Shared deck

Thundrik's Profiteers Thundrik's Profiteers

Card sets (2)

Pillage and Plunder Rivals DeckWrack and Ruin Rivals Deck


Play formats

6 2

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Organised Play Nemesis Rivals

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
PL1 Broken Prospects Universal Objective Score this in an end phase if 3 or more different treasure tokens were Delved by your warband this battle round or if a treasure token held by an enemy fighter at the start of the battle round was Delved by your warband this battle round.
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PL3 Lost in the Depths Universal Objective Score this in an end phase if no friendly fighters are adjacent and any friendly fighters are not slain.
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PL4 Desolate Homeland Universal Objective Score this in an end phase if there are 1 or fewer treasure tokens in friendly territory.
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PL6 Strip the Realm Universal Objective Score this in an end phase if there are no treasure tokens on the battlefield or if no enemy fighters hold any treasure tokens.
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PL8 Claim the Prize Universal Objective Score this immediately after a friendly fighter Delves in enemy territory. If you are the underdog, that Delve can be in friendly territory instead.
Restricted
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PL9 Delving for Wealth Universal Objective Score this immediately after your warband Delves for the third or subsequent time this combat phase.
Restricted
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PL10 Share the Load Universal Objective Score this immediately after a friendly fighter Moves, if that fighter and any other friendly fighters are each on feature tokens.
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PL11 Hostile Takeover Universal Objective Score this immediately after the second or subsequent Attack made by your warband that was not part of a Charge.
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PL13 Sidestep Universal Ploy Pick a friendly fighter. Push that fighter 1 hex.
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PL14 Prideful Duellist Universal Ploy Play this immediately after a friendly fighter's Attack if the attacker is in enemy territory. Heal the attacker.
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PL15 Commanding Stride Universal Ploy Push your leader up to 3 hexes. That push must end in a starting hex.
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PL16 Crumbling Mine Universal Ploy Pick a treasure token that is not held. Flip that treasure token.
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PL23 Great Speed Universal Upgrade This fighter have +1 Move.
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PL24 Swift Step Universal Upgrade Quick: Immediately after this fighter has Charged, you can push this fighter 1 hex.
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PL25 Burrowing Strike Universal Upgrade Melee Attack action

Hex 2 SwordFury 2 Damage 2

This weapon has +1 Attack dice while this fighter has any Stagger tokens or is on a feature token.
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PL27 Canny Sapper Universal Upgrade Sneaky: Immediately after you play a Ploy in a Power step, you can remove this fighter from the battlefield. Place this fighter in an empty stagger hex or in an empty starting hex in friendly territory, and then discard this card.
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PL28 Impossibly Quick Universal Upgrade This fighter has +1 Save.
Immediately discard this Upgrade after an enemy fighter's failed Attack if this fighter was the target.
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PL31 Gloryseeker Universal Upgrade This fighter's melee weapons have Grievous if the target has a Health characteristic of 4 or more.
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WR1 Alone in the Dark Universal Objective Score this in an end phase if no fighters are adjacent.
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WR2 Bloody and Bruised Universal Objective Score this immediately after your warband inflicts damage on an enemy fighter if 3 or more fighters are damaged.
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WR5 Low on Options Universal Objective Score this immediately after you discard a Power card if 5 or more Ploy cards are in your Power discard pile.
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WR7 Ploymaster Universal Objective Score this in an end phase if you played 3 or more Ploys this battle round.
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WR10 Stay Close Universal Objective Score this in an end phase if there are no fighters in edge hexes.
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WR13 Confusion Universal Ploy Pick 2 adjacent fighters. Remove those fighters from the battlefield and then place each in the hex the other was removed from.
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WR14 Damned if you Do Universal Ploy Your opponent must pick 1 of the following abilities for you to resolve:
Pick an enemy fighter. Push that fighter 1 hex.
Pick an enemy fighter that is not vulnerable. Inflict 1 damage on that fighter.
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WR17 Fireproof Universal Ploy The first time damage is inflicted on a friendly fighter in the next turn, reduce that damage to 1.
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WR18 Flee! Universal Ploy Pick a friendly fighter in friendly territory. That fighter has +3 Move in your next Action step. If that fighter Moves in that Action step, that Move cannot end in friendly territory.
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WR19 Ominous Rumbling Universal Ploy Your opponent must pick 1 of the following abilities for you to resolve:
Pick 2 enemy fighters. Give each of those fighters a Stagger token.
Pick an enemy fighter that is not vulnerable. Inflict 1 damage on that fighter.
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WR21 Vicious Intent Universal Ploy Play this immediately after you pick a melee weapon as part of an Attack. That weapon has +1 Attack dice for that Attack. If the target is undamaged, that weapon has +2 Attack dice for that Attack instead.
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WR24 Desperate Defence Universal Upgrade While this fighter is the target of an Attack, the attacker's weapons have -1 Damage. The next time damage is inflicted on this fighter as part on an Attack, discard this card.
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WR29 Rock-splitting Tread Universal Upgrade Stomp: Immediately after your last Action step in a battle round, pick an adjacent enemy fighter that is not vulnerable. Inflict 1 damage on that fighter. Then, roll an Attack dice. On an HammerSmash, discard this card.
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WR31 Unstoppable Universal Upgrade While this fighter is vulnerable, each time 1 damage is inflicted on this fighter, reduce that damage to 0.
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WR32 Wary Tread Universal Upgrade You can use this ability after the last Power step in a battle round. Push this fighter 1 hex. That push cannot end adjacent to any fighters.
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