|DC273||Everything to Prove||Surge, Hybrid: Score this immediately after an activation if:
An opponent has the Primacy token
Or: There is one or more surviving friendly Quarry and you have the Primacy token.
|DC336||Underdog||Hybrid: Score this in an end phase if:
An opponent has the Primacy token
Or: Each opponent has scored 3 or more objective cards more than you.
|DC338||Wasteland||Score this an end phase if there are no objectives in one or more players' territories.||1||-||-||-||8/29 (27.59%)|
|DC445||Feral Symbiote||+1 Damage to this fighter's Range 1 Attack actions. After this fighter's activation, give this fighter 1 Hunger counter. Then, if this fighter has 3 or more Hunger counters, deal 1 damage to this fighter.||-||-||-||-||8/29 (27.59%)|
|DC468||Primal Lunge||Reaction: After an activation, discard the Primacy token. If you do, this fighter makes one Move action or Attack action. Then discard this card.||-||-||-||-||5/29 (17.24%)|
|DC486||Silent Sword||Silent Relic
This fighter is a Quarry.
1 Smash 3 2If this fighter is a Quarry and in no one's territory, +1 Damage to this Attack action.
This Attack action has Ensnare if this fighter has two or more Silent Relics.
|E2||Branching Fate||Surge: Score this immediately after an Attack action if you roll three or more dice during the attack or defence roll and they all show a different symbol.||1||-||-||NewestDuplicate||8/29 (27.59%)|
|E15||Pure Carnage||Score this in the third end phase if seven or more fighters are out of action.||3||-||-||NewestDuplicate|
|E21||Centre of Attention||Choose one fighter and push each other fighter that is within 2 hexes of the chosen fighter up to 1 hex so that they are closer to the chosen fighter in an order you choose.||-||-||-||NewestDuplicate||13/29 (44.83%)|
|E35||Mighty Swing||The first Range 1 Attack action made by a friendly fighter in the next activation has Scything.||-||-||?||NewestDuplicate||5/29 (17.24%)|
|E48||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NewestDuplicate||16/29 (55.17%)|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||26/29 (89.66%)|
|AM11||Final Gambit||Choose one friendly fighter and roll three attack dice. If you roll one or more Critical success, the chosen fighter makes a Charge action. If you do not roll any Critical success, the chosen fighter is taken out of action.||-||-||-||-|
|H191||Contest of Equals||Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes).
|H205||In Cold Blood||Surge, Dual: Score this immediately if:
A friendly fighter's Attack action takes the target out of action
And: That friendly fighter has no wound counters, or that friendly fighter is an assassin.
|H220||Reckless Swing||Surge: Score this immediately after an activation step in which a friendly fighter made a Range 1 Attack action that targeted a fighter with more supporting fighters than the attacker.||1||-||-||-||9/29 (31.03%)|
|H234||Dark Determination||Surviving friendly fighters other than your leader have the assassin keyword.
+1 Dice to friendly assassin's Range 1 Attack actions that target a leader.
This effect persists until the end of the phase.
|H267||Whetted Blades||Pick one:
You can re-roll one attack dice in the attack roll for the first Range 1 or Range 2 Attack action in the next activation step
Or: That Attack action has Cleave.
In either case, if an assassin makes that Attack action, that Attack action also has Grievous.
You cannot give this card to a leader.
This fighter is an assassin.
This fighter is considered to be in a cover hex.
|H292||Phantom Fists||Attack action, Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
1 Smash 3 2
|NM2||Collateral Damage||Dual: Score this in an end phase if:
One or more enemy leaders are out of action
And: There are four of more fighters out of action.
|NM7||Killer Supreme||Surge: Score this immediately after a friendly fighter's successful Attack action with Grievous if the attack roll contained one or more critical successes.||1||-||-||-|
|NM9||Unsurprising Fate||Score this in an end phase if one or more friendly minions are out of action.||1||-||-||-|
|NM13||Closing for the Kill||Pick one: Choose one friendly fighter. Push the chosen fighter up to 2 hexes closer to a staggered enemy fighter.
Or: Choose two friendly fighters. Push each chosen fighter 1 hex.
|NM14||Misplaced Optimism||Choose an enemy leader in enemy territory. Push the chosen leader up to 2 hexes.||-||-||-||-|
|NM18||Skittering Blur||In the next activation, Attack actions cannot target friendly assassins.||-||-||-||-|
|NM21||Way of the Iron Paw||The first time a friendly assassin is dealt damage in the next activation, the damage dealt is reduced to 1.||-||-||-||-|
|NM31||Supernatural Agility||+1 Defence.||-||-||-||-|
|NM195||Chum the Waters||Dual: Score this in an end phase if:
One or more enemy fighters are each on a feature token
And: One or more of those fighters have one or more wound counters.
|NM260||Suffocating Mists||Choose one enemy fighter that is in a cover hex. Deal 1 damage to the chosen fighter.||-||-||-||-||3/29 (10.34%)|
|NM269||Abyssal Summoner||During Attack actions made by this fighter, if this fighter is in a cover hex, this fighter is considered to have one additional supporting fighter.||-||-||-||-||2/29 (6.9%)|
|NM287||Ferocious Bite||+1 Dice to this fighter's Range 1 Attack actions.
+2 Dice to this fighter's Range 1 Attack actions instead if this fighter is a beast.