|306||Victory After Victory||Score this in an end phase if you scored three or more other objective cards in this round.||2||-||-||-|
|331||Hidden Paths||Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.||-||-||?||-|
|333||Improvisation||Discard all power cards in your hand and draw three power cards.||-||-||?||-|
|348||Ready for Action||Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.||-||-||?||-|
|356||Shardgale||All fighters suffer 1 damage.||-||-||-||-|
|N4||Harness the Storm||Score this immediately if a friendly fighter successfully casts a spell.
|N6||Magical Supremacy||Score this in an end phase if your warband successfully cast two or more spells in the preceding action phase.||1||-||-||-||3/59 (5.08%)|
|N7||Measured Strike||Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action.||1||-||-||-|
|N12||Cry of Thunder||Gambit Spell (ChannelChannel): If this spell is cast, choose an enemy fighter. That fighter and any fighters adjacent to that fighter suffer 1 damage.||-||-||-||-||3/59 (5.08%)|
|N23||Eye of the Storm||Innate (Channel)||-||-||-||-||3/59 (5.08%)|
|N302||Calculated Risk||Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action.
|N305||Combination Strike||Score this in an end phase if you scored at least two objective cards in the preceding action phase.
|N340||Keep Them Guessing||(Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction).
|N385||What Armour?||Score this immediately if a friendly fighter's Attack action with Cleave succeeds.||1||-||-||-||7/59 (11.86%)|
|N389||Abasoth's Withering||Gambit Spell (Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter has -1 Wounds (to a minimum of 1). This spell persists until that fighter is out of action.||-||-||?||-||5/59 (8.47%)|
|N444||Shadowed Step||Choose a friendly fighter with no Move or Charge tokens and place them on an empty hex in no one's territory. Place a Move token next to them.||-||-||-||-||4/59 (6.78%)|
|N451||Sphere of Aqshy||Gambit Spell (Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter suffers 1 damage.
|N473||Arcane Familiar||Each time this fighter attempts to cast a spell, after the casting roll, you can change one of the symbols rolled to Channel.||-||Wizard||?||-|
|N482||Blessing of Vytrix||Innate (Channel)||-||Wizard||-||-||2/59 (3.39%)|
|N499||Faneway Crystal||When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action.||-||-||?||-||27/59 (45.76%)|
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||-||24/59 (40.68%)|
|N504||Great Fortitude||+1 Wounds.||-||-||-||NVduplicate||29/59 (49.15%)|
|N506||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||NVduplicate||44/59 (74.58%)|
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-||17/59 (28.81%)|
|N543||Sudden Growth||-2 Move (to a minimum of 0), +2 Wounds.
|P1||Focal Formation||Score this immediately if a friendly Rastus and a friendly Ammis are both holding objectives after an activation.||1||-||-||-|
|P3||Hand of Sigmar||Innate (Smash)||-||-||-||-|
|P31||Overpower||Score this immediately when a friendly fighter successfully casts a spell if there were one or more Critical success in the casting roll.||1||-||-||-||5/59 (8.47%)|
|P32||Shortcut||Score this immediately when a friendly fighter is taken out of one hex and immediately placed in a different hex, but not as a result of a push or a Move action.||1||-||?||-||17/59 (28.81%)|
|P35||Strange Demise||Score this immediately when an enemy fighter is taken out of action by a spell that damaged them or by a spell Attack action that damaged them.||1||-||-||-||4/59 (6.78%)|
|P44||Seggut's Salvo||Gambit Spell (ChannelChannel): If this spell is cast, choose an enemy fighter within three hexes of the caster. The fighter you chose suffers 1 damage and you can push them one hex - this push must take them further away from the caster.||-||-||-||-||2/59 (3.39%)|
|P46||Sorcerous Flourish||Reaction: Play this after resolving a spell cast by a friendly fighter that damaged one or more enemy fighters. Choose one of those enemy fighters. That fighter suffers 1 damage.||-||-||-||-|