Shared deck
The Emberwatch
Card sets (2)
Realmstone Raiders Rivals Deck
(Errata update) While using this Rivals deck, immediately after the first successful friendly melee Attack in an Action step, you can either: raid once or a number of times equal to the Bounty characteristic of the target.
Raid: Reveal the top card of your Power deck. That card is raided. If that card is an Emberstone card, you can put that card back on top or on the bottom of your Power deck.
Emberstone cards have the following additional rules:
Emberstone Ploy: You can play this Ploy immediately after it is raided.
Emberstone Upgrade: You can equip this Upgrade immediately after it is raided if you have the required Glory points.
If a raided card is not an Emberstone card, put that card on the bottom of your Power deck.
Store: In place of a Raid, you may instead reveal an Emberstone card from your hand, then put that card at the bottom of your Power deck. This card has not been raided.
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Play formats
6 1
Valid:
Organised Play Nemesis
Not valid:
Rivals
Objectives (13)
Total glory - 17
6 |
7 |
0
Ploys (13)
Upgrades (13)
Total glory value - 15
| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| RF1 | Aim for the Top |
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Score this in an end phase if the total Bounty characteristic of slain and/or damaged enemy fighters is 4 or more. | 1 | - |
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| RF2 | Arena Mortis |
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Score this in an end phase if all fighters in the same territory have Charge tokens and their total Bounty characteristic is 4 or more. | 2 | - |
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- | - | |||
| RF3 | Best Foot Forward |
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Score this immediately after a friendly fighter's successful Attack if that fighter has any Charge tokens and is in enemy territory. | 1 | - |
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- | - | |||
| RF5 | Bloody Momentum |
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Score this in an end phase if 2 or more friendly fighters with a total Bounty characteristic of 4 or more have Charge tokens and are in enemy territory. | 2 | - |
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- | - | |||
| RF6 | Frenzied Rush |
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Score this immediately after an Action step if friendly fighters with a total Bounty characteristic of 3 or more have Charge tokens and are in enemy territory. | 1 | - |
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- | - | |||
| RF8 | Red Aftermath |
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Score this in an end phase if the total Bounty characteristic of slain enemy fighters is 2 or more. | 1 | - |
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- | - | |||
| RF9 | Sally Forth |
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Score this immediately after your opponent's Action step if a friendly fighter with any Charge tokens holds a treasure token in enemy territory. | 1 | - |
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- | - | |||
| RF12 | Vicious Brawl |
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Score this immediately after an Action step if there are 3 or more fighters with Charge tokens adjacent to each other. If you are the underdog, there can be 2 or more fighters instead. | 1 | - |
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? | - | |||
| RF13 | Braced |
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Pick a friendly fighter. Give that fighter a Charge token. | - | - |
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- | - | |||
| RF15 | Diving In |
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Pick a friendly fighter. Push that fighter up to 2 hexes. That push must end adjacent to any fighters with Charge tokens. | - | - |
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- | - | |||
| RF17 | Lost Legacy |
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Play this immediately after you discard a slain friendly fighter's Upgrades. Pick 1 of those Upgrades, put it in your hand then draw 1 Power card. | - | - |
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- | - | |||
| RF18 | Outburst |
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Pick a friendly fighter with any Charge tokens. Roll an Attack dice for each enemy fighter adjacent to them. If you are the underdog, roll a number of dice equal to the battle round number instead. If the roll contains any Smash, inflict 1 damage on that fighter. |
- | - |
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- | - | |||
| RF24 | Bladecatcher |
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While this fighter is the target of an Attack, the attacker cannot use Weapon abilities. Restricted |
1 | - |
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- | - | |||
| RF25 | Blades of Wrath |
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If this fighter is slain, before removing them from the battlefield, roll a number of Attack dice equal to the battle round number for each enemy fighter adjacent to them. If the roll contains any Smash, inflict 1 damage on that fighter. |
1 | - |
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- | - | |||
| RF26 | Furious Might |
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This fighter's melee weapons have Grievous while this fighter has any Charge tokens and is not using the Charge ability. | 1 | - |
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- | - | |||
| RF28 | Headcase |
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If this fighter has no Charge tokens, instead of playing a Power card in a Power step, you can give this fighter a Charge token. | 0 | - |
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| RF29 | Headlong Charge |
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This fighter has +2 Move while using the Charge ability. | 0 | - |
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| RF30 | Keen Eye |
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This fighter's melee weapons have +1 Attack dice. | 2 | - |
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| RS3 | Critical Risk |
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Score this immediately after raiding an Emberstone card if the preceding Attack was successful and the Attack roll included any Critical success. |
1 | - |
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| RS5 | Hoarder's Hovel |
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Score this in an end phase if any friendly fighters are holding a treasure token that has a value equal to that fighter's Bounty characteristic. | 2 | - |
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| RS6 | Invade |
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Score this in an end phase if you raided any Emberstone cards this battle round after a melee Attack if the target was holding a treasure token. | 1 | - |
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| RS9 | Ragerock Strike |
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Score this immediately after resolving the Emberstone Ploy ability or the Emberstone Upgrade ability (see Plot card). | 1 | - |
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| RS10 | Realmstone Raid |
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Score this in an end phase if you raided 3 or more times after different friendly fighters Attacked this battle round. | 2 | - |
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| RS13 | Ambush |
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Play this immediately after picking a ranged weapon as part of an Attack. You can raid after a successful friendly ranged Attack instead of a melee Attack this turn. | - | - |
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| RS14 | Angered Focus |
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Emberstone Ploy Pick a friendly fighter holding a treasure token in friendly territory that does not have any Move, Charge or Stagger tokens. Raid a number of cards equal to that fighter's Bounty characteristic. Cards raided this way do not count as having been raided as a result of a successful Attack. |
- | - |
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| RS15 | A Step Ahead |
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Emberstone Ploy Pick a friendly fighter in neutral or enemy territory. Push that fighter 1 hex. That push must end closer to an enemy fighter. |
- | - |
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| RS16 | Fortune Faded |
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Pick a friendly fighter adjacent to an enemy fighter that is not vulnerable. Inflict 1 damage on both fighters. | - | - |
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| RS17 | Hidden Knowledge |
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Emberstone Ploy Pick an enemy fighter adjacent to a friendly fighter. Give that fighter a Move token. |
- | - |
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| RS18 | Intoxicated with Rage |
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Emberstone Ploy Pick a friendly fighter that has no Move and/or Charge tokens. Give that fighter a Guard token. |
- | - |
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| RS20 | Misstep |
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Emberstone Ploy Pick an enemy fighter. Give that fighter a Stagger token. |
- | - |
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- | - | |||
| RS21 | Raider's Rapture |
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Domain: When you raid, you can reveal 1 additional card. This effect persists until the end of the round or until another Domain card is played. | - | - |
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| RS22 | Raider's Premonition |
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Emberstone Ploy Pick an Objective card from your hand and put it on the bottom of your Objective deck. Then draw 1 Objective card. |
- | - |
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- | - | |||
| RS23 | Armour Piercer |
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Emberstone Upgrade: Breached: Immediately after a drawn Attack made by this fighter, if the Damage characteristic of the attacker's weapon is greater than the target's Save characteristic, inflict 1 damage on the target. Then discard this card. |
2 | - |
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| RS24 | Brightstone Vigour |
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Emberstone Upgrade: Soothed by Slaughter: Immediately after a successful Attack made by this fighter, if the Damage characteristic of the weapon used is greater than the Save characteristic of the target, you can heal the attacker. Then discard this card. |
2 | - |
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? | - | |||
| RS27 | Forgotten Fortune |
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Emberstone Upgrade: Lingering Power: Immediately after a successful Attack made by this fighter, you can pick 1 Emberstone Ploy from your Power discard pile. Add it to your hand. Then discard this card. |
1 | - |
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| RS28 | Great Fortitude |
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This fighter has +1 Health. | 2 | - |
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- | - | |||
| RS29 | Great Speed |
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This fighter has +1 Move. | 0 | - |
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| RS30 | Great Strength |
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This fighter's melee weapons have Grievous. | 2 | - |
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| RS32 | Reforged Aid |
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Emberstone Upgrade: Salvaged Arms: Immediately after a successful Attack made by this fighter, you can pick 1 Emberstone Upgrade from your Power discard pile. Add it to your hand. Then discard this card. |
1 | - |
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