Raging Slayers Rivals Deck
Universal
Card sets (1)
Raging Slayers Rivals Deck
While using this Rivals deck, you can use the following abilities:
Raging Charge: Immediately after picking a friendly fighter to Charge, you can give that fighter a Rage token. Fighters with any Rage tokens are enraged.
Raging Strike: After you make an Attack roll as part of a melee Attack for an enraged friendly fighter, you can immediately re-roll 1 Attack dice in that Attack roll.
Poor Footing: You must use this immediately after an enraged friendly fighter was Attacked if that fighter was not driven back or grappled. Push the target 1 hex away from the attacker. Your opponent chooses the direction of that push.
Remove all Rage tokens from enraged friendly fighters at the end of the battle round.
Play formats
6
Valid:
Organised Play Nemesis Rivals
Objectives (12)
Total glory - 16
6 |
6 |
0
Ploys (10)
Upgrades (10)
Total glory value - 14
| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| RG1 | Aggressive Expansion |
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Score this in an end phase if 3 or more enraged friendly fighters are in enemy territory. | 1 | - |
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| RG2 | Best Foot Forward |
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Score this immediately after a friendly fighter's successful Attack if that fighter has any Charge tokens and is in enemy territory. | 1 | - |
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| RG3 | Blinded by Rage |
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Score this immediately after an enemy fighter is slain by an enraged friendly fighter's melee Attack if that friendly fighter was enraged at the start of the turn. | 1 | - |
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| RG4 | Coordinated Assault |
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Score this immediately after an Action step if each friendly fighter is enraged and in enemy territory. | 1 | - |
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| RG5 | Into the Fire |
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(Errata update) Score this in an end phase if your leader is in enemy territory and within 2 hexes of 2 or more other fighters. | 1 | - |
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| RG6 | No Contest |
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Score this in an end phase if an enemy leader is slain. | 1 | - |
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| RG7 | No Escape |
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Score this in an end phase if each friendly fighter is enraged and in enemy territory, and no enemy fighters are in your territory. | 2 | - |
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| RG8 | No Respite |
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Score this immediately after an opponent's Action step if there is an enraged friendly fighter in each territory. | 1 | - |
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| RG9 | Overwhelming Presence |
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Score this in an end phase if each friendly fighter is enraged and there are no fighters holding treasure tokens. | 2 | - |
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| RG10 | Sever the Head |
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Score this immediately after an enemy leader is slain by an enraged friendly fighter's melee Attack. | 1 | - |
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| RG11 | Supreme Slayer |
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Score this immediately after your leader's successful Attack if the target was slain and that was the second or subsequent fighter slain by your leader. | 1 | - |
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| RG12 | Unrelenting Massacre |
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Score this in an end phase if all fighters have Charge tokens. | 3 | - |
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| RG13 | Adrenaline Rush |
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Pick up to 2 enraged friendly fighters. Remove their Stagger tokens. | - | - |
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| RG14 | Honed Reflexes |
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Domain: Each time you make a Save roll for an enraged friendly fighter, you can re-roll 1 Save dice in that Save roll. This effect persists until the end of the battle round or until another Domain card is played. | - | - |
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| RG15 | Knife to the Heart |
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Pick an enemy fighter that is not vulnerable and that is adjacent to an enraged friendly fighter. Inflict 1 damage on that enemy fighter. Then, remove that friendly fighter's Rage tokens. | - | - |
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| RG16 | Murderlust |
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Play this immediately after an enraged friendly fighter's melee Attack fails. Friendly fighters' melee weapons have +1 Attack dice while targeting the target of that failed Attack until the end of the battle round. | - | - |
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| RG17 | Senseless Haste |
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Friendly fighters have +1 Move in the next turn. After any friendly fighters Move in your next turn, give that fighter a Stagger token. | - | - |
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| RG18 | Slayer's Aid |
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Pick an enraged friendly fighter. Push that fighter up to 3 hexes. That push must end adjacent to your leader. | - | - |
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| RG19 | Slayer's Arena |
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Domain: After each failed Attack, give the attacker a Stagger token. This effect persists until the end of the battle round or until another Domain card is played. | - | - |
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| RG20 | Venting Strike |
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Play this immediately after you pick a melee weapon as part of an Attack made by an enraged friendly fighter. That weapon has +1 Attack dice for that Attack. Immediately after that Attack, remove that fighter's Rage tokens. | - | - |
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| RG21 | What Pain? |
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Pick up to 2 enraged friendly fighters. Heal those fighters. Then, remove their Rage tokens and give them a Stagger token. | - | - |
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| RG22 | Wrong-footed Stance |
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Domain: If a fighter enters or is placed in a stagger hex, give them a Move token in addition to a Stagger token. This effect persists until the end of the battle round or until another Domain card is played. | - | - |
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| RG23 | Agile |
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Deft: After you make a Save roll for this fighter, you can immediately re-roll 1 Save dice in that Save roll. | 2 | - |
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| RG24 | Aggressive Ambusher |
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While this fighter is enraged, their melee weapons have Cleave and Ensnare if the target is Flanked and/or Surrounded. | 1 | - |
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| RG25 | Angered Swing |
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Melee Attack action
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1 | - |
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| RG26 | Assured Bloodshed |
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While this fighter is enraged, their melee weapons have Grapple and Brutal. | 1 | - |
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| RG27 | Gifted Vitality |
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Heal this fighter at the end of each battle round. | 2 | - |
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| RG28 | Haymaker |
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This fighter's melee weapons (excluding Upgrades) have the Lethal Weapon ability. After this fighter make a successful Attack with Lethal, discard this card. Lethal: That fighter's weapon has +2 Damage for that Attack, to a maximum of 4. |
2 | - |
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| RG29 | Keen Eye |
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This fighter's melee weapons have +1 Attack dice. | 2 | - |
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| RG30 | Murderous Instincts |
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This fighter's Range 1 melee weapons (excluding Upgrades) have Grievous. This fighter cannot use Core abilities other than the Charge ability. |
1 | - |
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| RG31 | Stubborn to the Bone |
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While this fighter is enraged, this fighter cannot be pushed or given Stagger tokens. | 1 | - |
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| RG32 | United in Anger |
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Rally Together: Immediately after an enraged friendly fighter is pushed, you can push this fighter up to 1 hex closer to that fighter. | 1 | - |
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