| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| RF1 | Aim for the Top |
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Score this in an end phase if the total Bounty characteristic of slain and/or damaged enemy fighters is 4 or more. | 1 | - |
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| RF2 | Arena Mortis |
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Score this in an end phase if all fighters in the same territory have Charge tokens and their total Bounty characteristic is 4 or more. | 2 | - |
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| RF3 | Best Foot Forward |
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Score this immediately after a friendly fighter's successful Attack if that fighter has any Charge tokens and is in enemy territory. | 1 | - |
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| RF4 | Bloodbathed Rampager |
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Score this in an end phase if a friendly fighter has 2 or more Charge tokens. | 1 | - |
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| RF5 | Bloody Momentum |
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Score this in an end phase if 2 or more friendly fighters with a total Bounty characteristic of 4 or more have Charge tokens and are in enemy territory. | 2 | - |
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| RF6 | Frenzied Rush |
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Score this immediately after an Action step if friendly fighters with a total Bounty characteristic of 3 or more have Charge tokens and are in enemy territory. | 1 | - |
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| RF7 | Living Bludgeon |
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Score this immediately after an Action step if a friendly fighter has a Guard token and a Charge token and is not in friendly territory. | 1 | - |
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| RF8 | Red Aftermath |
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Score this in an end phase if the total Bounty characteristic of slain enemy fighters is 2 or more. | 1 | - |
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| RF9 | Sally Forth |
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Score this immediately after your opponent's Action step if a friendly fighter with any Charge tokens holds a treasure token in enemy territory. | 1 | - |
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| RF10 | Savage Sprinter |
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Score this immediately after an Action step if a friendly fighter in enemy territory has 2 or more Move tokens. | 1 | - |
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| RF11 | Unrelenting Massacre |
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Score this in an end phase if all fighters have Charge tokens. | 3 | - |
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| RF12 | Vicious Brawl |
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Score this immediately after an Action step if there are 3 or more fighters with Charge tokens adjacent to each other. If you are the underdog, there can be 2 or more fighters instead. | 1 | - |
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| RF13 | Braced |
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Pick a friendly fighter. Give that fighter a Charge token. | - | - |
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| RF14 | Catch Weapon |
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Play this immediately after a fighter's successful Attack. Give that fighter a Charge token. | - | - |
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| RF15 | Diving In |
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Pick a friendly fighter. Push that fighter up to 2 hexes. That push must end adjacent to any fighters with Charge tokens. | - | - |
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| RF16 | Get It Done |
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Pick 2 friendly fighters. Remove a Charge token from 1 of those fighters and then give the other fighter a Charge token. Forsaken |
- | - |
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| RF17 | Lost Legacy |
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Play this immediately after you discard a slain friendly fighter's Upgrades. Pick 1 of those Upgrades, put it in your hand then draw 1 Power card. | - | - |
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| RF18 | Outburst |
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Pick a friendly fighter with any Charge tokens. Roll an Attack dice for each enemy fighter adjacent to them. If you are the underdog, roll a number of dice equal to the battle round number instead. If the roll contains any Smash, inflict 1 damage on that fighter. |
- | - |
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| RF19 | Over to You |
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Play this immediately before removing a slain friendly fighter's tokens if that fighter was slain by an attacker and had any Move, Charge, Guard and/or Stagger tokens. Pick a friendly fighter or the attacker. Give the fighter you picked all of the slain fighter's Move, Charge, Guard and Stagger tokens. | - | - |
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| RF20 | Push Through |
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Pick a friendly fighter with a Bounty characteristic of 2 or less. Inflict 1 damage on that fighter. In your next Action step, that fighter can use Core abilities as if they did not have any Move or Charge tokens. | - | - |
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| RF21 | Quick Shift |
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Pick a friendly fighter that has any Move tokens. Remove 1 of that fighter's Move tokens and then give that fighter a Charge token. | - | - |
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| RF22 | Reckless Attitudes |
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Enemy fighters cannot use Core abilities other than the Charge ability in the next Action step. | - | - |
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| RF23 | Bellowing Tyrant |
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Bellow: This fighter can use this Core ability if they have any Charge tokens. Push each other friendly fighter with any Charge tokens up to 2 hexes. Then, pick 1 of those fighters. Remove 1 of that fighter's Charge tokens. | 1 | - |
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| RF24 | Bladecatcher |
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While this fighter is the target of an Attack, the attacker cannot use Weapon abilities. Restricted |
1 | - |
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| RF25 | Blades of Wrath |
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If this fighter is slain, before removing them from the battlefield, roll a number of Attack dice equal to the battle round number for each enemy fighter adjacent to them. If the roll contains any Smash, inflict 1 damage on that fighter. |
1 | - |
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| RF26 | Furious Might |
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This fighter's melee weapons have Grievous while this fighter has any Charge tokens and is not using the Charge ability. | 1 | - |
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| RF27 | Fury of Aqshy |
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Fighters adjacent to this fighter cannot use Core abilities other than the Charge ability. Forsaken |
1 | - |
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| RF28 | Headcase |
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If this fighter has no Charge tokens, instead of playing a Power card in a Power step, you can give this fighter a Charge token. | 0 | - |
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| RF29 | Headlong Charge |
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This fighter has +2 Move while using the Charge ability. | 0 | - |
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| RF30 | Keen Eye |
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This fighter's melee weapons have +1 Attack dice. | 2 | - |
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| RF31 | Still Swinging |
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This fighter's melee weapons have Ensnare while this fighter has any Charge tokens and is not using the Charge ability. | 1 | - |
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| RF32 | Utter Ignorance |
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If this fighter would be slain, they are not slain. Remove damage tokens from this fighter until they are vulnerable and then discard this card. Forsaken |
2 | - |
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