# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
DC273 | Everything to Prove |
![]() |
![]() |
Surge, Hybrid: Score this immediately after an activation if: An opponent has the Primacy token Or: There is one or more surviving friendly Quarry and you have the Primacy token. Restricted |
1 | - |
![]() |
- | - | 4/29 (13.79%) | ||
DC336 | Underdog |
![]() |
![]() |
Hybrid: Score this in an end phase if: An opponent has the Primacy token Or: Each opponent has scored 3 or more objective cards more than you. Restricted |
2 | - |
![]() |
- | - | 2/29 (6.9%) | ||
DC338 | Wasteland |
![]() |
![]() |
Score this an end phase if there are no objectives in one or more players' territories. | 1 | - |
![]() |
- | - | 8/29 (27.59%) | ||
DC445 | Feral Symbiote |
![]() |
![]() |
+1 Damage to this fighter's Range 1 Attack actions. After this fighter's activation, give this fighter 1 Hunger counter. Then, if this fighter has 3 or more Hunger counters, deal 1 damage to this fighter. | - | - |
![]() |
- | - | 8/29 (27.59%) | ||
DC468 | Primal Lunge |
![]() |
![]() |
Reaction: After an activation, discard the Primacy token. If you do, this fighter makes one Move action or Attack action. Then discard this card. | - | - |
![]() |
- | - | 5/29 (17.24%) | ||
DC486 | Silent Sword |
![]() |
![]() |
Silent Relic This fighter is a Quarry.
This Attack action has Ensnare if this fighter has two or more Silent Relics. |
- | - |
![]() |
- | - | 6/29 (20.69%) | ||
E2 | Branching Fate |
![]() |
![]() |
Surge: Score this immediately after an Attack action if you roll three or more dice during the attack or defence roll and they all show a different symbol. | 1 | - |
![]() |
- | NewestDuplicate | 8/29 (27.59%) | ||
E15 | Pure Carnage |
![]() |
![]() |
Score this in the third end phase if seven or more fighters are out of action. | 3 | - |
![]() |
- | NewestDuplicate | |||
E21 | Centre of Attention |
![]() |
![]() |
Choose one fighter and push each other fighter that is within 2 hexes of the chosen fighter up to 1 hex so that they are closer to the chosen fighter in an order you choose. | - | - |
![]() |
- | NewestDuplicate | 13/29 (44.83%) | ||
E35 | Mighty Swing |
![]() |
![]() |
The first Range 1 Attack action made by a friendly fighter in the next activation has Scything. | - | - |
![]() |
? | NewestDuplicate | 5/29 (17.24%) | ||
E48 | Gloryseeker |
![]() |
![]() |
+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - |
![]() |
- | NewestDuplicate | 16/29 (55.17%) | ||
E51 | Great Strength |
![]() |
![]() |
+1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - |
![]() |
- | NewestDuplicate | 26/29 (89.66%) | ||
AM11 | Final Gambit |
![]() |
![]() |
Choose one friendly fighter and roll three attack dice. If you roll one or more ![]() ![]() |
- | - |
![]() |
- | - | |||
H191 | Contest of Equals |
![]() |
![]() |
Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes). Restricted |
1 | - |
![]() |
? | - | 12/29 (41.38%) | ||
H205 | In Cold Blood |
![]() |
![]() |
Surge, Dual: Score this immediately if: A friendly fighter's Attack action takes the target out of action And: That friendly fighter has no wound counters, or that friendly fighter is an assassin. |
1 | - |
![]() |
- | - | 5/29 (17.24%) | ||
H220 | Reckless Swing |
![]() |
![]() |
Surge: Score this immediately after an activation step in which a friendly fighter made a Range 1 Attack action that targeted a fighter with more supporting fighters than the attacker. | 1 | - |
![]() |
- | - | 9/29 (31.03%) | ||
H234 | Dark Determination |
![]() |
![]() |
Surviving friendly fighters other than your leader have the assassin keyword. +1 Dice to friendly assassin's Range 1 Attack actions that target a leader. This effect persists until the end of the phase. |
- | - |
![]() |
- | - | |||
H267 | Whetted Blades |
![]() |
![]() |
Pick one: You can re-roll one attack dice in the attack roll for the first Range 1 or Range 2 Attack action in the next activation step Or: That Attack action has Cleave. In either case, if an assassin makes that Attack action, that Attack action also has Grievous. |
- | - |
![]() |
- | - | 2/29 (6.9%) | ||
H276 | Darkening Stone |
![]() |
![]() |
Metalith You cannot give this card to a leader. This fighter is an assassin. This fighter is considered to be in a cover hex. |
- | - |
![]() |
- | - | 2/29 (6.9%) | ||
H292 | Phantom Fists |
![]() |
![]() |
Attack action, Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
|
- | - |
![]() |
- | - | 5/29 (17.24%) | ||
NM2 | Collateral Damage |
![]() |
![]() |
Dual: Score this in an end phase if: One or more enemy leaders are out of action And: There are four of more fighters out of action. |
3 | - |
![]() |
- | - | |||
NM7 | Killer Supreme |
![]() |
![]() |
Surge: Score this immediately after a friendly fighter's successful Attack action with Grievous if the attack roll contained one or more critical successes. | 1 | - |
![]() |
- | - | |||
NM9 | Unsurprising Fate |
![]() |
![]() |
Score this in an end phase if one or more friendly minions are out of action. | 1 | - |
![]() |
- | - | |||
NM13 | Closing for the Kill |
![]() |
![]() |
Pick one: Choose one friendly fighter. Push the chosen fighter up to 2 hexes closer to a staggered enemy fighter. Or: Choose two friendly fighters. Push each chosen fighter 1 hex. |
- | - |
![]() |
- | - | |||
NM14 | Misplaced Optimism |
![]() |
![]() |
Choose an enemy leader in enemy territory. Push the chosen leader up to 2 hexes. | - | - |
![]() |
- | - | |||
NM18 | Skittering Blur |
![]() |
![]() |
In the next activation, Attack actions cannot target friendly assassins. | - | - |
![]() |
- | - | |||
NM21 | Way of the Iron Paw |
![]() |
![]() |
The first time a friendly assassin is dealt damage in the next activation, the damage dealt is reduced to 1. | - | - |
![]() |
- | - | |||
NM31 | Supernatural Agility |
![]() |
![]() |
+1 Defence. | - | - |
![]() |
- | - | |||
NM195 | Chum the Waters |
![]() |
![]() |
Dual: Score this in an end phase if: One or more enemy fighters are each on a feature token And: One or more of those fighters have one or more wound counters. |
2 | - |
![]() |
- | - | 4/29 (13.79%) | ||
NM260 | Suffocating Mists |
![]() |
![]() |
Choose one enemy fighter that is in a cover hex. Deal 1 damage to the chosen fighter. | - | - |
![]() |
- | - | 3/29 (10.34%) | ||
NM269 | Abyssal Summoner |
![]() |
![]() |
During Attack actions made by this fighter, if this fighter is in a cover hex, this fighter is considered to have one additional supporting fighter. | - | - |
![]() |
- | - | 2/29 (6.9%) | ||
NM287 | Ferocious Bite |
![]() |
![]() |
+1 Dice to this fighter's Range 1 Attack actions. +2 Dice to this fighter's Range 1 Attack actions instead if this fighter is a beast. |
- | - |
![]() |
- | - | 5/29 (17.24%) |