Storm of Celescrits

Storm of Celestus Storm of Celestus
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Card sets (8)

The Grymwatch expansionHrothgorn's Mantrappers expansionMorgwaeth's Blade-coven expansionDirechasm core setThe Starblood Stalkers expansionThe Crimson Court expansionStarter SetEssential Cards Pack


Play formats

Cards: 6 | 18 non-Rivals card/s | Primacy

Valid:
Relic Open

Not valid:
Championship Nemesis Rivals

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
B282 Hidden Purpose Universal Objective Surge: Score this immediately after an activation if your warband holds two or more objectives.
1 - Morgwaeth's Blade-coven expansion - -  
B306 Swift Capture Universal Objective Surge, Dual: Score this immediately after an activation
If: Your warband holds one or more objectives in friendly territory
And: Your warband holds one or more objectives in enemy territory.
1 - The Grymwatch expansion - -  
B324 Buried Instinct Universal Ploy Reaction: Play this during an Attack action, that targets a friendly fighter, before the attack roll. Give that friendly fighter one Guard token. If that friendly fighter is Quarry, you can also re-roll 1 dice in the defence roll for that Attack action.
- - Hrothgorn's Mantrappers expansion - -  
B363 Restless Prize Universal Ploy Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token.
- - The Grymwatch expansion - -  
DC267 Clean Kills Universal Objective Dual: Score this in an end phase if:
Enemy fighters with a combined Wounds characteristic of 6 or more are out of action
And: No enemy fighter has one or more wound counters.
2 - The Starblood Stalkers expansion - -  
DC272 Dominant Position Universal Objective Score this in an end phase if your warband holds more objectives than any other warband.
2 - Direchasm core set - -  
DC339 Winged Death Universal Objective Surge, Hybrid: Score this immediately after:
A friendly fighter's Range 3+ Attack action takes an enemy fighter out of action
Or: A friendly fighter ends a Charge action 6 or more hexes away from the hex in which they started.
1 - Direchasm core set - -  
DC422 Armed to the Teeth Universal Upgrade This fighter's Range 1 Attack actions have Knockback 1.
This fighter's Range 2 Attack actions have Ensnare.
This fighter's Range 3+ Attack actions have Cleave.
- - The Crimson Court expansion - -  
DC437 Eagle-eye Universal Upgrade This fighter is a Hunter. You can re-roll one attack dice in this fighter's attack rolls for Range 3+ Attack actions.
- - The Starblood Stalkers expansion - -  
DC469 Proud Runner Universal Upgrade +1 Move
Each time this fighter finishes a Move action 5 or more hexes from where the Move action began, gain the Primacy token. At the end of the action phase, if this fighter has no Move or Charge tokens, discard the Primacy token.
- - The Starblood Stalkers expansion ? -  
S2 Balanced Strategy Storm of Celestus Objective Surge: Score this immediately after an opponent's activation if your warband holds objectives 2 and 4.
2 - Starter Set - -  
S3 Bold Claim Storm of Celestus Objective Surge: Score this immediately after an opponent's activation if your warband holds two or more of the following objectives: 1, 3 and 5.
2 - Starter Set - -  
S5 Crucial Objective Storm of Celestus Objective Surge: Score this immediately after an opponent's activation if your warband holds objective 2 or 4.
1 - Starter Set - -  
S6 Great Purification Storm of Celestus Objective Score this in an end phase if your warband holds 3 or more objectives or if 4 or more enemy fighters are out of action.
3 - Starter Set - -  
S7 Here We Stand Storm of Celestus Objective Score this in an end phase if your warband holds two or more objectives.
1 - Starter Set - -  
S13 Aetheric Channelling Storm of Celestus Ploy Play this only in an opponent's power step. The first Range 3+ Attack action made by a friendly fighter in the next activation has your pick of +1 Dice, Cleave or Ensnare.
- - Starter Set - -  
S14 Channelled Step Storm of Celestus Ploy Choose one friendly fighter holding an objective that is not within 2 hexes of any enemy fighters. Place that fighter on another objective token that is not within 2 hexes of any enemy fighters. Give that fighter one Move token.
- - Starter Set - -  
S17 Greatbow Block Storm of Celestus Ploy Play this only in your power step. Each time a friendly fighter other than Sleek is dealt damage in the next activation, reduce that damage to 1.
- - Starter Set - -  
S20 Raise the Alarm Storm of Celestus Ploy Play this only in an opponent's power step. +1 Dice to friendly fighters' Attack actions in the next activation that target an enemy fighter with one or more Charge tokens.
- - Starter Set - -  
S22 Swift Step Storm of Celestus Ploy Choose one friendly fighter. Push that fighter 1 hex. Push that fighter up to 2 hexes instead if it is Sleek.
- - Starter Set - -  
S24 Concussive Cloud Storm of Celestus Upgrade

Hex 3 HammerSmash 2 Damage 1
Knockback 1

If this Attack action succeeds, give the target one Move token.
- Drakan Celestus, Mellisan Star-sighted, Aphus The Brave Starter Set - -  
S27 Long Ranged Storm of Celestus Upgrade +1 Range to this fighter's Thunderhead Greatbow Attack action.
- - Starter Set - -  
S29 Reconquerer Storm of Celestus Upgrade +1 Move
Reaction: After this fighter's Move action, push this fighter 1 hex onto an objective token.
- - Starter Set - -  
S31 Stoic Fortitude Storm of Celestus Upgrade +1 Wounds.
- Drakan Celestus Starter Set - -  
E13 Path to Victory Universal Objective Dual: Score this in an end phase if
One or more enemy fighters were taken out of action in the preceding action phase
And: Your warband holds two or more objectives.
2 - Essential Cards Pack - NewestDuplicate 5/37 (13.51%)  
E17 Supremacy Universal Objective Score this in an end phase if your warband holds three or more objectives.
3 - Essential Cards Pack - NewestDuplicate 3/37 (8.11%)  
E23 Confusion Universal Ploy Choose two fighters that are adjacent to each other. Place each fighter in the hex that was occupied by the other fighter when you chose them.
- - Essential Cards Pack - NewestDuplicate 3/37 (8.11%)  
E38 No Time Universal Ploy Power cards cannot be played until after the next activation.
- - Essential Cards Pack ? NewestDuplicate  
E40 Sidestep Universal Ploy Choose one friendly fighter and push that fighter 1 hex.
- - Essential Cards Pack - NewestDuplicate 9/37 (24.32%)  
E45 Duellist's Speed Universal Upgrade Reaction: After this fighter's Attack action, but not during a superaction, push this fighter 1 hex.
- - Essential Cards Pack ? NewestDuplicate 2/37 (5.41%)  
E49 Great Fortitude Universal Upgrade +1 Wounds.
- - Essential Cards Pack - NewestDuplicate 17/37 (45.95%)  
E57 Quickening Greaves Universal Upgrade In each round, you can do one of the following: push this fighter 1 hex before the roll to determine who has the first activation. or push this fighter 1 hex after the final power step.
- - Essential Cards Pack ? NewestDuplicate 3/37 (8.11%)