Hexbane's Hunters Rivals Deck

Hexbane's Hunters Hexbane's Hunters
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Card sets (1)

Hexbane's Hunters expansion


Play formats

Cards: 4

Valid:
Championship Nemesis Rivals Relic Open

Gambits (10)

10 | 0

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
NM65 An Eye for an Eye Hexbane's Hunters Objective Surge, Dual: Score this immediately after:
A friendly fighter's Attack action takes the target out of action
If: One or more friendly fighters are out of action.
1 - Hexbane's Hunters expansion - - 4/44 (9.09%)  
NM66 Burn them Out Hexbane's Hunters Objective Surge: Score this immediately after an enemy fighter on a starting hex in enemy territory is taken out of action.
1 - Hexbane's Hunters expansion - -  
NM67 Due Process Hexbane's Hunters Objective Surge, Hybrid: Score this immediately after:
Your warband makes a fourth or subsequent Attack action in the same round
Or: After the second or subsequent successful Attack action made by your warband in the same round.
1 - Hexbane's Hunters expansion - - 5/44 (11.36%)  
NM68 Fear the Righteous... Hexbane's Hunters Objective Dual: Score this in an end phase if:
Three or more enemy fighters are out of action
And: There are two or more surviving friendly hunters.
2 - Hexbane's Hunters expansion - -  
NM69 Interrogate the Wicked Hexbane's Hunters Objective Dual: Score this in an end phase if:
There are two or more friendly hunters adjacent to the same enemy fighter
And: That enemy fighter has one or more wound counters.
2 - Hexbane's Hunters expansion - -  
NM70 Lives Well Spent Hexbane's Hunters Objective Dual: Score this in an end phase if:
Two or more friendly hunters are out of action.
And: You have scored three or more objectives.
2 - Hexbane's Hunters expansion - - 5/44 (11.36%)  
NM71 Loaded for Bear Hexbane's Hunters Objective Score this in an end phase if two or more friendly hunters each have two or more upgrades.
1 - Hexbane's Hunters expansion - -  
NM72 Proof of Guilt Hexbane's Hunters Objective Hybrid: Score this in an end phase if:
Each surviving enemy fighter (at least one) has no Move or Charge tokens
Or: Each surviving enemy fighter (at least one) is in the same player's territory
Or: One or more opponents have each scored six or more objectives.
Restricted
2 - Hexbane's Hunters expansion - - 5/44 (11.36%)  
NM73 Sowing Doubt Hexbane's Hunters Objective Dual: Score this in an end phase if:
One or more enemy fighters are out of action
And: One or more of those enemy fighters have one or more upgrades.
1 - Hexbane's Hunters expansion - -  
NM74 Tools of the Faithful Hexbane's Hunters Objective Dual: Score this in an end phase if:
There are three or more surviving friendly fighters
And: Each surviving friendly fighter has one or more upgrades.
2 - Hexbane's Hunters expansion - -  
NM75 Uncover the Truth Hexbane's Hunters Objective Score this in an end phase if there are two or more friendly fighters in enemy territory.
1 - Hexbane's Hunters expansion - -  
NM76 Weapons of Justice Hexbane's Hunters Objective Surge, Hybrid: Score this immediately after:
A friendly fighter is given their second or subsequent upgrade in the same round
Or: After a second or subsequent Move or Charge token is removed from a friendly fighter during the action phase.
1 - Hexbane's Hunters expansion - - 5/44 (11.36%)  
NM77 By Hook or by Crook Hexbane's Hunters Ploy (Errata update) Reaction: Play this during a deal damage step in which a friendly hunter with one or more upgrades is dealt damage. Reduce that damage by 1, to a minimum of 1.
- - Hexbane's Hunters expansion - - 5/44 (11.36%)  
NM78 By Order of the Vault Hexbane's Hunters Ploy Choose a friendly fighter. Give the chosen fighter an upgrade from your hand. Do not spend any glory points when you play that card. When you play this card you can spend one glory point. If you do, draw one power card.
- - Hexbane's Hunters expansion - - 4/44 (9.09%)  
NM79 Circle of the Silvered Gravesalt Hexbane's Hunters Ploy (Errata update) Domain
Enemy fighters treat hexes adjacent to friendly hunters as lethal hexes, in addition to other hex types.
This effect persists until the end of the round, until a lethal hex deals damage to an enemy fighter, until a friendly fighter makes a Move action, or until another Domain gambit is played.
- - Hexbane's Hunters expansion - -  
NM80 For the Order! Hexbane's Hunters Ploy Reaction: Play this in your power step after a friendly hunter is given an upgrade. Remove all Move and Charge tokens from that hunter.
- - Hexbane's Hunters expansion - -  
NM81 Lead the Crusade Hexbane's Hunters Ploy (Errata update) Reaction: Play this after the out of action check of a friendly hunter's Attack action, if the target was taken out of action. Choose one friendly hunter. Draw one power card and Inspire that hunter in the next Inspire step.
- - Hexbane's Hunters expansion - - 2/44 (4.55%)  
NM82 Making a Point Hexbane's Hunters Ploy Choose a friendly Aemos, Brydget or Haskel. The chosen fighter makes the following Attack action:

Hex 3 SwordFury 2 Damage 1
Finisher

Finisher: +1 Dice and Cleave to this Attack action if the target is adjacent and vulnerable.
- - Hexbane's Hunters expansion - - 4/44 (9.09%)  
NM83 Prayers of the Faithful Hexbane's Hunters Ploy This card cannot be played in an opponent's third or fourth power step. Until the end of the next power step, enemy fighters cannot cast spells and opponents cannot play ploy cards.
- - Hexbane's Hunters expansion - - 4/44 (9.09%)  
NM84 Sanctified Sharpening Stone Hexbane's Hunters Ploy +1 Dice to the first Range 1 Attack action made by a friendly hunter in the next activation.
- Hunter Hexbane's Hunters expansion - -  
NM85 Ward of Martyr's Blood Hexbane's Hunters Ploy In the next activation, the characteristics of enemy fighters' Attack actions cannot be modified, and Cleave and Ensnare cannot affect friendly fighters' defence rolls.
- - Hexbane's Hunters expansion - -  
NM86 You Stand Accused! Hexbane's Hunters Ploy Choose one enemy fighter. +1 Dice to Attack actions made by friendly fighters that target the chosen fighter. This effect persists until the chosen fighter is out of action or ends an activation in your territory.
- - Hexbane's Hunters expansion - - 4/44 (9.09%)  
NM87 Bane of Evil Hexbane's Hunters Upgrade This fighter has the following cumulative benefits, depending on how many friendly hunters are out of action.
1+: +1 Wound.
2+: +1 Dice to this fighter's Attack actions.
3+: +1 Damage to this fighter's Attack actions.
- Leader Hexbane's Hunters expansion - - 3/44 (6.82%)  
NM88 Charmed Horseshoe Hexbane's Hunters Upgrade +1 Dice to this fighter's Attack actions.
This fighter's Attack actions have Ensnare.
Restricted
- Hunter Hexbane's Hunters expansion - - 5/44 (11.36%)  
NM89 Cold Iron Nails Hexbane's Hunters Upgrade Each time this fighter's Range 1 Attack action takes a target out of action, pick one:
Gain 1 glory point or that target cannot be Raised.
Place the affected target's fighter card to one side to remind both players.
- Hunter Hexbane's Hunters expansion ? - 5/44 (11.36%)  
NM90 Deep Scars Hexbane's Hunters Upgrade +1 Wound
-1 Damage from Attack actions that target this fighter, to a minimum of 1.
This fighter cannot be dealt damage by gambits.
- Quiet Pock Hexbane's Hunters expansion - - 3/44 (6.82%)  
NM91 Lucky Hexbeak Foot Hexbane's Hunters Upgrade +1 Defence
This fighter cannot be dealt damage by lethal hexes or gambits.
- - Hexbane's Hunters expansion - - 5/44 (11.36%)  
NM92 Martyr's Fervour Hexbane's Hunters Upgrade +1 Damage to this fighter's Range 1 and Range 2 Attack actions that target a fighter with a Wounds characteristic of 4 or greater.
- - Hexbane's Hunters expansion - -  
NM93 Protective Brand Hexbane's Hunters Upgrade You can re-roll one dice in this fighter's defence rolls.
The target of this fighter's Attack actions cannot have supporting fighters.
Attackers that target this fighter cannot have supporting fighters.
This card cannot be broken.
- - Hexbane's Hunters expansion - -  
NM94 Retractable Pistol Hexbane's Hunters Upgrade

Hex 4 SwordFury 3 Damage 1
Surprise!

This Attack action's characteristics cannot be modified.
Surprise! (Reaction): Use this after an enemy fighter's Move action. This fighter makes this Attack action. It must target that enemy fighter and cannot drive the target back.
- Haskel Hexbane, Brydget Axwold Hexbane's Hunters expansion - - 5/44 (11.36%)  
NM95 The Lantern of Vengeance Hexbane's Hunters Upgrade Spell action (FocusFocus): If cast, deal 1 damage to each enemy fighter within 2 hexes of this fighter.
This fighter is a wizard (X) while attempting to cast this spell, where X is the number of friendly hunters that are out of action, to a maximum of 3, and cannot attempt to cast any other spells.
After this fighter makes this action, break this card.
- Hunter Hexbane's Hunters expansion - -  
NM96 Woodcutter's Strength Hexbane's Hunters Upgrade +1 Damage to this fighter's Range 1 Attack actions for each success or critical success in the attack roll.
- Aemos Duncarrow Hexbane's Hunters expansion - - 2/44 (4.55%)