Shared deck

Sons of Velmorn Sons of Velmorn
Death Death

Card sets (10)
Tooth and Claw Rivals Deck

At the start of a friendly fighter's activation, you can stagger that fighter.

A fighter (in any warband) is savage while any of the following are true:

That fighter has one or more Charge tokens

That fighter is staggered

That fighter has two or more wound counters.

You can only include cards from one universal Rivals deck.


Essential Cards PackHarrowdeep core setBlackpowder's Buccaneers expansionIllusory Might Universal DeckNethermaze core setHexbane's Hunters expansionGorechosen of Dromm expansionDeadly Depths Rivals DeckSons of Velmorn Rivals DeckTooth and Claw Rivals Deck


Play formats

Cards: 6 | 13 non-Rivals card/s

Valid:
Relic Open

Not valid:
Championship Nemesis Rivals

Gambits (11)

11 | 0

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
E13 Path to Victory Universal Objective Dual: Score this in an end phase if
One or more enemy fighters were taken out of action in the preceding action phase
And: Your warband holds two or more objectives.
2 - Essential Cards Pack - NewestDuplicate 5/37 (13.51%)  
E31 Inspired Attack Universal Ploy +1 Dice and +1 Damage to the first Range 1 Attack action made by an Inspired friendly fighter in the next activation.
- - Essential Cards Pack - NewestDuplicate 5/37 (13.51%)  
E49 Great Fortitude Universal Upgrade +1 Wounds.
- - Essential Cards Pack - NewestDuplicate 17/37 (45.95%)  
E51 Great Strength Universal Upgrade +1 Damage to this fighter's Range 1 and Range 2 Attack actions.
- - Essential Cards Pack - NewestDuplicate 31/37 (83.78%)  
H163 Path of Death Death Objective Dual: Score this in an end phase if:
Two or more enemy fighters are out of action
And: There are no enemy fighters in your territory or no one's territory.
3 - Blackpowder's Buccaneers expansion ? -  
H165 Partial Resurrection Death Ploy Place one friendly fighter that is out of action on a starting hex in your territory. Give that fighter one Raise token. Then give that fighter wound counters until that fighter is vulnerable.
- Leader Harrowdeep core set - -  
H191 Contest of Equals Universal Objective Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes).
1 - Harrowdeep core set ? - 19/37 (51.35%)  
H209 Last Stand Universal Objective Dual: Score this in an end phase if:
Each friendly fighter is adjacent to one or more friendly fighters
And: Each friendly fighter is within 2 hexes of one or more enemy fighters.
2 - Blackpowder's Buccaneers expansion - -  
H227 Trace the Leylines Universal Objective Score this in an end phase if there are X or more friendly fighters within X hexes of an objective that is not held by an enemy fighter, where X is that objective's number (e.g. if there are two or more friendly fighters within 2 hexes of objective 2).
1 - Illusory Might Universal Deck - - 9/37 (24.32%)  
NM165 Death's Soldiers Death Ploy Play this only in your power step. You can use the following reaction. This effect persists until the end of the round or until you use this reaction.
Reaction: Use this during an Attack action that targets a friendly fighter, after the attack roll. That Attack action has -1 Damage, to a minimum of 1, until it has been resolved.
Restricted
- - Nethermaze core set - - 2/37 (5.41%)  
NM168 Lethal Advance Death Ploy Push up to two friendly fighters within 2 hexes of your leader 1 hex towards the nearest enemy fighter.
- Leader Nethermaze core set - -  
NM226 Surging Darkness Universal Objective Surge: Score this immediately after an activation step if two or more friendly fighters with Charge tokens are on feature tokens.
1 - Deadly Depths Rivals Deck - -  
NM239 Drifting Tides Universal Ploy (Errata update) Domain
You cannot play this in the final power step of the action phase. At the end of the action phase, pick one:
Give a fighter one upgrade from your hand. Do not spend any glory points when you play that card.
Or, pick one objective token, then move that objective token into an adjacent hex.
This effect persists until the end of the round or until another Domain gambit is played.
- - Hexbane's Hunters expansion - - 7/37 (18.92%)  
NM271 Cursed Boarding Axe Universal Upgrade Attack action

Hex 1 SwordFury 4 Damage 2
Cleave

The bounty gained when an enemy fighter is taken out of action by this Attack action is spent glory unless this fighter is on a feature token.
- - Deadly Depths Rivals Deck - - 5/37 (13.51%)  
NM272 Cursed Boarding Pike Universal Upgrade Attack action

Hex 2 SwordFury 4 Damage 2

The bounty gained when an enemy fighter is taken out of action by this Attack action is spent glory unless this fighter is on a feature token.
Restricted
- - Gorechosen of Dromm expansion - - 8/37 (21.62%)  
SV1 Absolute Monarch Sons of Velmorn Objective Surge: Score this immediately after an activation if a friendly leader is the only surviving leader.
1 - Sons of Velmorn Rivals Deck - -  
SV2 Clinical Efficiency Sons of Velmorn Objective Surge, Hybrid: Score this immediately after a friendly fighter's Attack action that took the target out of action, if:
That Attack action dealt precisely enough damage to take the target out of action
Or: That Attack action resulted in a critical hit.
1 - Sons of Velmorn Rivals Deck - -  
SV4 Hereditary Claims Sons of Velmorn Objective Dual: Score this in an end phase if:
Your warband holds two or more objectives
And: One or more of those objectives is not in your territory.
2 - Sons of Velmorn Rivals Deck - -  
SV5 House Eternal Sons of Velmorn Objective Surge: Score this immediately after you give a friendly fighter a Raise counter.
1 - Sons of Velmorn Rivals Deck - -  
SV9 Protected Inheritance Sons of Velmorn Objective Dual: Score this in an end phase if:
Your warband holds one or more objectives in your territory
And: Two or more enemy fighters are out of action.
2 - Sons of Velmorn Rivals Deck - -  
SV11 Relentless Unity Sons of Velmorn Objective Surge, Hybrid: Score this immediately after an Attack action:
That targeted a supported friendly fighter and failed
Or: That was made by a supported friendly fighter and succeeded.
1 - Sons of Velmorn Rivals Deck - -  
SV13 Deadly Manoeuvre Sons of Velmorn Ploy Manoeuvre
Reaction: Play this during a friendly fighter's Attack action, after the declare Attack action step. When you do, you can remove one Command counter from your leader. Choose a friendly fighter other than the attacker and push the chosen fighter 1 hex, or up to 3 hexes, if you removed a Command counter.
- - Sons of Velmorn Rivals Deck - -  
SV16 Imperious Will Sons of Velmorn Ploy Give your leader one Command counter and one Guard token.
- - Sons of Velmorn Rivals Deck - -  
SV17 Redoubled Fervour Sons of Velmorn Ploy Reaction: Play this after a friendly Grave Guard's failed Attack action. When you do, you can remove one Command counter from your leader. That Grave Guard makes one Attack action. If you removed a Command counter, +1 Dice to that Attack action until it has been resolved.
- - Sons of Velmorn Rivals Deck - -  
SV18 Rise Again Sons of Velmorn Ploy Remove one Command counter from your leader. When you do, place one friendly fighter that is out of action on a starting hex in your territory. Give that fighter one Raise counter. Then give that fighter wound counters until that fighter is vulnerable.
- Leader Sons of Velmorn Rivals Deck - -  
SV20 Spike of Terror Sons of Velmorn Ploy Choose one enemy fighter within 2 hexes of one or more friendly fighters. That fighter's player picks two: you push the chosen fighter 1 hex, or you stagger the chosen fighter, or you give the chosen fighter one Move token.
- - Sons of Velmorn Rivals Deck - -  
SV25 Favoured Son Sons of Velmorn Upgrade +1 Defence while your leader is surviving.
- Grave Guard Sons of Velmorn Rivals Deck - -  
SV27 Fell Enchantments Sons of Velmorn Upgrade Reaction: After an enemy fighter's failed Attack action that targeted this fighter, give the attacker one Curse counter. While a fighter has one or more Curse counters, that fighter has -1 Defence, to a minimum of 1, and -1 Dice from that fighter's Attack actions, to a minimum of 1. Clear all Curse counters at the end of the phase.
- - Sons of Velmorn Rivals Deck - -  
SV28 Heirloom Weapon Sons of Velmorn Upgrade +1 Damage to this fighter's Range 1 or Range 2 Attack actions.
- Grave Guard Sons of Velmorn Rivals Deck - -  
SV31 Proud Son Sons of Velmorn Upgrade You can re-roll one attack dice in the attack rolls for this fighter's Range 1 Attack actions.
- Grave Guard Sons of Velmorn Rivals Deck - -  
TC18 Internal Surrender Universal Ploy Choose one friendly fighter. The chosen fighter is savage.
+1 Dice to the chosen fighter's Range 1 Attack actions.
-1 Defence from the chosen fighter, to a minimum of 1.
This effect persists until that fighter is taken out of action.
Restricted
- - Tooth and Claw Rivals Deck - -  
TC26 Feral Alteration Universal Upgrade You cannot give this to a Large fighter.
This fighter is a beast.
+1 Move
+1 Wounds
This fighter's Range 1 and Range 2 Attack actions have Knockback 1.
- - Tooth and Claw Rivals Deck - - 4/37 (10.81%)  
TC28 Gifted Ferocity Universal Upgrade Mutation
+1 Dice to this fighter's Range 1 Attack actions.
Reaction: After a friendly fighter's Attack action that takes an enemy fighter out of action, if this card is in your hand, give this upgrade to that friendly fighter. This does not cost any glory points.
Restricted
- - Tooth and Claw Rivals Deck - - 5/37 (13.51%)  
TC32 Stubborn to the Bone Universal Upgrade Enemy warbands cannot push this fighter.
In addition, while this fighter is savage, you can re-roll one dice in this fighter's defence rolls.
- - Tooth and Claw Rivals Deck - - 4/37 (10.81%)