Reckless Fury Rivals Deck

Universal Universal

Card sets (1)

Reckless Fury Rivals Deck


Play formats

Cards: 6 | 4 non-Rivals card/s

Valid:
Rivals

Not valid:
Organised Play Nemesis

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
RF1 Aim for the Top Universal Objective Score this in an end phase if the total Bounty characteristic of slain and/or damaged enemy fighters is 4 or more.
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RF2 Arena Mortis Universal Objective Score this in an end phase if all fighters in the same territory have Charge tokens and their total Bounty characteristic is 4 or more.
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RF3 Best Foot Forward Universal Objective Score this immediately after a friendly fighter's successful Attack if that fighter has any Charge tokens and is in enemy territory.
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RF4 Bloodbathed Rampager Universal Objective Score this in an end phase if a friendly fighter has 2 or more Charge tokens.
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RF5 Bloody Momentum Universal Objective Score this in an end phase if 2 or more friendly fighters with a total Bounty characteristic of 4 or more have Charge tokens and are in enemy territory.
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RF6 Frenzied Rush Universal Objective Score this immediately after an Action step if friendly fighters with a total Bounty characteristic of 3 or more have Charge tokens and are in enemy territory.
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RF7 Living Bludgeon Universal Objective Score this immediately after an Action step if a friendly fighter has a Guard token and a Charge token and is not in friendly territory.
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RF8 Red Aftermath Universal Objective Score this in an end phase if the total Bounty characteristic of slain enemy fighters is 2 or more.
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RF9 Sally Forth Universal Objective Score this immediately after your opponent's Action step if a friendly fighter with any Charge tokens holds a treasure token in enemy territory.
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RF10 Savage Sprinter Universal Objective Score this immediately after an Action step if a friendly fighter in enemy territory has 2 or more Move tokens.
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RF11 Unrelenting Massacre Universal Objective Score this in an end phase if all fighters have Charge tokens.
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RF12 Vicious Brawl Universal Objective Score this immediately after an Action step if there are 3 or more fighters with Charge tokens adjacent to each other. If you are the underdog, there can be 2 or more fighters instead.
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RF13 Braced Universal Ploy Pick a friendly fighter. Give that fighter a Charge token.
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RF14 Catch Weapon Universal Ploy Play this immediately after a fighter's successful Attack. Give that fighter a Charge token.
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RF15 Diving In Universal Ploy Pick a friendly fighter. Push that fighter up to 2 hexes. That push must end adjacent to any fighters with Charge tokens.
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RF16 Get It Done Universal Ploy Pick 2 friendly fighters. Remove a Charge token from 1 of those fighters and then give the other fighter a Charge token.
Forsaken
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RF17 Lost Legacy Universal Ploy Play this immediately after you discard a slain friendly fighter's Upgrades. Pick 1 of those Upgrades, put it in your hand then draw 1 Power card.
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RF18 Outburst Universal Ploy Pick a friendly fighter with any Charge tokens. Roll an Attack dice for each enemy fighter adjacent to them. If you are the underdog, roll a number of dice equal to the battle round number instead. If the roll contains any HammerSmash, inflict 1 damage on that fighter.
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RF19 Over to You Universal Ploy Play this immediately before removing a slain friendly fighter's tokens if that fighter was slain by an attacker and had any Move, Charge, Guard and/or Stagger tokens. Pick a friendly fighter or the attacker. Give the fighter you picked all of the slain fighter's Move, Charge, Guard and Stagger tokens.
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RF20 Push Through Universal Ploy Pick a friendly fighter with a Bounty characteristic of 2 or less. Inflict 1 damage on that fighter. In your next Action step, that fighter can use Core abilities as if they did not have any Move or Charge tokens.
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RF21 Quick Shift Universal Ploy Pick a friendly fighter that has any Move tokens. Remove 1 of that fighter's Move tokens and then give that fighter a Charge token.
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RF22 Reckless Attitudes Universal Ploy Enemy fighters cannot use Core abilities other than the Charge ability in the next Action step.
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RF23 Bellowing Tyrant Universal Upgrade Bellow: This fighter can use this Core ability if they have any Charge tokens. Push each other friendly fighter with any Charge tokens up to 2 hexes. Then, pick 1 of those fighters. Remove 1 of that fighter's Charge tokens.
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RF24 Bladecatcher Universal Upgrade While this fighter is the target of an Attack, the attacker cannot use Weapon abilities.
Forsaken
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RF25 Blades of Wrath Universal Upgrade If this fighter is slain, before removing them from the battlefield, roll a number of Attack dice equal to the battle round number for each enemy fighter adjacent to them. If the roll contains any HammerSmash, inflict 1 damage on that fighter.
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RF26 Furious Might Universal Upgrade This fighter's melee weapons have Grievous while this fighter has any Charge tokens and is not using the Charge ability.
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RF27 Fury of Aqshy Universal Upgrade Fighters adjacent to this fighter cannot use Core abilities other than the Charge ability.
Forsaken
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RF28 Headcase Universal Upgrade If this fighter has no Charge tokens, instead of playing a Power card in a Power step, you can give this fighter a Charge token.
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RF29 Headlong Charge Universal Upgrade This fighter has +2 Move while using the Charge ability.
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RF30 Keen Eye Universal Upgrade This fighter's melee weapons have +1 Attack dice.
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RF31 Still Swinging Universal Upgrade This fighter's melee weapons have Ensnare while this fighter has any Charge tokens and is not using the Charge ability.
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RF32 Utter Ignorance Universal Upgrade If this fighter would be slain, they are not slain. Remove damage tokens from this fighter until they are vulnerable and then discard this card.
Forsaken
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