# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
DC205 | Ceaseless Advance | When you play this, you can discard any number of your tithe counters. Push one friendly Mortek for each tithe counter you discarded, and one additional friendly Mortek, up to 2 hexes towards the nearest enemy fighter. | - | - | - | - | ||||||
DC216 | Aura of Shyish | -1 Dice from adjacent enemy fighters' Attack actions, to a minimum of 1. | - | - | - | - | ||||||
DC218 | Empowered Nadirite | +1 Damage to this fighter's Range 1 and Range 2 Nadirite Attack actions. +1 Dice to this fighter's Nadirite Attack actions. |
- | Binar Khenta, Karu, Nohem, Senha | - | - | ||||||
DC222 | Unnerving Synchrony | Reaction: After an adjacent friendly Mortek's Attack action, other than a Scything Attack action, this fighter makes an Attack action. | - | Mortek | - | - | ||||||
DC223 | Unstoppable Juggernaut | +1 Move +1 Wounds. |
- | Mortek | - | - | ||||||
DC272 | Dominant Position | Score this in an end phase if your warband holds more objectives than any other warband. | 2 | - | - | - | ||||||
DC285 | Impending Doom | Surge: Score this immediately after an activation if one or more enemy fighters are adjacent to two or more friendly fighters. | 1 | - | - | - | ||||||
DC493 | Soundless Step | Reaction: After this fighter's activation, push this fighter 1 hex. | - | - | - | - | ||||||
E5 | Great Gains | Score this in an end phase if you scored five or more glory points in this round. | 2 | - | - | NewestDuplicate | 21/37 (56.76%) | |||||
E13 | Path to Victory | Dual: Score this in an end phase if One or more enemy fighters were taken out of action in the preceding action phase And: Your warband holds two or more objectives. |
2 | - | - | NewestDuplicate | 5/37 (13.51%) | |||||
E17 | Supremacy | Score this in an end phase if your warband holds three or more objectives. | 3 | - | - | NewestDuplicate | 3/37 (8.11%) | |||||
E21 | Centre of Attention | Choose one fighter and push each other fighter that is within 2 hexes of the chosen fighter up to 1 hex so that they are closer to the chosen fighter in an order you choose. | - | - | - | NewestDuplicate | 17/37 (45.95%) | |||||
E23 | Confusion | Choose two fighters that are adjacent to each other. Place each fighter in the hex that was occupied by the other fighter when you chose them. | - | - | - | NewestDuplicate | 3/37 (8.11%) | |||||
E30 | Healing Potion | Choose one friendly fighter and roll one defence dice. On a roll of Block or Critical success Heal (2) that fighter. Otherwise Heal (1) that fighter. | - | - | - | NewestDuplicate | 8/37 (21.62%) | |||||
E48 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NewestDuplicate | 29/37 (78.38%) | |||||
E49 | Great Fortitude | +1 Wounds. | - | - | - | NewestDuplicate | 17/37 (45.95%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 31/37 (83.78%) | |||||
AM9 | Dark Sacrifice | Reaction: Play this after a gambit or Attack action that takes one or more friendly fighters out of action. Draw two power cards. | - | - | - | - | ||||||
H165 | Partial Resurrection | Place one friendly fighter that is out of action on a starting hex in your territory. Give that fighter one Raise token. Then give that fighter wound counters until that fighter is vulnerable. | - | Leader | - | - | ||||||
H191 | Contest of Equals | Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes). | 1 | - | ? | - | 19/37 (51.35%) | |||||
H194 | Ever Downwards | Surge, Hybrid: Score this immediately after a power step in which: You delved three or more times Or: You delved one or more times, and one of the feature tokens you delved was in a hex in enemy territory and occupied by your leader. |
1 | - | - | - | 2/37 (5.41%) | |||||
H215 | Lost in Shadow | Dual: Score this in an end phase if: Your warband holds two or more objectives And: One or more enemy fighters are each in a cover hex. |
2 | - | - | - | ||||||
H220 | Reckless Swing | Surge: Score this immediately after an activation step in which a friendly fighter made a Range 1 Attack action that targeted a fighter with more supporting fighters than the attacker. | 1 | - | - | - | 6/37 (16.22%) | |||||
H228 | Unequal Contest | Surge: Score this immediately after a friendly fighter's successful Attack action if the attack roll contained only successes (including critical successes). | 1 | - | - | - | 5/37 (13.51%) | |||||
H233 | Cover of Darkness | Pick one: Gambits cannot deal damage. This effect persists until the end of the next power step. Or: Push one friendly fighter up to 2 hexes into a cover hex. |
- | - | ? | - | ||||||
NM160 | Forbidden Ground | Dual: Score this in an end phase if: Your warband holds each objective in your territory and in no one's territory And: Your warband holds three or more objectives. |
3 | - | ? | - | 2/37 (5.41%) | |||||
NM169 | Bonds of Death | Give this only to a fighter with a Wounds characteristic of 2. Reaction: After an Attack action that takes this fighter out of action, place this fighter in a starting hex in your territory. Give this fighter one Raise token. Then break this card. |
- | - | - | - | 2/37 (5.41%) | |||||
NM225 | Sudden Revelation | Surge: Score this immediately after a power step if your warband flipped two or more feature tokens in that power step. | 1 | - | - | - | 6/37 (16.22%) | |||||
NM236 | Dark Inversion | Pick two feature tokens in empty hexes. Place each feature token in the hex the other feature token was in when you picked them. | - | - | - | - | 4/37 (10.81%) | |||||
NM258 | Step Between Shadows | Choose one friendly fighter in a cover hex that has no Move or Charge tokens. Place the chosen fighter in a different cover hex and give them one Move token. | - | - | - | - | ||||||
NM261 | Swarming Darkness | Choose one friendly fighter and pick one feature token within 3 hexes of that fighter. If that feature token is an objective token, flip it. Otherwise move that feature token 1 hex towards that fighter. | - | - | - | - | ||||||
NM290 | Honed Instincts | Innate (Single support) to this fighter's Range 1 Attack actions. If this fighter is a companion, +1 Damage to this fighter's Range 1 Attack actions. | - | - | - | - |