# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
N218 | Predatory Growls | Choose an enemy fighter and push them one hex. Forsaken Forsaken |
- | - | - | - | ||||||
N223 | Blooming Spores | +1 Damage to this fighter's Attack actions with a Range of 1 or 2. Forsaken Forsaken |
- | Mollog the Mighty | - | - | ||||||
B329 | Confusion | Choose two fighters that are adjacent to each other. Place each fighter in the hex that was occupied by the other fighter when you chose them. | - | - | - | BGduplicate | ||||||
DC262 | Awesome Predator | Hybrid: Score this in an end phase if: You have the Primacy token Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+. |
1 | - | - | - | ||||||
DC278 | Formidable Prey | Hybrid: Score this in an end phase if: One or more surviving friendly fighters each have two or more upgrades that give them the Quarry keyword Or: One or more surviving friendly fighters each have a Wounds characteristic of 6+ and are a Quarry. |
1 | - | - | - | ||||||
DC287 | Intimidating Display | Hybrid: Score this in an end phase if: A surviving friendly fighter has a higher Wounds characteristic than any other surviving fighter Or: Three or more friendly fighters are in enemy territory. |
1 | - | - | - | ||||||
DC315 | Savage Exemplar | Surge: Score this immediately after your leader's Attack action that takes an enemy fighter out of action. | 1 | - | - | - | ||||||
DC366 | Heeded Instinct | Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry. | - | - | - | - | ||||||
DC407 | Spiritcomb | Choose one friendly fighter. Heal (1) that fighter, or Heal (2) that fighter if that fighter has three or more upgrades. | - | - | - | - | ||||||
DC429 | Charike Claws | This fighter is a Quarry. If this fighter is a Quarry, this fighter's Range 1 and Range 2 Attack actions have Cleave. If this fighter is a Hunter, this fighter's Attack actions have Cleave. | - | - | - | - | ||||||
DC454 | Impressive Bulk | -1 Move, to a minimum of 0 +1 Wounds This fighter is Quarry. |
- | - | - | - | ||||||
DC478 | Savage Strength | This fighter is a Hunter. +1 Damage to this fighter's Range 1 or Range 2 Attack actions. -1 Defence (to a minimum of 1). |
- | - | - | - | ||||||
DC481 | Silent Armour | Silent Relic This fighter is a Quarry. If this fighter is a Quarry, this fighter has the following reaction. Reaction: After this fighter's Move action, remove all Guard tokens from enemy fighters adjacent to this fighter. +1 Wounds if this fighter has two or more Silent Relics. |
- | - | - | - | ||||||
DC484 | Silent Ring | Silent Relic This fighter is a Quarry. If this fighter is a Quarry, this fighter has the following reaction. Reaction: After this fighter's activation, if you have three or fewer power cards in your hand, draw one power card. +1 Dice to this fighter's Range 1 Attack actions if this fighter has two or more Silent Relics. |
- | - | - | - | ||||||
DC493 | Soundless Step | Reaction: After this fighter's activation, push this fighter 1 hex. | - | - | - | - | ||||||
E20 | Victorious Duel | Surge: Score this immediately after your leader's Attack action which takes an enemy leader out of action. | 2 | - | - | NewestDuplicate | ||||||
E22 | Commanding Stride | Push your leader up to 3 hexes. After this push your leader must be in a starting hex. | - | - | - | NewestDuplicate | 3/30 (10%) | |||||
E30 | Healing Potion | Choose one friendly fighter and roll one defence dice. On a roll of Block or Critical success Heal (2) that fighter. Otherwise Heal (1) that fighter. | - | - | - | NewestDuplicate | 8/30 (26.67%) | |||||
E49 | Great Fortitude | +1 Wounds. | - | - | - | NewestDuplicate | 14/30 (46.67%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 27/30 (90%) | |||||
AM10 | Drawing Power | Choose one friendly fighter that is holding an objective. Deal 1 damage to the chosen fighter and give that fighter one Guard token and one Charge token. +1 Dice and +1 Damage to that fighter's Range 1 and Range 2 Attack actions. This effect persists until the chosen fighter is taken out of action. |
- | - | - | - | ||||||
AM36 | The Seal of Primus | Seal of Power This fighter's Attack actions that target an adjacent fighter have Cleave and Ensnare. After this fighter is taken out of action, pick one opponent. That opponent gains 1 glory point. |
- | - | - | - | ||||||
H191 | Contest of Equals | Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes). | 1 | - | ? | - | 17/30 (56.67%) | |||||
H194 | Ever Downwards | Surge, Hybrid: Score this immediately after a power step in which: You delved three or more times Or: You delved one or more times, and one of the feature tokens you delved was in a hex in enemy territory and occupied by your leader. |
1 | - | - | - | 2/30 (6.67%) | |||||
H210 | Lead from the Front | Score this in an end phase if your leader is the only friendly fighter in enemy territory. | 1 | - | - | - | ||||||
H233 | Cover of Darkness | Pick one: Gambits cannot deal damage. This effect persists until the end of the next power step. Or: Push one friendly fighter up to 2 hexes into a cover hex. |
- | - | ? | - | ||||||
H240 | Halls of Hidden Eyes | Waypoint Rolls of Single support and Double support are successes in attack rolls if the target is in a cover hex. This effect persists until another Waypoint is played. |
- | - | - | - | ||||||
H256 | Shadow Balm | Choose one fighter. Heal (1) that fighter. | - | - | - | - | ||||||
NM175 | Into the Fray | Dual: Score this in an end phase if: Your leader holds an objective in enemy territory And: Your leader is within 2 hexes of one or more enemy fighters. |
2 | - | - | - | ||||||
NM193 | Brave Advance | Dual: Score this in an end phase if: Your leader is in enemy territory And: One or more friendly fighters are in no one's or your territory. |
1 | - | - | - | ||||||
NM223 | Shadow Elimination | Surge, Dual: Score this immediately after a power step if: Your warband flipped a feature token in enemy territory in that power step And: That token is an objective token held by a friendly leader. |
1 | - | - | - | ||||||
NM225 | Sudden Revelation | Surge: Score this immediately after a power step if your warband flipped two or more feature tokens in that power step. | 1 | - | - | - | 5/30 (16.67%) |