# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
RF1 | Aim for the Top | Score this in an end phase if the total Bounty characteristic of slain and/or damaged enemy fighters is 4 or more. | 1 | - | - | - | ||||||
RF2 | Arena Mortis | Score this in an end phase if all fighters in the same territory have Charge tokens and their total Bounty characteristic is 4 or more. | 2 | - | - | - | ||||||
RF3 | Best Foot Forward | Score this immediately after a friendly fighter's successful Attack if that fighter has any Charge tokens and is in enemy territory. | 1 | - | - | - | ||||||
RF4 | Bloodbathed Rampager | Score this in an end phase if a friendly fighter has 2 or more Charge tokens. | 1 | - | - | - | ||||||
RF5 | Bloody Momentum | Score this in an end phase if 2 or more friendly fighters with a total Bounty characteristic of 4 or more have Charge tokens and are in enemy territory. | 2 | - | - | - | ||||||
RF6 | Frenzied Rush | Score this immediately after an Action step if friendly fighters with a total Bounty characteristic of 3 or more have Charge tokens and are in enemy territory. | 1 | - | - | - | ||||||
RF7 | Living Bludgeon | Score this immediately after an Action step if a friendly fighter has a Guard token and a Charge token and is not in friendly territory. | 1 | - | - | - | ||||||
RF8 | Red Aftermath | Score this in an end phase if the total Bounty characteristic of slain enemy fighters is 2 or more. | 1 | - | - | - | ||||||
RF9 | Sally Forth | Score this immediately after your opponent's Action step if a friendly fighter with any Charge tokens holds a treasure token in enemy territory. | 1 | - | - | - | ||||||
RF10 | Savage Sprinter | Score this immediately after an Action step if a friendly fighter in enemy territory has 2 or more Move tokens. | 1 | - | - | - | ||||||
RF11 | Unrelenting Massacre | Score this in an end phase if all fighters have Charge tokens. | 3 | - | - | - | ||||||
RF12 | Vicious Brawl | Score this immediately after an Action step if there are 3 or more fighters with Charge tokens adjacent to each other. If you are the underdog, there can be 2 or more fighters instead. | 1 | - | - | - | ||||||
RF13 | Braced | Pick a friendly fighter. Give that fighter a Charge token. | - | - | - | - | ||||||
RF14 | Catch Weapon | Play this immediately after a fighter's successful Attack. Give that fighter a Charge token. | - | - | - | - | ||||||
RF15 | Diving In | Pick a friendly fighter. Push that fighter up to 2 hexes. That push must end adjacent to any fighters with Charge tokens. | - | - | - | - | ||||||
RF16 | Get It Done | Pick 2 friendly fighters. Remove a Charge token from 1 of those fighters and then give the other fighter a Charge token. Forsaken |
- | - | - | - | ||||||
RF17 | Lost Legacy | Play this immediately after you discard a slain friendly fighter's Upgrades. Pick 1 of those Upgrades, put it in your hand then draw 1 Power card. | - | - | - | - | ||||||
RF18 | Outburst | Pick a friendly fighter with any Charge tokens. Roll an Attack dice for each enemy fighter adjacent to them. If you are the underdog, roll a number of dice equal to the battle round number instead. If the roll contains any Smash, inflict 1 damage on that fighter. | - | - | - | - | ||||||
RF19 | Over to You | Play this immediately before removing a slain friendly fighter's tokens if that fighter was slain by an attacker and had any Move, Charge, Guard and/or Stagger tokens. Pick a friendly fighter or the attacker. Give the fighter you picked all of the slain fighter's Move, Charge, Guard and Stagger tokens. | - | - | - | - | ||||||
RF20 | Push Through | Pick a friendly fighter with a Bounty characteristic of 2 or less. Inflict 1 damage on that fighter. In your next Action step, that fighter can use Core abilities as if they did not have any Move or Charge tokens. | - | - | - | - | ||||||
RF21 | Quick Shift | Pick a friendly fighter that has any Move tokens. Remove 1 of that fighter's Move tokens and then give that fighter a Charge token. | - | - | - | - | ||||||
RF22 | Reckless Attitudes | Enemy fighters cannot use Core abilities other than the Charge ability in the next Action step. | - | - | - | - | ||||||
RF23 | Bellowing Tyrant | Bellow: This fighter can use this Core ability if they have any Charge tokens. Push each other friendly fighter with any Charge tokens up to 2 hexes. Then, pick 1 of those fighters. Remove 1 of that fighter's Charge tokens. | 1 | - | - | - | ||||||
RF24 | Bladecatcher | While this fighter is the target of an Attack, the attacker cannot use Weapon abilities. Forsaken |
1 | - | - | - | ||||||
RF25 | Blades of Wrath | If this fighter is slain, before removing them from the battlefield, roll a number of Attack dice equal to the battle round number for each enemy fighter adjacent to them. If the roll contains any Smash, inflict 1 damage on that fighter. | 1 | - | - | - | ||||||
RF26 | Furious Might | This fighter's melee weapons have Grievous while this fighter has any Charge tokens and is not using the Charge ability. | 1 | - | - | - | ||||||
RF27 | Fury of Aqshy | Fighters adjacent to this fighter cannot use Core abilities other than the Charge ability. Forsaken |
1 | - | - | - | ||||||
RF28 | Headcase | If this fighter has no Charge tokens, instead of playing a Power card in a Power step, you can give this fighter a Charge token. | 0 | - | - | - | ||||||
RF29 | Headlong Charge | This fighter has +2 Move while using the Charge ability. | 0 | - | - | - | ||||||
RF30 | Keen Eye | This fighter's melee weapons have +1 Attack dice. | 2 | - | - | - | ||||||
RF31 | Still Swinging | This fighter's melee weapons have Ensnare while this fighter has any Charge tokens and is not using the Charge ability. | 1 | - | - | - | ||||||
RF32 | Utter Ignorance | If this fighter would be slain, they are not slain. Remove damage tokens from this fighter until they are vulnerable and then discard this card. Forsaken |
2 | - | - | - |