|DC269||Demolish the Opposition||Hybrid: Score this in the third end phase if:
There are no enemy fighters in enemy territory
Or: There is no more than one surviving enemy fighter.
|DC272||Dominant Position||Score this in an end phase if your warband holds more objectives than any other warband.||2||-||-||-||5/12 (41.67%)|
|DC361||Ferocious Blow||+1 Damage to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation.
In addition, that Attack action has Cleave if that friendly fighter has one or more Hunger counters.
|DC377||Hypnotic Buzz||Choose one enemy fighter within 2 hexes of one or more friendly fighters. Push the chosen fighter 1 hex.||-||-||-||-||4/12 (33.33%)|
|DC419||Untapped Resources||Play this only if your warband holds two or more objectives. Pick one: spend one glory point and gain the Primacy token, or discard the Primacy token and draw three power cards.||-||-||-||-|
|DC483||Silent Helm||Silent Relic
This fighter is a Quarry. If this fighter is a Quarry, each time this fighter is the target of an Attack action, one Critical success in the attack roll is considered to be a success instead.
If this fighter has three or more Silent Relics, you can re-roll one dice in this fighter's defence rolls.
|DC493||Soundless Step||Reaction: After this fighter's activation, push this fighter 1 hex.||-||-||-||-||5/12 (41.67%)|
|S37||Ethereal Hunters||Surge: Score this immediately after an activation in which a friendly fighter made a Charge action in which they moved through one or more blocked and/or occupied hexes.
|S39||Massed Blades||Surge: Score this immediately after an activation in which a friendly fighter made an Attack action with one or more supporting fighters.||1||-||-||-|
|S45||Deadly Vengeance||Reaction: Play this during an enemy fighter's Attack action, after the deal damage step, if that Attack action will take a friendly fighter out of action. That friendly fighter makes an Attack action.||-||-||-||-|
|S46||Drifting Death||Choose up to two friendly fighters. Push each chosen fighter 1 hex closer to the nearest enemy fighter.||-||-||-||-|
|S50||Horrifying Shriek||Choose one enemy fighter within 3 hexes of one or more friendly fighters. Push the chosen fighter 1 hex.||-||-||-||-|
|S51||Methodical Attacks||Reaction: Play this after an activation in which a friendly fighter made a failed Attack action. That fighter makes an Attack action.||-||-||-||-|
|S58||Deathly Vigour||+1 Wounds.||-||-||-||-|
|S62||Pall of Fear||-1 Dice from enemy fighter's Range 1 and Range 2 Attack actions that target this fighter (to a minimum of 1).
|E5||Great Gains||Score this in an end phase if you scored five or more glory points in this round.||2||-||-||NewestDuplicate|
|E13||Path to Victory||Dual: Score this in an end phase if
One or more enemy fighters were taken out of action in the preceding action phase
And: Your warband holds two or more objectives.
|E36||Mirror Move||Reaction: Play this after an opponent pushes one fighter. Choose one other fighter and push the chosen fighter the same number of hexes.||-||-||?||NewestDuplicate||2/12 (16.67%)|
|E48||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NewestDuplicate||6/12 (50%)|
|E49||Great Fortitude||+1 Wounds.||-||-||-||NewestDuplicate||7/12 (58.33%)|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||12/12 (100%)|
|AM27||Insanely Territorial||You can re-roll any number of dice in this fighter's defence rolls and any number of attack dice in attack rolls for this fighter's Range 1 and Range 2 Attack actions. This fighter cannot make Move actions.||-||-||-||-|
|H161||Death's Champion||Surge: Score this immediately after your leader's Attack action that took the target out of action.||1||-||-||-|
|H165||Partial Resurrection||Place one friendly fighter that is out of action on a starting hex in your territory. Give that fighter one Raise token. Then give that fighter wound counters until that fighter is vulnerable.
|H192||Cryptic Clues||Dual: Score this in an end phase if:
There are two or more surviving friendly fighters
And: Each of those fighters is on a feature token, in a cover hex or in a lethal hex.
|H194||Ever Downwards||Surge, Hybrid: Score this immediately after a power step in which:
You delved three or more times
Or: You delved one or more times, and one of the feature tokens you delved was in a hex in enemy territory and occupied by your leader.
|H226||Sinking Feeling||Score this in an end phase if there are more friendly fighters on feature tokens than there are enemy fighters on feature tokens.||1||-||-||-||2/12 (16.67%)|
|H228||Unequal Contest||Surge: Score this immediately after a friendly fighter's successful Attack action if the attack roll contained only successes (including critical successes).||1||-||-||-||3/12 (25%)|
|H307||Weapons Master||+1 Damage to this fighter's Range 1 and Range 2 Attack actions while this fighter has three or more upgrades.||-||-||-||-|
|NM165||Death's Soldiers||Play this only in your power step. You can use the following reaction. This effect persists until the end of the round or until you use this reaction.
Reaction: Use this during an Attack action that targets a friendly fighter, after the attack roll. That Attack action has -1 Damage, to a minimum of 1, until it has been resolved.
|NM224||Shifting Walls||Dual: Score this in an end phase if:
No edge hexes are occupied
And: Each surviving fighter is adjacent to no blocked hexes.
|NM225||Sudden Revelation||Surge: Score this immediately after a power step if your warband flipped two or more feature tokens in that power step.
|NM295||Nether Defence||+1 Defence if this fighter is in a cover hex. This fighter cannot be on Guard.||-||-||-||-|