|257||Escalation||Score this in an end phase if three or more upgrade cards were played in the preceding action phase.||2||-||?||-|
|291||Superior Tactician||Score this in the third end phase if you have scored six or more other objective cards.||3||-||-||-|
|331||Hidden Paths||Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.||-||-||?||-|
|348||Ready for Action||Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.||-||-||?||-|
|349||Rebound||Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical success the attacker suffers the damage, rather than the target, and neither fighter is driven back.
|356||Shardgale||All fighters suffer 1 damage.||-||-||-||-|
|369||Trap||Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage.||-||-||?||-|
|N4||Harness the Storm||Score this immediately if a friendly fighter successfully casts a spell.||1||-||-||-||4/24 (16.67%)|
|N6||Magical Supremacy||Score this in an end phase if your warband successfully cast two or more spells in the preceding action phase.||1||-||-||-||4/24 (16.67%)|
|N7||Measured Strike||Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action.||1||-||-||-||4/24 (16.67%)|
|N12||Cry of Thunder||Gambit Spell (ChannelChannel): If this spell is cast, choose an enemy fighter. That fighter and any fighters adjacent to that fighter suffer 1 damage.||-||-||-||-||4/24 (16.67%)|
|N15||Lightning Assault||Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter.||-||-||-||-|
|N23||Eye of the Storm||Innate (Channel)||-||-||-||-||4/24 (16.67%)|
|N25||Lightning Whip||Reaction: After this fighter's Attack action that succeeds, deal 1 additional damage to the target of that Attack action.||-||Rastus the Charmed, Ammis Dawnguard||-||-|
|N27||Tempest's Might||+1 Damage to all spell Attack actions.||-||-||-||-|
|N305||Combination Strike||Score this in an end phase if you scored at least two objective cards in the preceding action phase.||2||-||-||-||13/24 (54.17%)|
|N371||Sorcerous Scouring||Score this immediately if your warband takes an enemy fighter out of action with a spell.
|N373||Strong Start||Score this immediately if the first fighter taken out of action in this round is an enemy fighter.||1||-||?||-||5/24 (20.83%)|
|N378||Tempting Target||Score this immediately if your warband takes an enemy fighter with at least two upgrades out of action.||1||-||-||-|
|N389||Abasoth's Withering||Gambit Spell (Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter has -1 Wounds (to a minimum of 1). This spell persists until that fighter is out of action.||-||-||?||-||5/24 (20.83%)|
|N412||Encroaching Shadow||Choose an enemy fighter in an edge hex. They suffer 1 damage.||-||-||-||-||4/24 (16.67%)|
|N451||Sphere of Aqshy||Gambit Spell (Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter suffers 1 damage.
|N475||Arcane Savant||+1 Wizard level. Apply this upgrade only to a level 1 wizard.||-||Wizard||-||-||3/24 (12.5%)|
|N476||Archer's Focus||You can re-roll one dice in the attack roll each time this fighter makes an Attack action with a Range of 3 or more.||-||-||-||-||3/24 (12.5%)|
|N499||Faneway Crystal||When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action.||-||-||?||-||10/24 (41.67%)|
|N501||Fighter's Ferocity||If you score a critical hit when making an Attack action with this fighter, that Attack action has +1 Damage.||-||-||-||-||2/24 (8.33%)|
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||-||7/24 (29.17%)|
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-||16/24 (66.67%)|
|N543||Sudden Growth||-2 Move (to a minimum of 0), +2 Wounds.
|N557||Well of Power||While this fighter is Inspired, you can roll an extra dice when they attempt to cast a spell.
|P1||Focal Formation||Score this immediately if a friendly Rastus and a friendly Ammis are both holding objectives after an activation.||1||-||-||-|
|P3||Hand of Sigmar||Innate (Smash)||-||-||-||-|
|P31||Overpower||Score this immediately when a friendly fighter successfully casts a spell if there were one or more Critical success in the casting roll.||1||-||-||-||4/24 (16.67%)|
|P35||Strange Demise||Score this immediately when an enemy fighter is taken out of action by a spell that damaged them or by a spell Attack action that damaged them.||1||-||-||-||4/24 (16.67%)|
|P44||Seggut's Salvo||Gambit Spell (ChannelChannel): If this spell is cast, choose an enemy fighter within three hexes of the caster. The fighter you chose suffers 1 damage and you can push them one hex - this push must take them further away from the caster.||-||-||-||-||4/24 (16.67%)|
|P46||Sorcerous Flourish||Reaction: Play this after resolving a spell cast by a friendly fighter that damaged one or more enemy fighters. Choose one of those enemy fighters. That fighter suffers 1 damage.