Shared deck
Jaws of Itzl
Card sets (2)
Countdown to Cataclysm Rivals Deck
(Errata update) While using this Rivals deck, during the Muster Warbands step of 'Setting Up', place a generic token on the 1st step on the countdown card included in this deck. This token is your Cataclysm tracker.
You must advance your Cataclysm tracker 1 step the first time a friendly fighter is slain in each combat phase, and you must advance your Cataclysm tracker 1 step after the last power step in each battle round for each feature token that has no enemy fighters on it.
While your tracker is:
- on the 1st to 5th step, your Cataclysm value is 1.
- on the 6th to 9th step, your Cataclysm value is 2.
- on the 10th to 13th step, your Cataclysm value is 3.
- on the final step, your Cataclysm value is 4.
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Play formats
6 1
Valid:
Organised Play Nemesis
Not valid:
Rivals
Objectives (13)
Total glory - 17
6 |
7 |
0
Ploys (10)
Upgrades (10)
Total glory value - 10
| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| CC1 | Spread Havoc |
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Score this in an end phase. Gain a number of Glory points equal to your Cataclysm value, to a maximum of 2. Restricted |
0 | - |
|
- | - | |||
| CC4 | Wreckers |
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Score this in an end phase if the number of damaged and/or slain enemy fighters is greater than your Cataclysm value. | 2 | - |
|
- | - | |||
| CC8 | Too Close for Comfort |
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Score this immediately after your opponent's Power step if each friendly fighter is within 2 hexes of any enemy fighters. | 1 | - |
|
- | - | |||
| CC11 | The Perfect Cut |
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Score this immediately after a friendly fighter's successful melee Attack if no result in the target's Save roll was a success. | 1 | - |
|
- | - | |||
| CC12 | Overwhelming Force |
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Score this immediately after a friendly fighter's successful melee Attack if the Attack roll contained 4 or more dice. | 1 | - |
|
- | - | |||
| CC13 | Savage Blow |
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Play this immediately after you pick a weapon as part of an Attack. Rolls of Double support count as successes for that Attack. |
- | - |
|
- | - | |||
| CC16 | Total Collapse |
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Roll a number of Attack dice equal to your Cataclysm value. If the roll contains Fury or Critical success, pick a fighter.Inflict 1 damage on that fighter. If you picked a friendly fighter, you can inflict damage on that fighter up to your Cataclysm value instead. |
- | - |
|
- | - | |||
| CC17 | Violent Blast |
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Pick a stagger hex. Push each fighter within 1 hex of that stagger hex 1 hex. | - | - |
|
- | - | |||
| CC18 | Sunder the Realm |
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Roll a number of Attack dice equal to your Cataclysm value for each fighter within 1 hex of neutral territory. If the roll contains any Smash or Critical success, inflict 1 damage on that fighter. |
- | - |
|
- | - | |||
| CC20 | Counter-charge |
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Play this immediately after a friendly fighter is picked to be the target of an Attack. Pick another friendly fighter. Push that fighter up to 3 hexes. That push must end adjacent to the attacker. | - | - |
|
- | - | |||
| CC22 | Improvised Attack |
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Pick a friendly fighter. That fighter immediately Attacks with the following weapon, where X is your Cataclysm value. Ranged Attack action
|
- | - |
|
- | - | |||
| CC24 | Visions of Ruin |
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This fighter has +X Move, where X is your cataclysm value. Immediately after this fighter Moves, give this fighter a Stagger token. |
1 | - |
|
- | - | |||
| CC26 | Driven by Pain |
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Insensate: Immediately after this fighter is driven back, you can heal this fighter. | 1 | - |
|
- | - | |||
| CC28 | Utter Conviction |
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This fighter's Save characteristic is X, where X is your Cataclysm value, and cannot be modified further. This fighter cannot use Critical Weapon abilities. |
1 | - |
|
- | - | |||
| CC30 | Great Fortitude |
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This fighter has +1 Health. | 2 | - |
|
- | - | |||
| CC31 | Hurled Weapon |
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Ranged Attack action
|
1 | - |
|
- | - | |||
| CC32 | Desperate Rage |
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Melee Attack action
|
1 | - |
|
- | - | |||
| RF1 | Aim for the Top |
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Score this in an end phase if the total Bounty characteristic of slain and/or damaged enemy fighters is 4 or more. | 1 | - |
|
- | - | |||
| RF2 | Arena Mortis |
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Score this in an end phase if all fighters in the same territory have Charge tokens and their total Bounty characteristic is 4 or more. | 2 | - |
|
- | - | |||
| RF3 | Best Foot Forward |
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Score this immediately after a friendly fighter's successful Attack if that fighter has any Charge tokens and is in enemy territory. | 1 | - |
|
- | - | |||
| RF5 | Bloody Momentum |
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Score this in an end phase if 2 or more friendly fighters with a total Bounty characteristic of 4 or more have Charge tokens and are in enemy territory. | 2 | - |
|
- | - | |||
| RF6 | Frenzied Rush |
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Score this immediately after an Action step if friendly fighters with a total Bounty characteristic of 3 or more have Charge tokens and are in enemy territory. | 1 | - |
|
- | - | |||
| RF8 | Red Aftermath |
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Score this in an end phase if the total Bounty characteristic of slain enemy fighters is 2 or more. | 1 | - |
|
- | - | |||
| RF9 | Sally Forth |
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Score this immediately after your opponent's Action step if a friendly fighter with any Charge tokens holds a treasure token in enemy territory. | 1 | - |
|
- | - | |||
| RF11 | Unrelenting Massacre |
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Score this in an end phase if all fighters have Charge tokens. | 3 | - |
|
- | - | |||
| RF13 | Braced |
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Pick a friendly fighter. Give that fighter a Charge token. | - | - |
|
- | - | |||
| RF15 | Diving In |
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Pick a friendly fighter. Push that fighter up to 2 hexes. That push must end adjacent to any fighters with Charge tokens. | - | - |
|
- | - | |||
| RF20 | Push Through |
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Pick a friendly fighter with a Bounty characteristic of 2 or less. Inflict 1 damage on that fighter. In your next Action step, that fighter can use Core abilities as if they did not have any Move or Charge tokens. | - | - |
|
- | - | |||
| RF22 | Reckless Attitudes |
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Enemy fighters cannot use Core abilities other than the Charge ability in the next Action step. | - | - |
|
? | - | |||
| RF26 | Furious Might |
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This fighter's melee weapons have Grievous while this fighter has any Charge tokens and is not using the Charge ability. | 1 | - |
|
- | - | |||
| RF28 | Headcase |
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If this fighter has no Charge tokens, instead of playing a Power card in a Power step, you can give this fighter a Charge token. | 0 | - |
|
- | - | |||
| RF29 | Headlong Charge |
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This fighter has +2 Move while using the Charge ability. | 0 | - |
|
- | - | |||
| RF30 | Keen Eye |
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This fighter's melee weapons have +1 Attack dice. | 2 | - |
|
- | - |





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