# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
B294 | Over My Dead Body | Surge: Score this immediately after an enemy fighter's Attack action that targets a friendly fighter, if the friendly fighter was holding an objective at the start of that action and is still holding that objective. | 1 | - | - | - | ||||||
B307 | Team Effort | Dual: Score this in an end phase If: There are two or more surviving friendly fighters And: Each surviving friendly fighter made one or more actions in the previous phase. |
1 | - | - | - | ||||||
B324 | Buried Instinct | Reaction: Play this during an Attack action, that targets a friendly fighter, before the attack roll. Give that friendly fighter one Guard token. If that friendly fighter is Quarry, you can also re-roll 1 dice in the defence roll for that Attack action. | - | - | - | - | ||||||
DC2 | Elemental Blessing | Surge, Hybrid: Score this immediately after: You remove an aetherquartz counter from a friendly fighter when you resolve an Elemental ploy Or: Your warband casts its second or subsequent spell in the same phase. |
1 | - | - | - | ||||||
DC3 | Force of the Avalanche | Surge: Score this immediately after a friendly fighter's Attack action that deals damage equal to or greater than the target's Wounds characteristic. | 1 | - | - | - | ||||||
DC5 | Patience of the Mountains | Surge: Score this immediately after an activation if each surviving friendly fighter has one or more Guard tokens. | 1 | - | - | - | ||||||
DC6 | Perfect Formation | Surge: Score this immediately after an activation if your warband holds three or more objectives. | 2 | - | - | - | ||||||
DC8 | Purifying Light | Score this in an end phase if your leader holds an objective. | 1 | - | - | - | ||||||
DC9 | Pursuit of Excellence | Score this in an end phase if one or more surviving friendly fighters each have three or more upgrades. | 2 | - | - | - | ||||||
DC10 | Seal the Beastgrave | Score this in an end phase if your warband holds three or more objectives. | 3 | - | - | - | ||||||
DC11 | Unsullied Hands | Surge: Score this immediately after a friendly fighter's Range 3 Attack action that takes an enemy fighter out of action. | 1 | - | - | - | ||||||
DC13 | Channel the Mountain | Elemental Choose one friendly fighter. You can remove that fighter's aetherquartz counters. If you do, give the chosen fighter and each adjacent friendly fighter one Guard token. Otherwise, give the chosen fighter one Guard token. |
- | - | - | - | ||||||
DC14 | Channel the River | Elemental Choose one friendly fighter. You can remove that fighter's aetherquartz counters. If you do, push the chosen fighter up to 3 hexes. Otherwise, push the chosen fighter 1 hex. |
- | - | - | - | ||||||
DC15 | Channel the Wind | Elemental Choose one friendly fighter. You can remove that fighter's aetherquartz counters. If you do, deal 1 damage to up to two enemy fighters within 2 hexes. Otherwise, deal 1 damage to one enemy fighter within 2 hexes. |
- | - | - | - | ||||||
DC16 | Channel the Zenith | Elemental Choose one friendly fighter. That fighter is Inspired. You can remove that fighter's aetherquartz counters. If you do not, this effect persists until the end of the round. When this effect ends, the fighter is un-Inspired. |
- | - | - | - | ||||||
DC18 | Flicker of Light | Reaction: Play this during an Attack action, after the determine success step, if that Attack action would deal damage that would take a friendly fighter with one or more aetherquartz counters out of action. Roll one magic dice. On a roll of Channel, remove that fighter's aetherquartz counters and the combat sequence ends. If you cannot, this card has no effect. | - | - | - | - | ||||||
DC20 | Surety of Purpose | +1 Damage to the first Attack action made as part of a Charge action by a friendly fighter in the next activation. | - | - | - | - | ||||||
DC21 | Tectonic Force | Pick one: push one enemy fighter 1 hex away from a friendly Bahannar, or push one friendly Bahannar 1 hex towards an enemy fighter. | - | Bahannar | - | - | ||||||
DC22 | Untouchable Pride | Choose one friendly fighter. If that fighter has one or more aetherquartz counters, give that fighter one Guard token. Otherwise Heal (1) that fighter. | - | - | - | - | ||||||
DC23 | Balanced Soul | You can re-roll one magic dice in this fighter's casting rolls and spell Attack action attack rolls. | - | Myari Lightcaller | - | - | ||||||
DC24 | Heartstone Amulet | When this fighter is dealt damage, reduce that damage by 1 (to a minimum of 1). | - | - | - | - | ||||||
DC26 | Heightened Senses | You can re-roll one attack dice in this fighter's Attack actions. Reaction: Use this during this fighter's Attack action, after the attack roll. Remove this fighter's aetherquartz counters. If you do, that Attack action has Cleave and Ensnare until it is resolved. Then discard this card. |
- | - | - | - | ||||||
DC28 | Mountain Stance | Cleave cannot affect this fighter's defence rolls. +1 Damage to this fighter's Range 1 and Range 2 Attack actions if this fighter has no Move or Charge tokens. |
- | Bahannar | - | - | ||||||
DC29 | Mountain's Gift | If this fighter has one or more aetherquartz counters, this fighter is on Guard. Otherwise, after this fighter's Attack action that takes an enemy fighter out of action, give this fighter one Guard token. | - | - | - | - | ||||||
DC32 | Vanari Dagger | 1 Smash 3 1 On a critical hit, this Attack action has +2 Damage. |
- | Senaela | - | - | ||||||
DC272 | Dominant Position | Score this in an end phase if your warband holds more objectives than any other warband. | 2 | - | - | - | ||||||
DC292 | Magical Mark | Score this in an end phase if a friendly wizard is holding an objective. | 1 | - | - | - | ||||||
DC434 | Dominant Defender | If this fighter is holding an objective, this fighter is on Guard. If this fighter's defence roll includes no successes, discard the Primacy token. Reaction: After an Attack action in which this fighter's defence roll included one or more Critical success, gain the Primacy token. |
- | - | - | - | ||||||
DC447 | Formidable Defence | This fighter is a Quarry. If this fighter is a Quarry: +1 Defence. -1 Dice from this fighter's Attack actions (to a minimum of 1). |
- | - | - | - | ||||||
DC483 | Silent Helm | Silent Relic This fighter is a Quarry. If this fighter is a Quarry, each time this fighter is the target of an Attack action, one Critical success in the attack roll is considered to be a success instead. If this fighter has three or more Silent Relics, you can re-roll one dice in this fighter's defence rolls. |
- | - | - | - | ||||||
E40 | Sidestep | Choose one friendly fighter and push that fighter 1 hex. | - | - | - | NewestDuplicate | 8/30 (26.67%) | |||||
E43 | Champion's Fortitude | You can re-roll one dice in this fighter's defence rolls. | - | - | ? | NewestDuplicate | 10/30 (33.33%) |