Shared deck
Sons of Velmorn
Death
Card sets (2)
Daring Delvers Rivals Deck
Your Exploration count starts at 0. Increase your Exploration count by 1:
When you place a feature token during a round
At the end of the action phase for each friendly fighter that is on a feature token that is not in your territory
At the end of the action phase for each surviving friendly explorer that is not in your territory.
Decrease your Exploration count by 1 (to a minimum of 0):
At the end of the round, for each enemy fighter that is on a feature token that is in your territory.
Play formats
Cards: 6
Valid:
Championship Nemesis Relic Open
Not valid:
Rivals
Objectives (12)
Total glory - 17
6 |
6 |
0
4 | 4
Gambits (10)
10 | 0
Upgrades (10)
6 | 4
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
SV2 | Clinical Efficiency | Surge, Hybrid: Score this immediately after a friendly fighter's Attack action that took the target out of action, if: That Attack action dealt precisely enough damage to take the target out of action Or: That Attack action resulted in a critical hit. |
1 | - | - | - | ||||||
SV4 | Hereditary Claims | Dual: Score this in an end phase if: Your warband holds two or more objectives And: One or more of those objectives is not in your territory. |
2 | - | - | - | ||||||
SV8 | Morbid Majesty | Score this in an end phase if three or more surviving friendly fighters are Inspired. | 2 | - | - | - | ||||||
SV9 | Protected Inheritance | Dual: Score this in an end phase if: Your warband holds one or more objectives in your territory And: Two or more enemy fighters are out of action. |
2 | - | - | - | ||||||
SV10 | Regal Riposte | Surge, Hybrid: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter out of action, if: That friendly fighter has no Charge tokens Or: That enemy fighter had one or more Charge tokens. |
1 | - | - | - | ||||||
SV11 | Relentless Unity | Surge, Hybrid: Score this immediately after an Attack action: That targeted a supported friendly fighter and failed Or: That was made by a supported friendly fighter and succeeded. |
1 | - | - | - | ||||||
SV13 | Deadly Manoeuvre | Manoeuvre Reaction: Play this during a friendly fighter's Attack action, after the declare Attack action step. When you do, you can remove one Command counter from your leader. Choose a friendly fighter other than the attacker and push the chosen fighter 1 hex, or up to 3 hexes, if you removed a Command counter. |
- | - | - | - | ||||||
SV15 | Father's Pride | Reaction: Play this after a friendly fighter's successful Attack action. Give your leader one Command counter, then push your leader up to 1 hex. | - | - | - | - | ||||||
SV16 | Imperious Will | Give your leader one Command counter and one Guard token. | - | - | - | - | ||||||
SV17 | Redoubled Fervour | Reaction: Play this after a friendly Grave Guard's failed Attack action. When you do, you can remove one Command counter from your leader. That Grave Guard makes one Attack action. If you removed a Command counter, +1 Dice to that Attack action until it has been resolved. | - | - | - | - | ||||||
SV18 | Rise Again | Remove one Command counter from your leader. When you do, place one friendly fighter that is out of action on a starting hex in your territory. Give that fighter one Raise counter. Then give that fighter wound counters until that fighter is vulnerable. | - | Leader | - | - | ||||||
SV20 | Spike of Terror | Choose one enemy fighter within 2 hexes of one or more friendly fighters. That fighter's player picks two: you push the chosen fighter 1 hex, or you stagger the chosen fighter, or you give the chosen fighter one Move token. | - | - | - | - | ||||||
SV21 | Surprising Swiftness | +2 Move to the first friendly fighter, other than a Large fighter, to make a Move action in the next activation. | - | - | - | - | ||||||
SV22 | Velmorn's Curse | Reaction: Play this after an enemy fighter's Attack action takes a friendly fighter out of action, if the fighters were adjacent to each other. Deal 1 damage to the attacker. | - | - | - | - | ||||||
SV23 | Experience of Ages | This fighter's Range 1 and Range 2 Attack actions have Ensnare, and you can re-roll successes in the attack rolls of those Attack actions. | - | - | - | - | ||||||
SV24 | Familial Bond | Reaction: After this fighter's activation, push this fighter 1 hex towards the closest other friendly fighter. | - | - | - | - | ||||||
SV25 | Favoured Son | +1 Defence while your leader is surviving. | - | Grave Guard | - | - | ||||||
SV26 | Fearless Lunge | Attack action 2 Smash 2 2 You can re-roll any number of dice in the attack roll. After this Attack action, stagger this fighter. |
- | - | - | - | ||||||
SV28 | Heirloom Weapon | +1 Damage to this fighter's Range 1 or Range 2 Attack actions. | - | Grave Guard | - | - | ||||||
SV29 | Lord of Bones | Reaction: After this fighter's Deadly Command reaction, push each friendly Grave Guard up to 1 hex towards the enemy fighter closest to this fighter. | - | Leader | - | - | ||||||
SV31 | Proud Son | You can re-roll one attack dice in the attack rolls for this fighter's Range 1 Attack actions. | - | Grave Guard | - | - | ||||||
DD2 | Brave the Rootmaze | Surge: Score this immediately after an activation if three or more friendly fighters are each in a cover hex or lethal hex or on a feature token. | 1 | - | - | - | 3/44 (6.82%) | |||||
DD3 | Cautious Venture | Dual: Score this in an end phase if: Two or more surviving friendly fighters are in enemy territory And: Your Exploration count is 3 or more. |
2 | - | - | - | ||||||
DD6 | Pathfinders | Surge, Hybrid: Score this immediately after a power step if: Your Exploration count is at least twice the round number (e.g. 4 or more in round 2) Or: Your Exploration count is at least equal to the round number, and one or more friendly fighters are explorers. |
1 | - | - | - | ||||||
DD7 | Sleepless Sentries | Score this in an end phase if each enemy fighter is within 2 hexes of one or more friendly fighters. | 2 | - | - | - | ||||||
DD8 | Stealthy Advance | Surge, Dual: Score this immediately after a friendly fighter's Attack action, if: That fighter was in a cover hex or a lethal hex or on a feature token when it made that Attack action And: That fighter was not in your territory when it made that Attack action. |
1 | - | - | - | 7/44 (15.91%) | |||||
DD10 | Survivalist | Score this in an end phase if each friendly fighter has one or more upgrades and/or is in a cover hex or on a feature token. | 1 | - | - | - | ||||||
DD17 | Significant Find | Pick one: Place one available feature token in an empty hex 2 or more hexes from each fighter, or increase your Exploration count by 1 if one or more surviving friendly explorers are not in your territory. | - | - | - | - | ||||||
DD21 | Temporary Haven | Pick one: Place one available feature token in a hex occupied by a friendly fighter not in your territory, or increase your Exploration count by 1 if one or more friendly fighters are each on a feature token not in your territory. | - | - | - | - | ||||||
DD23 | All-terrain Gear | This fighter is an explorer. +1 Move +2 Move instead while a Domain gambit is persisting. |
- | - | - | - | ||||||
DD26 | Dowsing Limb | This fighter is an explorer. Reaction: After this fighter's activation, scatter 2 from this fighter's hex and push this fighter up to 2 hexes along the chain. |
- | - | - | - | ||||||
DD32 | Prospector | This fighter is an explorer. Reaction: After this fighter's activation, place one available feature token within 1 hex of this fighter. Then give this fighter one Charge token. |
- | - | ? | - |