Shared deck
Hedkrakka's Madmob
Destruction
Card sets (12)
Hedkrakka's Madmob Rivals Deck
When a player gains or is given the Primacy token, they take the Primacy token and place it with their fighter cards. If another player has the Primacy token when a player gains it, they take the token from that player.
A player gains the Primacy token after an activation:
- in which a friendly fighter's Attack action targeted a fighter with no wound counters and took that fighter out of action.
- in which a friendly fighter's Attack action took an enemy leader out of action.
- if their warband holds four or more objectives.
If a player has the Primacy token at the end of the round, they gain one spent glory point and then discard the Primacy token.
Play formats
Cards: 6 | 20 non-Rivals card/s | Primacy
Valid:
Relic Open
Not valid:
Championship Nemesis Rivals
Objectives (13)
Total glory - 18
6 |
6 |
1
3 | 6
Gambits (10)
10 | 0
Upgrades (10)
10 | 0
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
P41 | Inspired Attack |
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The first Attack action with a Range of 1 made by an Inspired friendly fighter in the next activation has +1 Dice and +1 Damage. | - | - |
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- | NVduplicate | 8/56 (14.29%) | ||
DC162 | Bring It On |
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Surge, Dual: Score this immediately after an activation if: An enemy fighter made an Attack action in that activation that targeted a friendly fighter as part of a Charge action And: that friendly fighter is not out of action. |
1 | - |
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- | - | 4/56 (7.14%) | ||
DC164 | Ere We Go! |
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Surge, Hybrid: Score this immediately after an activation if: Each surviving friendly fighter is in enemy territory Or: Each surviving friendly fighter has one or more Charge tokens. |
1 | - |
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- | - | 4/56 (7.14%) | ||
DC166 | Great Hunters |
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Hybrid: Score this in the third end phase if: Each surviving friendly fighter is in enemy territory and you have the Primacy token Or: There is no more than one surviving enemy fighter. |
3 | - |
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- | - | 4/56 (7.14%) | ||
DC167 | Green Fury |
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Surge: Score this immediately after an activation in which a friendly fighter with one or more wound counters made one or more successful Attack actions. | 1 | - |
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- | - | |||
DC170 | Smash 'Em |
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Hybrid: Score this in an end phase if: Two or more enemy fighters are out of action and you have the Primacy token Or: Three or more enemy fighters are out of action. |
2 | - |
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- | - | 4/56 (7.14%) | ||
DC175 | Da Great Stomp |
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Push each friendly fighter up to 1 hex towards the nearest enemy fighter. | - | - |
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- | - | 2/56 (3.57%) | ||
DC178 | Primal Brutality |
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Pick one: Gain the Primacy token, or discard the Primacy token. If you discard the Primacy token, choose one friendly fighter with no Charge tokens. The chosen fighter makes one Range 1 or Range 2 Attack action. Then give the chosen fighter one Charge token. | - | - |
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? | - | 3/56 (5.36%) | ||
DC179 | Primal Kunnin' |
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Choose one friendly fighter. Then, if you have the Primacy token, you can give the Primacy token to an opponent. Push the chosen fighter 1 hex, or up to 3 hexes if you gave the Primacy token to an opponent. | - | - |
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- | - | 2/56 (3.57%) | ||
DC186 | Lucky Bone |
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Reaction: After this fighter's attack roll, defence roll or casting roll, discard this card. If you do, you can re-roll any number of dice in that roll. | - | - |
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- | - | 3/56 (5.36%) | ||
DC188 | Power of the Beast |
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+1 Wounds +2 Wounds instead while you have the Primacy token. |
- | - |
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- | - | 4/56 (7.14%) | ||
DC189 | Spirit of Gorkamorka |
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You can re-roll one dice in this fighter's attack rolls for Range 1 and Range 2 Attack actions. | - | - |
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- | - | 3/56 (5.36%) | ||
DC190 | Spirit of the Beast |
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If you have the Primacy token when you give this upgrade to a fighter, that fighter is Inspired. When you gain the Primacy token, this fighter is Inspired. This fighter is on Guard while you have the Primacy token. |
- | - |
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- | - | 4/56 (7.14%) | ||
DC262 | Awesome Predator |
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Hybrid: Score this in an end phase if: You have the Primacy token Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+. |
1 | - |
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- | - | 6/56 (10.71%) | ||
DC263 | Bold Deeds |
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Dual: Score this in an end phase if: There are two or more enemy fighters out of action And: Each surviving friendly fighter is in enemy territory. |
2 | - |
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- | - | 2/56 (3.57%) | ||
DC271 | Dominant Display |
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Dual: Score this in an end phase if: Each surviving friendly fighter is in enemy territory And: You have the Primacy token. |
2 | - |
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- | - | 2/56 (3.57%) | ||
DC326 | Surge of Aggression |
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Surge, Hybrid: Score this immediately after: You gain the Primacy token Or: A friendly fighter's successful Attack action with a Damage characteristic of 4+. |
1 | - |
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- | - | 3/56 (5.36%) | ||
DC334 | Unassailable |
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Hybrid: Score this in an end phase if: Your leader is the only surviving leader Or: You have the Primacy token. |
1 | - |
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- | - | 3/56 (5.36%) | ||
DC338 | Wasteland |
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Score this an end phase if there are no objectives in one or more players' territories. | 1 | - |
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- | - | 9/56 (16.07%) | ||
DC348 | Claim to Domination |
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At the end of the next activation, the player with the highest number of surviving fighters in enemy territory gains the Primacy token. | - | - |
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- | - | |||
DC468 | Primal Lunge |
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Reaction: After an activation, discard the Primacy token. If you do, this fighter makes one Move action or Attack action. Then discard this card. | - | - |
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- | - | 5/56 (8.93%) | ||
E27 | Duel of Wits |
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Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - |
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- | NewestDuplicate | 16/56 (28.57%) | ||
E35 | Mighty Swing |
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The first Range 1 Attack action made by a friendly fighter in the next activation has Scything. | - | - |
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? | NewestDuplicate | 11/56 (19.64%) | ||
E36 | Mirror Move |
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Reaction: Play this after an opponent pushes one fighter. Choose one other fighter and push the chosen fighter the same number of hexes. | - | - |
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? | NewestDuplicate | 8/56 (14.29%) | ||
E48 | Gloryseeker |
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+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - |
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- | NewestDuplicate | 32/56 (57.14%) | ||
E51 | Great Strength |
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+1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - |
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- | NewestDuplicate | 50/56 (89.29%) | ||
H184 | Heave Ho |
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This fighter's Range 1 and Range 2 Attack actions have Knockback 1. Reaction: During this fighter's Attack action, after the drive back step, if the target was driven back 2 or more hexes, deal 1 damage to the target. |
- | - |
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- | - | 4/56 (7.14%) | ||
H191 | Contest of Equals |
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Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes). Restricted |
1 | - |
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? | - | 31/56 (55.36%) | ||
H233 | Cover of Darkness |
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Pick one: Gambits cannot deal damage. This effect persists until the end of the next power step. Or: Push one friendly fighter up to 2 hexes into a cover hex. |
- | - |
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? | - | 14/56 (25%) | ||
H304 | Unfazed |
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+1 Defence while two or more enemy fighters are adjacent to this fighter. +1 Defence while one or more enemy fighters are adjacent to this fighter instead if this fighter is a brawler. |
- | - |
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- | - | 10/56 (17.86%) | ||
NM186 | Instinctive Shield |
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When this fighter is given this upgrade, place one shield counter on this card, plus one shield counter if this fighter is a wizard. Reaction: After this fighter is dealt damage, before checking if this fighter is taken out of action, remove the shield counters from this card. If you do Heal (X) this fighter, where X is the number of shield counters you removed. Restricted |
- | - |
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- | - | 6/56 (10.71%) | ||
NM225 | Sudden Revelation |
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Surge: Score this immediately after a power step if your warband flipped two or more feature tokens in that power step. | 1 | - |
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- | - | 12/56 (21.43%) | ||
NM231 | Barging Forward |
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Choose one friendly fighter. Scatter 5 from the chosen fighter's hex and push the chosen fighter along the chain to the end hex. If the chain is interrupted, or if that fighter would be pushed into a hex that is blocked or occupied, do not push them any further. After the push, if the chosen fighter is a brawler, deal 1 damage to one enemy fighter adjacent to the chosen fighter. | - | - |
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? | - | 8/56 (14.29%) |