Storm of Celescrits
|B282||Hidden Purpose||Surge: Score this immediately after an activation if your warband holds two or more objectives.
|B306||Swift Capture||Surge, Dual: Score this immediately after an activation
If: Your warband holds one or more objectives in friendly territory
And: Your warband holds one or more objectives in enemy territory.
|B324||Buried Instinct||Reaction: Play this during an Attack action, that targets a friendly fighter, before the attack roll. Give that friendly fighter one Guard token. If that friendly fighter is Quarry, you can also re-roll 1 dice in the defence roll for that Attack action.||-||-||-||-||9/56 (16.07%)|
|B363||Restless Prize||Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token.
|DC267||Clean Kills||Dual: Score this in an end phase if:
Enemy fighters with a combined Wounds characteristic of 6 or more are out of action
And: No enemy fighter has one or more wound counters.
|DC272||Dominant Position||Score this in an end phase if your warband holds more objectives than any other warband.||2||-||-||-||27/56 (48.21%)|
|DC339||Winged Death||Surge, Hybrid: Score this immediately after:
A friendly fighter's Range 3+ Attack action takes an enemy fighter out of action
Or: A friendly fighter ends a Charge action 6 or more hexes away from the hex in which they started.
|DC422||Armed to the Teeth||This fighter's Range 1 Attack actions have Knockback 1.
This fighter's Range 2 Attack actions have Ensnare.
This fighter's Range 3+ Attack actions have Cleave.
|DC437||Eagle-eye||This fighter is a Hunter. You can re-roll one attack dice in this fighter's attack rolls for Range 3+ Attack actions.||-||-||-||-|
|DC469||Proud Runner||+1 Move
Each time this fighter finishes a Move action 5 or more hexes from where the Move action began, gain the Primacy token. At the end of the action phase, if this fighter has no Move or Charge tokens, discard the Primacy token.
|S2||Balanced Strategy||Surge: Score this immediately after an opponent's activation if your warband holds objectives 2 and 4.||2||-||-||-|
|S3||Bold Claim||Surge: Score this immediately after an opponent's activation if your warband holds two or more of the following objectives: 1, 3 and 5.||2||-||-||-|
|S5||Crucial Objective||Surge: Score this immediately after an opponent's activation if your warband holds objective 2 or 4.||1||-||-||-|
|S6||Great Purification||Score this in an end phase if your warband holds 3 or more objectives or if 4 or more enemy fighters are out of action.||3||-||-||-|
|S7||Here We Stand||Score this in an end phase if your warband holds two or more objectives.||1||-||-||-|
|S13||Aetheric Channelling||Play this only in an opponent's power step. The first Range 3+ Attack action made by a friendly fighter in the next activation has your pick of +1 Dice, Cleave or Ensnare.||-||-||-||-|
|S14||Channelled Step||Choose one friendly fighter holding an objective that is not within 2 hexes of any enemy fighters. Place that fighter on another objective token that is not within 2 hexes of any enemy fighters. Give that fighter one Move token.||-||-||-||-|
|S17||Greatbow Block||Play this only in your power step. Each time a friendly fighter other than Sleek is dealt damage in the next activation, reduce that damage to 1.||-||-||-||-|
|S20||Raise the Alarm||Play this only in an opponent's power step. +1 Dice to friendly fighters' Attack actions in the next activation that target an enemy fighter with one or more Charge tokens.||-||-||-||-|
|S22||Swift Step||Choose one friendly fighter. Push that fighter 1 hex. Push that fighter up to 2 hexes instead if it is Sleek.||-||-||-||-|
3 Smash 2 1
|-||Drakan Celestus, Mellisan Star-sighted, Aphus The Brave||-||-|
|S27||Long Ranged||+1 Range to this fighter's Thunderhead Greatbow Attack action.||-||-||-||-|
Reaction: After this fighter's Move action, push this fighter 1 hex onto an objective token.
|S31||Stoic Fortitude||+1 Wounds.||-||Drakan Celestus||-||-|
|E13||Path to Victory||Dual: Score this in an end phase if
One or more enemy fighters were taken out of action in the preceding action phase
And: Your warband holds two or more objectives.
|E17||Supremacy||Score this in an end phase if your warband holds three or more objectives.||3||-||-||NewestDuplicate|
|E23||Confusion||Choose two fighters that are adjacent to each other. Place each fighter in the hex that was occupied by the other fighter when you chose them.||-||-||-||NewestDuplicate||2/56 (3.57%)|
|E38||No Time||Power cards cannot be played until after the next activation.||-||-||?||NewestDuplicate|
|E40||Sidestep||Choose one friendly fighter and push that fighter 1 hex.||-||-||-||NewestDuplicate||14/56 (25%)|
|E45||Duellist's Speed||Reaction: After this fighter's Attack action, but not during a superaction, push this fighter 1 hex.||-||-||-||NewestDuplicate|
|E49||Great Fortitude||+1 Wounds.||-||-||-||NewestDuplicate||17/56 (30.36%)|
|E57||Quickening Greaves||In each round, you can do one of the following: push this fighter 1 hex before the roll to determine who has the first activation. or push this fighter 1 hex after the final power step.||-||-||?||NewestDuplicate|