Shared deck
Sons of Velmorn
Death
Card sets (2)
Tooth and Claw Rivals Deck
At the start of a friendly fighter's activation, you can stagger that fighter.
A fighter (in any warband) is savage while any of the following are true:
That fighter has one or more Charge tokens
That fighter is staggered
That fighter has two or more wound counters.
Play formats
Cards: 5
Valid:
Championship Nemesis Relic Open
Not valid:
Rivals
Objectives (12)
Total glory - 18
5 |
7 |
0
4 | 3
Gambits (10)
10 | 0
Upgrades (10)
5 | 5
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
SV2 | Clinical Efficiency | Surge, Hybrid: Score this immediately after a friendly fighter's Attack action that took the target out of action, if: That Attack action dealt precisely enough damage to take the target out of action Or: That Attack action resulted in a critical hit. |
1 | - | - | - | ||||||
SV4 | Hereditary Claims | Dual: Score this in an end phase if: Your warband holds two or more objectives And: One or more of those objectives is not in your territory. |
2 | - | - | - | ||||||
SV5 | House Eternal | Surge: Score this immediately after you give a friendly fighter a Raise counter. | 1 | - | - | - | ||||||
SV6 | Inevitability Itself | Dual: Score this in an end phase if: There are one or fewer surviving enemy fighters And: There are two or more surviving friendly fighters. |
3 | - | - | - | ||||||
SV8 | Morbid Majesty | Score this in an end phase if three or more surviving friendly fighters are Inspired. | 2 | - | - | - | ||||||
SV9 | Protected Inheritance | Dual: Score this in an end phase if: Your warband holds one or more objectives in your territory And: Two or more enemy fighters are out of action. |
2 | - | - | - | ||||||
SV10 | Regal Riposte | Surge, Hybrid: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter out of action, if: That friendly fighter has no Charge tokens Or: That enemy fighter had one or more Charge tokens. |
1 | - | - | - | ||||||
SV11 | Relentless Unity | Surge, Hybrid: Score this immediately after an Attack action: That targeted a supported friendly fighter and failed Or: That was made by a supported friendly fighter and succeeded. |
1 | - | - | - | ||||||
SV12 | Vying for Favour | Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens. | 1 | - | - | - | ||||||
SV13 | Deadly Manoeuvre | Manoeuvre Reaction: Play this during a friendly fighter's Attack action, after the declare Attack action step. When you do, you can remove one Command counter from your leader. Choose a friendly fighter other than the attacker and push the chosen fighter 1 hex, or up to 3 hexes, if you removed a Command counter. |
- | - | - | - | ||||||
SV16 | Imperious Will | Give your leader one Command counter and one Guard token. | - | - | - | - | ||||||
SV17 | Redoubled Fervour | Reaction: Play this after a friendly Grave Guard's failed Attack action. When you do, you can remove one Command counter from your leader. That Grave Guard makes one Attack action. If you removed a Command counter, +1 Dice to that Attack action until it has been resolved. | - | - | - | - | ||||||
SV18 | Rise Again | Remove one Command counter from your leader. When you do, place one friendly fighter that is out of action on a starting hex in your territory. Give that fighter one Raise counter. Then give that fighter wound counters until that fighter is vulnerable. | - | Leader | - | - | ||||||
SV19 | Shyishan Infusion | Heal (2) one friendly Grave Guard. | - | - | - | - | ||||||
SV21 | Surprising Swiftness | +2 Move to the first friendly fighter, other than a Large fighter, to make a Move action in the next activation. | - | - | - | - | ||||||
SV25 | Favoured Son | +1 Defence while your leader is surviving. | - | Grave Guard | - | - | ||||||
SV26 | Fearless Lunge | Attack action 2 Smash 2 2 You can re-roll any number of dice in the attack roll. After this Attack action, stagger this fighter. |
- | - | - | - | ||||||
SV28 | Heirloom Weapon | +1 Damage to this fighter's Range 1 or Range 2 Attack actions. | - | Grave Guard | - | - | ||||||
SV30 | Praetorian | Reaction: During an enemy fighter's Attack action that targets your leader, after the attack roll, push this fighter up to 3 hexes to a hex adjacent to the attacker. This fighter is now the target of that Attack action. | - | Sir Jedran Falseborn | ? | - | ||||||
SV31 | Proud Son | You can re-roll one attack dice in the attack rolls for this fighter's Range 1 Attack actions. | - | Grave Guard | - | - | ||||||
SV32 | The Crown's Curse | Reaction: After the first power step in a round, place one friendly Grave Guard that is out of action on a starting hex in your territory. Give that fighter one Raise counter. Then give that fighter wound counters until that fighter is vulnerable. While this fighter has one or more Command counters: +1 Dice to this fighter's Baleful Tomb Blade and this fighter is uninspired and cannot be inspired. |
- | Leader | - | - | ||||||
TC3 | Focal Point | Dual: Score this in an end phase if: A friendly leader is within 2 hexes of two or more other fighters from two or more warbands And: That leader is in enemy territory. |
2 | - | - | - | 2/37 (5.41%) | |||||
TC6 | Leaderless Pack | Score this in an end phase if each enemy leader is out of action. | 1 | - | - | - | ||||||
TC12 | Toyed With | Surge: Score this immediately after a friendly fighter's Attack action if one or more enemy fighters are vulnerable. | 1 | - | - | - | 8/37 (21.62%) | |||||
TC14 | Call to Heel | Choose one beast or savage fighter. Push the chosen fighter 1 hex, or up to 4 hexes if it is a friendly fighter, so it is adjacent to a friendly fighter. | - | - | ? | - | 7/37 (18.92%) | |||||
TC15 | Dark Command | Choose one beast or savage fighter. Deal 1 damage to one enemy fighter adjacent to the chosen fighter. Restricted |
- | - | - | - | 13/37 (35.14%) | |||||
TC18 | Internal Surrender | Choose one friendly fighter. The chosen fighter is savage. +1 Dice to the chosen fighter's Range 1 Attack actions. -1 Defence from the chosen fighter, to a minimum of 1. This effect persists until that fighter is taken out of action. Restricted |
- | - | - | - | ||||||
TC21 | Reckless Haste | +2 Move to fighters in the next activation. After the next activation, stagger each fighter that made one or more Move actions during that activation. | - | - | - | - | ||||||
TC23 | Beast Claws | Attack action 1 Fury 2 2 Flurry: While this fighter is savage, you can re-roll any number of attack dice in the attack roll. |
- | - | ? | - | ||||||
TC27 | Feral Instincts | This fighter is a beast. +1 Damage to this fighter's Range 1 Attack actions. When activated, this fighter must make an Attack action if it can, otherwise it must make a Charge action if it can, otherwise it must make a Move action that ends closer to the nearest enemy fighter. If it cannot make any of these actions, it cannot be activated. |
- | - | - | - | ||||||
TC28 | Gifted Ferocity | Mutation +1 Dice to this fighter's Range 1 Attack actions. Reaction: After a friendly fighter's Attack action that takes an enemy fighter out of action, if this card is in your hand, give this upgrade to that friendly fighter. This does not cost any glory points. Restricted |
- | - | - | - | 5/37 (13.51%) | |||||
TC32 | Stubborn to the Bone | Enemy warbands cannot push this fighter. In addition, while this fighter is savage, you can re-roll one dice in this fighter's defence rolls. |
- | - | - | - | 4/37 (10.81%) |