| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| PL1 | Broken Prospects |
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Score this in an end phase if 3 or more different treasure tokens were Delved by your warband this battle round or if a treasure token held by an enemy fighter at the start of the battle round was Delved by your warband this battle round. | 2 | - |
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| PL3 | Lost in the Depths |
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Score this in an end phase if no friendly fighters are adjacent and any friendly fighters are not slain. | 1 | - |
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| PL4 | Desolate Homeland |
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Score this in an end phase if there are 1 or fewer treasure tokens in friendly territory. | 1 | - |
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| PL6 | Strip the Realm |
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Score this in an end phase if there are no treasure tokens on the battlefield or if no enemy fighters hold any treasure tokens. | 3 | - |
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| PL8 | Claim the Prize |
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Score this immediately after a friendly fighter Delves in enemy territory. If you are the underdog, that Delve can be in friendly territory instead. Restricted |
1 | - |
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| PL9 | Delving for Wealth |
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Score this immediately after your warband Delves for the third or subsequent time this combat phase. Restricted |
1 | - |
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| PL10 | Share the Load |
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Score this immediately after a friendly fighter Moves, if that fighter and any other friendly fighters are each on feature tokens. | 1 | - |
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| PL11 | Hostile Takeover |
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Score this immediately after the second or subsequent Attack made by your warband that was not part of a Charge. | 1 | - |
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| PL13 | Sidestep |
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Pick a friendly fighter. Push that fighter 1 hex. | - | - |
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| PL14 | Prideful Duellist |
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Play this immediately after a friendly fighter's Attack if the attacker is in enemy territory. Heal the attacker. | - | - |
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| PL15 | Commanding Stride |
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Push your leader up to 3 hexes. That push must end in a starting hex. | - | - |
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| PL16 | Crumbling Mine |
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Pick a treasure token that is not held. Flip that treasure token. | - | - |
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| PL23 | Great Speed |
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This fighter have +1 Move. | 0 | - |
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| PL24 | Swift Step |
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Quick: Immediately after this fighter has Charged, you can push this fighter 1 hex. | 1 | - |
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| PL25 | Burrowing Strike |
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Melee Attack action
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1 | - |
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| PL27 | Canny Sapper |
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Sneaky: Immediately after you play a Ploy in a Power step, you can remove this fighter from the battlefield. Place this fighter in an empty stagger hex or in an empty starting hex in friendly territory, and then discard this card. | 0 | - |
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| PL28 | Impossibly Quick |
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This fighter has +1 Save. Immediately discard this Upgrade after an enemy fighter's failed Attack if this fighter was the target. |
1 | - |
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| PL31 | Gloryseeker |
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This fighter's melee weapons have Grievous if the target has a Health characteristic of 4 or more. | 1 | - |
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| WR1 | Alone in the Dark |
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Score this in an end phase if no fighters are adjacent. | 2 | - |
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| WR2 | Bloody and Bruised |
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Score this immediately after your warband inflicts damage on an enemy fighter if 3 or more fighters are damaged. | 1 | - |
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| WR5 | Low on Options |
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Score this immediately after you discard a Power card if 5 or more Ploy cards are in your Power discard pile. | 1 | - |
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| WR7 | Ploymaster |
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Score this in an end phase if you played 3 or more Ploys this battle round. | 1 | - |
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| WR10 | Stay Close |
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Score this in an end phase if there are no fighters in edge hexes. | 2 | - |
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| WR13 | Confusion |
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Pick 2 adjacent fighters. Remove those fighters from the battlefield and then place each in the hex the other was removed from. | - | - |
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| WR14 | Damned if you Do |
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Your opponent must pick 1 of the following abilities for you to resolve: Pick an enemy fighter. Push that fighter 1 hex. Pick an enemy fighter that is not vulnerable. Inflict 1 damage on that fighter. |
- | - |
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| WR17 | Fireproof |
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The first time damage is inflicted on a friendly fighter in the next turn, reduce that damage to 1. | - | - |
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| WR18 | Flee! |
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Pick a friendly fighter in friendly territory. That fighter has +3 Move in your next Action step. If that fighter Moves in that Action step, that Move cannot end in friendly territory. | - | - |
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| WR19 | Ominous Rumbling |
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Your opponent must pick 1 of the following abilities for you to resolve: Pick 2 enemy fighters. Give each of those fighters a Stagger token. Pick an enemy fighter that is not vulnerable. Inflict 1 damage on that fighter. |
- | - |
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| WR21 | Vicious Intent |
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Play this immediately after you pick a melee weapon as part of an Attack. That weapon has +1 Attack dice for that Attack. If the target is undamaged, that weapon has +2 Attack dice for that Attack instead. | - | - |
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| WR24 | Desperate Defence |
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While this fighter is the target of an Attack, the attacker's weapons have -1 Damage. The next time damage is inflicted on this fighter as part on an Attack, discard this card. | 2 | - |
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| WR29 | Rock-splitting Tread |
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Stomp: Immediately after your last Action step in a battle round, pick an adjacent enemy fighter that is not vulnerable. Inflict 1 damage on that fighter. Then, roll an Attack dice. On an Smash, discard this card. |
1 | - |
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| WR31 | Unstoppable |
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While this fighter is vulnerable, each time 1 damage is inflicted on this fighter, reduce that damage to 0. | 2 | - |
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| WR32 | Wary Tread |
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You can use this ability after the last Power step in a battle round. Push this fighter 1 hex. That push cannot end adjacent to any fighters. | 1 | - |
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