# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
B301 | Show of Force | Surge, Hybrid: Score this immediately after an activation If: Three or more friendly fighters are in enemy territory Or: One or more friendly fighters each have three or more upgrades. |
1 | - | - | - | ||||||
B429 | Strength of Terror | This fighter is a Quarry. If this fighter is a Quarry, +1 Dice to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | - | ||||||
DC194 | Created for War | Score this in an end phase if friendly fighters made four or more Attack actions in the preceding action phase. | 2 | - | - | - | ||||||
DC195 | Gruesome Certainty | Surge: Score this immediately after a friendly fighter's Attack action that resulted in a critical hit. | 1 | - | - | - | ||||||
DC199 | Pitiless Harvest | Score this in an end phase if two or more enemy fighters were taken out of action in the preceding action phase. | 2 | - | - | - | ||||||
DC200 | Pride of the Emissarian Caste | Surge: Score this immediately after an activation if your leader holds an objective in enemy territory. | 1 | - | - | - | ||||||
DC203 | Tithemasters | Surge: Score this immediately after you gain a second or subsequent tithe counter in the same phase. | 1 | - | - | - | ||||||
DC204 | Walking Mass Grave | Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens. | 1 | - | - | - | ||||||
DC205 | Ceaseless Advance | When you play this, you can discard any number of your tithe counters. Push one friendly Mortek for each tithe counter you discarded, and one additional friendly Mortek, up to 2 hexes towards the nearest enemy fighter. | - | - | - | - | ||||||
DC207 | Dire Ultimatum | -1 Dice from enemy fighters' Attack actions, to a minimum of 1, unless the Attack action targets a friendly Kainan. This effect persists until an enemy fighter makes an Attack action that targets a friendly Kainan, until a friendly Kainan is out of action, or until the end of the round. | - | Mir Kainan | - | - | ||||||
DC208 | Exceptional Efficiency | When you play this card, pick one opponent. That opponent picks one: you gain two tithe counters, or in the next activation, you can re-roll any number of dice in friendly Morteks' attack rolls. | - | - | - | - | ||||||
DC210 | Methodical Assault | Reaction: Play this after a friendly Mortek's failed Attack action. Pick one opponent. That opponent picks one: you gain two tithe counters, or that Mortek makes an Attack action. | - | - | - | - | ||||||
DC212 | Never Falter | +1 Move to friendly Morteks. This effect persists until the end of the round. | - | Binar Khenta | - | - | ||||||
DC216 | Aura of Shyish | -1 Dice from adjacent enemy fighters' Attack actions, to a minimum of 1. | - | - | - | - | ||||||
DC218 | Empowered Nadirite | +1 Damage to this fighter's Range 1 and Range 2 Nadirite Attack actions. +1 Dice to this fighter's Nadirite Attack actions. |
- | Binar Khenta, Karu, Nohem, Senha | - | - | ||||||
DC219 | Hatred of the Living | You can re-roll one attack dice in this fighter's attack rolls for Range 1 and Range 2 Attack actions. Reaction: During an Attack action that targets this fighter, before the deal damage step, reduce the Damage characteristic of that Attack action by 1, to a minimum of 1, then discard this card. Restricted |
- | Mir Kainan | - | - | ||||||
DC222 | Unnerving Synchrony | Reaction: After an adjacent friendly Mortek's Attack action, other than a Scything Attack action, this fighter makes an Attack action. | - | Mortek | - | - | ||||||
DC223 | Unstoppable Juggernaut | +1 Move +1 Wounds. |
- | Mortek | - | - | ||||||
DC262 | Awesome Predator | Hybrid: Score this in an end phase if: You have the Primacy token Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+. |
1 | - | - | - | ||||||
DC267 | Clean Kills | Dual: Score this in an end phase if: Enemy fighters with a combined Wounds characteristic of 6 or more are out of action And: No enemy fighter has one or more wound counters. |
2 | - | - | - | ||||||
DC285 | Impending Doom | Surge: Score this immediately after an activation if one or more enemy fighters are adjacent to two or more friendly fighters. | 1 | - | - | - | ||||||
DC287 | Intimidating Display | Hybrid: Score this in an end phase if: A surviving friendly fighter has a higher Wounds characteristic than any other surviving fighter Or: Three or more friendly fighters are in enemy territory. |
1 | - | - | - | ||||||
DC315 | Savage Exemplar | Surge: Score this immediately after your leader's Attack action that takes an enemy fighter out of action. | 1 | - | - | - | ||||||
DC358 | Eternal Chase | Each fighter's Move characteristic is 4 and cannot be modified further, each fighter is a Hunter and each fighter is a Quarry. This effect persists until the end of the round. | - | - | - | - | ||||||
DC398 | Punching Up | Choose one fighter with the lowest Wounds characteristic of any surviving fighters. In the next activation, that fighter is a Hunter and has +1 Dice and +1 Damage to their Range 1 and Range 2 Attack actions. | - | - | ? | - | ||||||
DC410 | Strength of the Swarm | +1 Dice to the next Attack action made by a friendly fighter if the attacker has one or more supporting fighters. In addition, +1 Damage to the next Attack action made by a friendly fighter if the attacker has two or more supporting fighters. This effect persists until after the next Attack action made by a friendly fighter. |
- | - | - | - | ||||||
DC493 | Soundless Step | Reaction: After this fighter's activation, push this fighter 1 hex. | - | - | - | - | ||||||
E22 | Commanding Stride | Push your leader up to 3 hexes. After this push your leader must be in a starting hex. | - | - | - | NewestDuplicate | 4/37 (10.81%) | |||||
E30 | Healing Potion | Choose one friendly fighter and roll one defence dice. On a roll of Block or Critical success Heal (2) that fighter. Otherwise Heal (1) that fighter. | - | - | - | NewestDuplicate | 8/37 (21.62%) | |||||
E48 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NewestDuplicate | 29/37 (78.38%) | |||||
E49 | Great Fortitude | +1 Wounds. | - | - | - | NewestDuplicate | 17/37 (45.95%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 31/37 (83.78%) |