Shared deck
The Skinnerkin
Death
Card sets (6)
Breakneck Slaughter Rivals Deck
Impetus: +1 Move to each fighter that has one or more Momentum counters. After the reaction step that follows an activation step, for each fighter that has one or more Momentum counters, that fighter's player picks an opponent. That opponent places the Scatter token in that fighter's hex, and pushes that fighter X hexes in the direction indicated by the Smash symbol, where X is the number of that fighter's Momentum counters, then removes that fighter's Momentum counters. If that fighter cannot be pushed into a hex, that fighter is not pushed, and stagger that fighter.
You can only include cards from one universal Rivals deck.
Play formats
Cards: 6 | 6 non-Rivals card/s
Valid:
Championship Relic Open
Not valid:
Nemesis Rivals
Objectives (12)
Total glory - 19
6 |
6 |
0
4 | 1
Gambits (10)
10 | 0
Upgrades (10)
9 | 1
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
E21 | Centre of Attention | Choose one fighter and push each other fighter that is within 2 hexes of the chosen fighter up to 1 hex so that they are closer to the chosen fighter in an order you choose. | - | - | - | NewestDuplicate | 22/60 (36.67%) | |||||
E30 | Healing Potion | Choose one friendly fighter and roll one defence dice. On a roll of Block or Critical success Heal (2) that fighter. Otherwise Heal (1) that fighter. | - | - | - | NewestDuplicate | 24/60 (40%) | |||||
E35 | Mighty Swing | The first Range 1 Attack action made by a friendly fighter in the next activation has Scything. | - | - | ? | NewestDuplicate | 12/60 (20%) | |||||
E47 | Fighter's Ferocity | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. On a critical hit, this fighter's Attack actions have +1 Damage. Restricted |
- | - | - | NewestDuplicate | 7/60 (11.67%) | |||||
E48 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NewestDuplicate | 43/60 (71.67%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 51/60 (85%) | |||||
TT17 | Ill-prepared | Poison Choose one enemy fighter on a starting hex. Give the chosen fighter one Move token. The chosen fighter cannot make Attack actions while that fighter is on a starting hex. This effect persists until the end of the round or until damage is dealt to the chosen fighter. |
- | - | - | - | 4/60 (6.67%) | |||||
TT19 | Keep the Forest at Bay | Choose one enemy fighter in enemy territory and up to two friendly fighters. Push each chosen friendly fighter 1 hex closer to the chosen enemy fighter. | - | - | - | - | ||||||
PP5 | Devoted Offerings | Surge, Hybrid: Score this immediately after: You play your third or subsequent ploy in the same action phase Or: You draw your third or subsequent power card in the same action phase. |
1 | - | - | - | 8/60 (13.33%) | |||||
PP10 | Prevention Over Cure | Surge: Score this immediately after an opponent's activation step if there are more enemy fighters out of action than the number of objectives held by each enemy warband. | 1 | - | - | - | 13/60 (21.67%) | |||||
PP20 | Slinking in There | Choose a friendly fighter. Push the chosen fighter 1 hex. Push the chosen fighter up to 2 hexes instead if the chosen fighter would end that push on an objective token. | - | - | - | - | 14/60 (23.33%) | |||||
PP25 | Guided by Fate | +1 Dice to this fighter's Attack actions if this fighter and/or the target is on a feature token. Restricted |
- | - | - | - | 9/60 (15%) | |||||
BS3 | Eager for the Fight | Score this in an end phase if each surviving friendly fighter has one or more Charge tokens and/or is within 2 hexes of one of more enemy fighters. | 2 | - | ? | - | 10/60 (16.67%) | |||||
BS5 | Gale Force | Surge: Score this immediately after your warband's third or subsequent Attack action made in the same phase. | 1 | - | - | - | 13/60 (21.67%) | |||||
BS9 | Rapid Strike | Score this in an end phase if the number of enemy fighters out of action is equal to or greater than the round number (e.g. two or more enemy fighters out of action in round 2). | 2 | - | - | - | 12/60 (20%) | |||||
BS28 | Moving Mark | (Errata update) While this fighter has one or more Move and/or Charge tokens, this fighter's Defence characteristic is 2 Block and this fighter cannot be on Guard. After this fighter's first Move action in an activation step, give this fighter one Momentum counter. |
- | - | - | - | 2/60 (3.33%) | |||||
BS31 | Tumbler | You cannot give this to a Large fighter. This fighter's Defence characteristic is 2 Dodge and this fighter cannot be on Guard. This fighter cannot be staggered. |
- | - | - | - | ||||||
SK3 | He Likes it Fresh | Dual: Score this in an end phase if: You have two or more Haunch counters And: One or more enemy fighters are vulnerable. |
2 | - | - | - | ||||||
SK4 | Last-minute Order | Surge, Dual: Score this immediately after an activation step if: Two or more friendly fighters each have one or more Charge tokens And: You have scored one or more objectives. |
1 | - | - | - | ||||||
SK7 | Plated Banquet | Dual: Score this in an end phase if: You have five or more Haunch counters And: Each surviving friendly fighter has one or more upgrades. |
3 | - | - | - | ||||||
SK9 | Sing While You Work | Surge, Dual: Score this immediately after a friendly fighter's Attack action if: That was the third or subsequent Range 1 or Range 2 Attack action made by a friendly fighter in the same phase. And: Each of those Attack actions was made in a different activation step. |
1 | - | - | - | ||||||
SK10 | Slaughterhouse | Score this in an end phase if you have more Haunch counters than there are surviving enemy fighters. | 2 | - | - | - | ||||||
SK12 | The Main Course | Surge: Score this immediately after an activation step if you have three or more Haunch counters. | 1 | - | - | - | ||||||
SK13 | Aspiring Artisan | Choose a friendly fighter. If you have no Haunch counters, you can re-roll each dice in the attack roll of the first Attack action made by the chosen fighter in the next activation. If you have one or more Haunch counters, you can re-roll one dice in the attack roll of the first Attack action made by the chosen fighter in the next activation. | - | - | - | - | ||||||
SK14 | Get Out of My Larder! | Choose a friendly beast or brawler. The chosen fighter makes one Move action. | - | Beast, Brawler | - | - | ||||||
SK21 | The King Hungers! | +1 Dice to the first Range 1 Attack action made by a friendly fighter in the next activation. +2 Dice instead if you have no Haunch counters. | - | - | - | - | ||||||
SK22 | Unfit for a King | Pick one: Discard four Haunch counters. If you do, gain two spent glory points. Or: Discard two Haunch counters. If you do, gain 1 spent glory point. |
- | - | - | - | ||||||
SK25 | Calloused Hands | -1 Damage, to a minimum of 1, from Attack actions that target this fighter. After this fighter is dealt damage, break this card and gain 1 spent glory point. | - | - | - | - | ||||||
SK30 | Midden-heap Scavenger | Rolls of Block are successes in this fighter's defence rolls. Action: You gain a Haunch counter, then give this fighter a Charge token. |
- | Beast | - | - | ||||||
RB7 | Never Punished | Score this in an end phase if there are fewer friendly fighters that have one or more wound counters than there are enemy fighters that have one or more wound counters. | 2 | - | - | - | ||||||
RB25 | Earth-shattering Tread | While this fighter has one or more Charge and/or Move tokens, other fighters treat hexes adjacent to this fighter as lethal hexes, in addition to other hex types. | - | - | - | - | ||||||
RB26 | Inured to Hardship | When you give this upgrade to a fighter, Heal (1) that fighter. If that fighter is Large, give that fighter a Guard token instead. Reaction: At the start of a round, Heal (1) this fighter, unless this fighter is Large. |
- | - | - | - |