband holds one or more objectives in two or more players' territories.||2||-||-||-|
|DC109||Burst from the Shadows||Choose up to two friendly Hunters. Push each chosen fighter up to 2 hexes.||-||-||-||-|
|DC110||Huanchi's Device||Pick one: push one enemy fighter 1 hex, or pick an opponent. That player picks three fighters from their warband and pushes each of them 1 hex. If they have fewer than three surviving fighters, they push each of their surviving fighters 1 hex.||-||-||-||-|
Reaction: Play this during a friendly fighter's Attack action, after the deal damage step. Give the target one Move token.
|DC122||Heaven-blessed Weapon||+1 Dice and Knockback 1 to this fighter's Range 1 Attack actions.||-||-||-||-|
|DC127||Unfeeling Resilience||When this fighter is dealt damage, reduce that damage by 1 (to a minimum of 1).||-||-||-||-|
+2 Move instead if this fighter is a Skink.
|DC272||Dominant Position||Score this in an end phase if your warband holds more objectives than any other warband.||2||-||-||-||5/12 (41.67%)|
|DC339||Winged Death||Surge, Hybrid: Score this immediately after:
A friendly fighter's Range 3+ Attack action takes an enemy fighter out of action
Or: A friendly fighter ends a Charge action 6 or more hexes away from the hex in which they started.
|DC392||Outrun Death||Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action.||-||-||-||-||4/12 (33.33%)|
|DC483||Silent Helm||Silent Relic
This fighter is a Quarry. If this fighter is a Quarry, each time this fighter is the target of an Attack action, one Critical success in the attack roll is considered to be a success instead.
If this fighter has three or more Silent Relics, you can re-roll one dice in this fighter's defence rolls.
|E2||Branching Fate||Surge: Score this immediately after an Attack action if you roll three or more dice during the attack or defence roll and they all show a different symbol.||1||-||-||NewestDuplicate||5/12 (41.67%)|
|E27||Duel of Wits||Reaction: Play this after an opponent plays a ploy. Draw two power cards.
|E34||Lethal Ward||Pick one objective token. Deal 1 damage to any fighter in the same hex as that token.||-||-||-||NewestDuplicate|
|E49||Great Fortitude||+1 Wounds.||-||-||-||NewestDuplicate||7/12 (58.33%)|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||12/12 (100%)|
|AM9||Dark Sacrifice||Reaction: Play this after a gambit or Attack action that takes one or more friendly fighters out of action. Draw two power cards.||-||-||-||-|
|H201||Horrors in the Dark||Surge, Hybrid: Score this immediately after an activation if:
Two or more friendly fighters are in cover hexes that are not in your territory.
Or: Two or more friendly fighters hold objectives that are not in your territory.
|H208||Inseparable||Dual: Score this in an end phase if:
Two or more friendly fighters each have one or more Charge tokens
And: Those fighters are adjacent.
|H215||Lost in Shadow||Dual: Score this in an end phase if:
Your warband holds two or more objectives
And: One or more enemy fighters are each in a cover hex.
You cannot give this card to a leader.
This fighter is an assassin.
This fighter is considered to be in a cover hex.
|H278||Ephemeral Fortitude||This fighter has a Wounds characteristic of 4 in rounds 1 and 2, and a Wounds characteristic of 2 in round 3. This fighter's Wounds characteristic cannot be modified.||-||-||-||-|
|NM140||Brigade Strength||When this fighter makes an attack roll with three or more dice, this fighter is considered to have one additional supporting fighter.
+1 Dice to this fighter's Range 1 Attack actions if this fighter is a brawler.
|NM195||Chum the Waters||Dual: Score this in an end phase if:
One or more enemy fighters are each on a feature token
And: One or more of those fighters have one or more wound counters.
|NM225||Sudden Revelation||Surge: Score this immediately after a power step if your warband flipped two or more feature tokens in that power step.
|NM236||Dark Inversion||Pick two feature tokens in empty hexes. Place each feature token in the hex the other feature token was in when you picked them.||-||-||-||-|
|NM260||Suffocating Mists||Choose one enemy fighter that is in a cover hex. Deal 1 damage to the chosen fighter.||-||-||-||-|
|NM261||Swarming Darkness||Choose one friendly fighter and pick one feature token within 3 hexes of that fighter. If that feature token is an objective token, flip it. Otherwise move that feature token 1 hex towards that fighter.||-||-||-||-|