Borgit's P&P CTC
Universal
Card sets (2)
Countdown to Cataclysm Rivals Deck
While using this Rivals deck, during the Muster Warbands step of 'Setting Up', place a generic token on the 1st step on the countdown card included in this deck. This token is your Cataclysm tracker.
You can advance your Cataclysm tracker 1 step the first time a friendly fighter is slain in each combat phase, and you can advance your Cataclysm tracker 1 step after the last power step in each battle round for each feature token that has no enemy fighters on it.
While your tracker is:
- on the 1st to 5th step, your Cataclysm value is 1.
- on the 6th to 9th step, your Cataclysm value is 2.
- on the 10th to 13th step, your Cataclysm value is 3.
- on the final step, your Cataclysm value is 4.
Play formats
Cards: 6
Valid:
Nemesis
Not valid:
Organised Play Rivals
Objectives (13)
Total glory - 17
6 |
7 |
0
Ploys (10)
Upgrades (10)
Total glory value - 9
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
PL1 | Broken Prospects |
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Score this in an end phase if 3 or more different treasure tokens were Delved by your warband this battle round or if a treasure token held by an enemy fighter at the start of the battle round was Delved by your warband this battle round. | 2 | - |
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- | - | |||
PL2 | Against the Odds |
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Score this in an end phase if an odd-numbered treasure token was Delved by your warband this battle round. | 1 | - |
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- | - | |||
PL4 | Desolate Homeland |
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Score this in an end phase if there are 1 or fewer treasure tokens in friendly territory. | 1 | - |
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- | - | |||
PL5 | Torn Landscape |
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Score this in an end phase if there are 2 or fewer treasure tokens on the battlefield. | 2 | - |
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- | - | |||
PL6 | Strip the Realm |
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Score this in an end phase if there are no treasure tokens on the battlefield or if no enemy fighters hold any treasure tokens. | 3 | - |
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- | - | |||
PL8 | Claim the Prize |
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Score this immediately after a friendly fighter Delves in enemy territory. If you are the underdog, that Delve can be in friendly territory instead. | 1 | - |
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- | - | |||
PL9 | Delving for Wealth |
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Score this immediately after your warband Delves for the third or subsequent time this combat phase. | 1 | - |
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- | - | |||
PL10 | Share the Load |
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Score this immediately after a friendly fighter Moves, if that fighter and any other friendly fighters are each on feature tokens. | 1 | - |
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- | - | |||
PL11 | Hostile Takeover |
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Score this immediately after the second or subsequent Attack made by your warband that was not part of a Charge. | 1 | - |
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- | - | |||
PL13 | Sidestep |
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Pick a friendly fighter. Push that fighter 1 hex. | - | - |
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- | - | |||
PL16 | Crumbling Mine |
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Pick a treasure token that is not held. Flip that treasure token. | - | - |
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- | - | |||
PL18 | Wary Delver |
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Pick a friendly fighter with any Charge tokens. Give that fighter a Guard token. | - | - |
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- | - | |||
PL19 | Brash Scout |
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Play this immediately after you make an Attack roll for a fighter in enemy territory. Re-roll 1 dice in that Attack roll. If you are the underdog, you can re-roll each dice in that Attack roll instead. | - | - |
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- | - | |||
PL21 | Tunnelling Terror |
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Pick a friendly fighter with no Move or Charge tokens. Remove that fighter from the battlefield, and then place that fighter in an empty stagger hex. Then, give that fighter a Charge token. If you are the underdog, you can give that fighter a Move token instead. | - | - |
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- | - | |||
PL22 | Trapped Cache |
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Pick an undamaged enemy fighter within 1 hex of a treasure token. Inflict 1 damage on that fighter. | - | - |
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- | - | |||
PL23 | Great Speed |
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This fighter have +1 Move. | 0 | - |
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- | - | |||
PL24 | Swift Step |
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Quick: Immediately after this fighter has Charged, you can push this fighter 1 hex. | 1 | - |
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- | - | |||
PL25 | Burrowing Strike |
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Melee Attack action
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1 | - |
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- | - | |||
PL27 | Canny Sapper |
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Sneaky: Immediately after you play a Ploy in a Power step, you can remove this fighter from the battlefield. Place this fighter in an empty stagger hex or in an empty starting hex in friendly territory, and then discard this card. | 0 | - |
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- | - | |||
PL28 | Impossibly Quick |
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This fighter has +1 Save. Immediately discard this Upgrade after an enemy fighter's failed Attack if this fighter was the target. |
1 | - |
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- | - | |||
PL30 | Excavating Blast |
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Ranged Attack action
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1 | - |
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- | - | |||
PL31 | Gloryseeker |
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This fighter's melee weapons have Grievous if the target has a Health characteristic of 4 or more. | 1 | - |
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- | - | |||
CC1 | Spread Havoc |
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Score this in an end phase. Gain a number of Glory points equal to your Cataclysm value, to a maximum of 2. | 0 | - |
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- | - | |||
CC4 | Wreckers |
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Score this in an end phase if the number of damaged and/or slain enemy fighters is greater than your Cataclysm value. | 2 | - |
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- | - | |||
CC7 | Collateral Damage |
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Score this immediately after you advance your Cataclysm tracker 1 step as a result of a friendly fighter being slain. If you are the underdog, score this after you advance your Cataclysm tracker 1 step for any reason instead. | 1 | - |
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- | - | |||
CC11 | The Perfect Cut |
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Score this immediately after a friendly fighter's successful melee Attack if no result in the target's Save roll was a success. | 1 | - |
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- | - | |||
CC17 | Violent Blast |
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Pick a stagger hex. Push each fighter within 1 hex of that stagger hex 1 hex. | - | - |
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- | - | |||
CC18 | Sunder the Realm |
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Roll a number of Attack dice equal to your Cataclysm value for each fighter within 1 hex of neutral territory. If the roll contains any ![]() ![]() |
- | - |
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- | - | |||
CC19 | Raging Tremors |
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Pick a number of enemy fighters up to your Cataclysm value. Give each of those fighters a Stagger token. | - | - |
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- | - | |||
CC22 | Improvised Attack |
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Pick a friendly fighter. That fighter immediately Attacks with the following weapon, where X is your Cataclysm value. Ranged Attack action
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- | - |
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- | - | |||
CC26 | Driven by Pain |
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Insensate: Immediately after this fighter is driven back, you can heal this fighter. | 1 | - |
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- | - | |||
CC30 | Great Fortitude |
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This fighter has +1 Health. | 2 | - |
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- | - | |||
CC32 | Desperate Rage |
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Melee Attack action
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1 | - |
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- | - |