|DC231||Speed of the Flood Tide||Surge: Score this immediately after an activation if three or more friendly fighters are in enemy territory.||1||-||-||-|
|DC239||Cloud of Midnight||Choose one friendly fighter. Until the end of the next activation, that fighter cannot be the target of Attack actions, cannot be chosen or damaged by gambits, and cannot be pushed.
|DC243||Phantasmal Forms||In the next activation, friendly fighters have a Defence characteristic of Dodge 3.||-||-||-||-|
Choose one enemy fighter adjacent to a friendly Spinefin. Deal 1 damage to that fighter. In addition, the chosen fighter cannot hold objectives, cannot be on Guard, and cannot make Range 3+ Attack actions. This effect persists until the end of the round or until that fighter is out of action.
|DC253||Sanguine Pearl||Reduce the damage dealt to this fighter by adjacent enemy fighters' Attack actions by 1, to a minimum of 1.||-||Idoneth||-||-|
|DC255||Unstoppable Fury||You can re-roll one attack dice in this fighter's attack rolls for Attack actions made as part of a Charge action.||-||-||-||-|
|DC263||Bold Deeds||Dual: Score this in an end phase if:
There are two or more enemy fighters out of action
And: Each surviving friendly fighter is in enemy territory.
|DC285||Impending Doom||Surge: Score this immediately after an activation if one or more enemy fighters are adjacent to two or more friendly fighters.||1||-||-||-||3/12 (25%)|
|DC312||Proud Commander||Hybrid: Score this in the third end phase if:
You have scored seven or more objective cards
Or: Your leader is in enemy territory.
|DC333||Unafraid||Score this in an end phase if each surviving friendly fighter is within 2 hexes of one or more enemy fighters.||2||-||-||-||4/12 (33.33%)|
|DC338||Wasteland||Score this an end phase if there are no objectives in one or more players' territories.||1||-||-||-||2/12 (16.67%)|
|DC361||Ferocious Blow||+1 Damage to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation.
In addition, that Attack action has Cleave if that friendly fighter has one or more Hunger counters.
|DC377||Hypnotic Buzz||Choose one enemy fighter within 2 hexes of one or more friendly fighters. Push the chosen fighter 1 hex.||-||-||-||-||4/12 (33.33%)|
|DC410||Strength of the Swarm||+1 Dice to the next Attack action made by a friendly fighter if the attacker has one or more supporting fighters.
In addition, +1 Damage to the next Attack action made by a friendly fighter if the attacker has two or more supporting fighters.
This effect persists until after the next Attack action made by a friendly fighter.
|DC429||Charike Claws||This fighter is a Quarry. If this fighter is a Quarry, this fighter's Range 1 and Range 2 Attack actions have Cleave. If this fighter is a Hunter, this fighter's Attack actions have Cleave.||-||-||-||-|
|DC478||Savage Strength||This fighter is a Hunter.
+1 Damage to this fighter's Range 1 or Range 2 Attack actions.
-1 Defence (to a minimum of 1).
|DC480||Scavenged Armour||You cannot give this upgrade to a fighter in your territory. When you give this upgrade to a fighter, give that fighter one Guard token.
|E2||Branching Fate||Surge: Score this immediately after an Attack action if you roll three or more dice during the attack or defence roll and they all show a different symbol.||1||-||-||NewestDuplicate||5/12 (41.67%)|
|E21||Centre of Attention||Choose one fighter and push each other fighter that is within 2 hexes of the chosen fighter up to 1 hex so that they are closer to the chosen fighter in an order you choose.||-||-||-||NewestDuplicate||3/12 (25%)|
|E35||Mighty Swing||The first Range 1 Attack action made by a friendly fighter in the next activation has Scything.||-||-||?||NewestDuplicate|
|E47||Fighter's Ferocity||(Errata update) The Grievous 1 keyword replaces the similar ability on this card.
On a critical hit, this fighter's Attack actions have +1 Damage.
|E48||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NewestDuplicate||6/12 (50%)|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||12/12 (100%)|
Reaction: Play this after a friendly fighter's Move action. Choose another friendly fighter that is a hunter or is on Guard. That fighter makes a Move action. After that Move action, the two fighters must be adjacent.
|H191||Contest of Equals||Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes).
|H198||Fearless Seekers||Score this in an end phase if two or more friendly fighters are on feature tokens in enemy territory.||2||-||-||-||4/12 (33.33%)|
|H201||Horrors in the Dark||Surge, Hybrid: Score this immediately after an activation if:
Two or more friendly fighters are in cover hexes that are not in your territory.
Or: Two or more friendly fighters hold objectives that are not in your territory.
|H212||Lengthening Shadows||Score this in an end phase if there are more friendly fighters in enemy territory than there are enemy fighters in enemy territory.||2||-||-||-||3/12 (25%)|
|H233||Cover of Darkness||Pick one:
Gambits cannot deal damage. This effect persists until the end of the next power step.
Or: Push one friendly fighter up to 2 hexes into a cover hex.
|NM140||Brigade Strength||When this fighter makes an attack roll with three or more dice, this fighter is considered to have one additional supporting fighter.
+1 Dice to this fighter's Range 1 Attack actions if this fighter is a brawler.
|NM225||Sudden Revelation||Surge: Score this immediately after a power step if your warband flipped two or more feature tokens in that power step.
|NM287||Ferocious Bite||+1 Dice to this fighter's Range 1 Attack actions.
+2 Dice to this fighter's Range 1 Attack actions instead if this fighter is a beast.