Breaking graves and crackin' tombs
Zondara's Gravebreakers
Card sets (2)
Deadly Synergy Rivals Deck
While using this Rivals deck, adjacent friendly fighters are united.
Enemy fighters adjacent to a united friendly fighter are Flanked.
If each other friendly fighter is slain, the remaining friendly fighter is united.
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Play formats
6 1
Valid:
Organised Play Nemesis
Not valid:
Rivals
Objectives (13)
Total glory - 19
6 |
7 |
0
Ploys (11)
Upgrades (11)
Total glory value - 12
| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| PL1 | Broken Prospects |
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Score this in an end phase if 3 or more different treasure tokens were Delved by your warband this battle round or if a treasure token held by an enemy fighter at the start of the battle round was Delved by your warband this battle round. | 2 | - |
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- | - | |||
| PL2 | Against the Odds |
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Score this in an end phase if an odd-numbered treasure token was Delved by your warband this battle round. | 1 | - |
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- | - | |||
| PL4 | Desolate Homeland |
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Score this in an end phase if there are 1 or fewer treasure tokens in friendly territory. | 1 | - |
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- | - | |||
| PL5 | Torn Landscape |
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Score this in an end phase if there are 2 or fewer treasure tokens on the battlefield. | 2 | - |
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- | - | |||
| PL6 | Strip the Realm |
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Score this in an end phase if there are no treasure tokens on the battlefield or if no enemy fighters hold any treasure tokens. | 3 | - |
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- | - | |||
| PL10 | Share the Load |
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Score this immediately after a friendly fighter Moves, if that fighter and any other friendly fighters are each on feature tokens. | 1 | - |
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- | - | |||
| PL11 | Hostile Takeover |
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Score this immediately after the second or subsequent Attack made by your warband that was not part of a Charge. | 1 | - |
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| PL12 | Careful Survey |
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Score this immediately after an Action step if there is a friendly fighter in each territory. | 1 | - |
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| PL13 | Sidestep |
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Pick a friendly fighter. Push that fighter 1 hex. | - | - |
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- | - | |||
| PL14 | Prideful Duellist |
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Play this immediately after a friendly fighter's Attack if the attacker is in enemy territory. Heal the attacker. | - | - |
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| PL15 | Commanding Stride |
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Push your leader up to 3 hexes. That push must end in a starting hex. | - | - |
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| PL16 | Crumbling Mine |
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Pick a treasure token that is not held. Flip that treasure token. | - | - |
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- | - | |||
| PL17 | Explosive Charges |
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Domain: Friendly fighters have +1 Move while using Charge abilities. This effect persists until the end of the battle round or until another Domain card is played. | - | - |
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- | - | |||
| PL18 | Wary Delver |
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Pick a friendly fighter with any Charge tokens. Give that fighter a Guard token. | - | - |
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- | - | |||
| PL22 | Trapped Cache |
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Pick an undamaged enemy fighter within 1 hex of a treasure token. Inflict 1 damage on that fighter. | - | - |
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- | - | |||
| PL23 | Great Speed |
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This fighter have +1 Move. | 0 | - |
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| PL25 | Burrowing Strike |
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Melee Attack action
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1 | - |
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- | - | |||
| PL27 | Canny Sapper |
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Sneaky: Immediately after you play a Ploy in a Power step, you can remove this fighter from the battlefield. Place this fighter in an empty stagger hex or in an empty starting hex in friendly territory, and then discard this card. | 0 | - |
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- | - | |||
| PL28 | Impossibly Quick |
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This fighter has +1 Save. Immediately discard this Upgrade after an enemy fighter's failed Attack if this fighter was the target. |
1 | - |
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| PL31 | Gloryseeker |
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This fighter's melee weapons have Grievous if the target has a Health characteristic of 4 or more. | 1 | - |
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| DY1 | Aggressive Unity |
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Score this in an end phase if 3 or more melee Attacks were made by united friendly fighters this battle round. | 2 | - |
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| DY5 | Helping Hand |
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Score this immediately after a united friendly fighter's successful Attack if the Attack roll contained any Single support. |
1 | - |
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| DY8 | Infiltrate |
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Score this immediately after a friendly fighter's successful Attack if the target was in neutral or enemy territory and either the attacker was united or the target was Flanked and/or Surrounded. | 1 | - |
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| DY9 | Outmuscle |
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Score this in an end phase if an enemy fighter was driven back as part of a united friendly fighter's successful Attack this battle round. Restricted |
2 | - |
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| DY10 | Tag Team |
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Score this immediately after a friendly fighter's successful Attack if they have no Move or Charge tokens and either the attacker was united or the target was Flanked and/or Surrounded. | 1 | - |
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| DY14 | Army of Two |
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Pick a friendly fighter. That fighter is united in the next turn. | - | - |
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| DY16 | Defiant Duo |
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Pick 2 adjacent united friendly fighters. If you are the underdog, pick 2 united friendly fighters instead. Give 1 of those fighters a Guard token and then heal the other fighter. | - | - |
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| DY17 | Out of Nowhere |
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Play this immediately after you make an Attack roll for a united friendly fighter. Change 1 dice in that Attack roll to Single support or Double support. |
- | - |
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| DY22 | Unified Front |
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United friendly fighters have +1 Save in the next turn, to a maximum of 3. | - | - |
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| DY23 | Battering Ram |
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(Errata update) Attack rolls made for this fighter as part of melee Attacks always count as having more Critical success than the Save roll for the purposes of Stand Fast and Overrun. |
1 | - |
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? | - | |||
| DY24 | Coordinated Deathblow |
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Melee Attack action
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2 | - |
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| DY25 | Duellist |
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Footwork: Immediately after this fighter has Attacked, you can push this fighter 1 hex. | 1 | - |
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| DY27 | Great Fortitude |
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This fighter has +1 Health. | 2 | - |
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| DY28 | Keen Eye |
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This fighter's melee weapons have +1 Attack dice. | 2 | - |
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| DY32 | Titan of Combat |
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This fighter is united. | 1 | - |
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