Sons of Velmorn Rivals Deck

Sons of Velmorn Sons of Velmorn
Death Death

Card sets (1)

Gnarlwood core set


Play formats

Cards: 6

Valid:
Championship Nemesis Rivals Relic Open

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
SV1 Absolute Monarch Sons of Velmorn Objective Surge: Score this immediately after an activation if a friendly leader is the only surviving leader.
1 - Gnarlwood core set - -  
SV2 Clinical Efficiency Sons of Velmorn Objective Surge, Hybrid: Score this immediately after a friendly fighter's Attack action that took the target out of action, if:
That Attack action dealt precisely enough damage to take the target out of action
Or: That Attack action resulted in a critical hit.
1 - Gnarlwood core set - -  
SV3 Dispassionate Slaughter Sons of Velmorn Objective Score this in an end phase if there are more enemy fighters out of action than there are surviving enemy fighters.
2 - Gnarlwood core set - -  
SV4 Hereditary Claims Sons of Velmorn Objective Dual: Score this in an end phase if:
Your warband holds two or more objectives
And: One or more of those objectives is not in your territory.
2 - Gnarlwood core set - -  
SV5 House Eternal Sons of Velmorn Objective Surge: Score this immediately after you give a friendly fighter a Raise counter.
1 - Gnarlwood core set - -  
SV6 Inevitability Itself Sons of Velmorn Objective Dual: Score this in an end phase if:
There are one or fewer surviving enemy fighters
And: There are two or more surviving friendly fighters.
3 - Gnarlwood core set - -  
SV7 Martial Lord Sons of Velmorn Objective Surge: Score this immediately after a friendly leader's Attack action that takes the target out of action.
1 - Gnarlwood core set - -  
SV8 Morbid Majesty Sons of Velmorn Objective Score this in an end phase if three or more surviving friendly fighters are Inspired.
2 - Gnarlwood core set - -  
SV9 Protected Inheritance Sons of Velmorn Objective Dual: Score this in an end phase if:
Your warband holds one or more objectives in your territory
And: Two or more enemy fighters are out of action.
2 - Gnarlwood core set - -  
SV10 Regal Riposte Sons of Velmorn Objective Surge, Hybrid: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter out of action, if:
That friendly fighter has no Charge tokens
Or: That enemy fighter had one or more Charge tokens.
1 - Gnarlwood core set - -  
SV11 Relentless Unity Sons of Velmorn Objective Surge, Hybrid: Score this immediately after an Attack action:
That targeted a supported friendly fighter and failed
Or: That was made by a supported friendly fighter and succeeded.
1 - Gnarlwood core set - -  
SV12 Vying for Favour Sons of Velmorn Objective Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens.
1 - Gnarlwood core set - -  
SV13 Deadly Manoeuvre Sons of Velmorn Ploy Manoeuvre
Reaction: Play this during a friendly fighter's Attack action, after the declare Attack action step. When you do, you can remove one Command counter from your leader. Choose a friendly fighter other than the attacker and push the chosen fighter 1 hex, or up to 3 hexes, if you removed a Command counter.
- - Gnarlwood core set - -  
SV14 Decapitating Blow Sons of Velmorn Ploy Reaction: Play this during a friendly fighter's Attack action, after the declare Attack action step. That Attack action has Cleave. If that Attack action results in a critical hit and takes the target out of action, gain 1 additional spent glory point.
- - Gnarlwood core set - -  
SV15 Father's Pride Sons of Velmorn Ploy Reaction: Play this after a friendly fighter's successful Attack action. Give your leader one Command counter, then push your leader up to 1 hex.
- - Gnarlwood core set - -  
SV16 Imperious Will Sons of Velmorn Ploy Give your leader one Command counter and one Guard token.
- - Gnarlwood core set - -  
SV17 Redoubled Fervour Sons of Velmorn Ploy Reaction: Play this after a friendly Grave Guard's failed Attack action. When you do, you can remove one Command counter from your leader. That Grave Guard makes one Attack action. If you removed a Command counter, +1 Dice to that Attack action until it has been resolved.
- - Gnarlwood core set - -  
SV18 Rise Again Sons of Velmorn Ploy Remove one Command counter from your leader. When you do, place one friendly fighter that is out of action on a starting hex in your territory. Give that fighter one Raise counter. Then give that fighter wound counters until that fighter is vulnerable.
- Leader Gnarlwood core set - -  
SV19 Shyishan Infusion Sons of Velmorn Ploy Heal (2) one friendly Grave Guard.
- - Gnarlwood core set - -  
SV20 Spike of Terror Sons of Velmorn Ploy Choose one enemy fighter within 2 hexes of one or more friendly fighters. That fighter's player picks two: you push the chosen fighter 1 hex, or you stagger the chosen fighter, or you give the chosen fighter one Move token.
- - Gnarlwood core set - -  
SV21 Surprising Swiftness Sons of Velmorn Ploy +2 Move to the first friendly fighter, other than a Large fighter, to make a Move action in the next activation.
- - Gnarlwood core set - -  
SV22 Velmorn's Curse Sons of Velmorn Ploy Reaction: Play this after an enemy fighter's Attack action takes a friendly fighter out of action, if the fighters were adjacent to each other. Deal 1 damage to the attacker.
- - Gnarlwood core set - -  
SV23 Experience of Ages Sons of Velmorn Upgrade This fighter's Range 1 and Range 2 Attack actions have Ensnare, and you can re-roll successes in the attack rolls of those Attack actions.
- - Gnarlwood core set - -  
SV24 Familial Bond Sons of Velmorn Upgrade Reaction: After this fighter's activation, push this fighter 1 hex towards the closest other friendly fighter.
- - Gnarlwood core set - -  
SV25 Favoured Son Sons of Velmorn Upgrade +1 Defence while your leader is surviving.
- Grave Guard Gnarlwood core set - -  
SV26 Fearless Lunge Sons of Velmorn Upgrade Attack action

Hex 2 HammerSmash 2 Damage 2

You can re-roll any number of dice in the attack roll. After this Attack action, stagger this fighter.
- - Gnarlwood core set - -  
SV27 Fell Enchantments Sons of Velmorn Upgrade Reaction: After an enemy fighter's failed Attack action that targeted this fighter, give the attacker one Curse counter. While a fighter has one or more Curse counters, that fighter has -1 Defence, to a minimum of 1, and -1 Dice from that fighter's Attack actions, to a minimum of 1. Clear all Curse counters at the end of the phase.
- - Gnarlwood core set - -  
SV28 Heirloom Weapon Sons of Velmorn Upgrade +1 Damage to this fighter's Range 1 or Range 2 Attack actions.
- Grave Guard Gnarlwood core set - -  
SV29 Lord of Bones Sons of Velmorn Upgrade Reaction: After this fighter's Deadly Command reaction, push each friendly Grave Guard up to 1 hex towards the enemy fighter closest to this fighter.
- Leader Gnarlwood core set - -  
SV30 Praetorian Sons of Velmorn Upgrade Reaction: During an enemy fighter's Attack action that targets your leader, after the attack roll, push this fighter up to 3 hexes to a hex adjacent to the attacker. This fighter is now the target of that Attack action.
- Sir Jedran Falseborn Gnarlwood core set - -  
SV31 Proud Son Sons of Velmorn Upgrade You can re-roll one attack dice in the attack rolls for this fighter's Range 1 Attack actions.
- Grave Guard Gnarlwood core set - -  
SV32 The Crown's Curse Sons of Velmorn Upgrade Reaction: After the first power step in a round, place one friendly Grave Guard that is out of action on a starting hex in your territory. Give that fighter one Raise counter. Then give that fighter wound counters until that fighter is vulnerable.
While this fighter has one or more Command counters:
+1 Dice to this fighter's Baleful Tomb Blade and this fighter is uninspired and cannot be inspired.
- Leader Gnarlwood core set - -