# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
NM1 | Armed to the Fangs | Score this in an end phase if three or more surviving friendly fighters each have one or more upgrades. | 1 | - | - | - | ||||||
NM2 | Collateral Damage | Dual: Score this in an end phase if: One or more enemy leaders are out of action And: There are four of more fighters out of action. |
3 | - | - | - | ||||||
NM3 | Daggers in the Dark | Surge: Score this immediately after a staggered enemy fighter is taken out of action. | 1 | - | - | - | ||||||
NM4 | Dazed and Confused | Score this in an end phase if there are more enemy fighters that have one or more Stagger tokens than there are surviving enemy fighters that have no Stagger tokens. | 2 | - | - | - | ||||||
NM5 | Impressive Students | Score this in an end phase if friendly minions made two or more successful Attack actions in this round. | 2 | - | - | - | ||||||
NM6 | Infiltrate Their Lair | Dual: Score this in an end phase if: No friendly fighters are in your territory And: One or more friendly fighters are in enemy territory. |
1 | - | - | - | ||||||
NM7 | Killer Supreme | Surge: Score this immediately after a friendly fighter's successful Attack action with Grievous if the attack roll contained one or more critical successes. | 1 | - | - | - | ||||||
NM8 | Rattled | Score this in an end phase if two or more enemy fighters have Stagger tokens. | 1 | - | - | - | ||||||
NM9 | Unsurprising Fate | Score this in an end phase if one or more friendly minions are out of action. | 1 | - | - | - | ||||||
NM10 | Way of the Hidden Paw | Surge, Dual: Score this immediately if: An enemy fighter is taken out of action by a friendly fighter's Attack action And: Your leader supported that Attack action. |
2 | - | - | - | ||||||
NM11 | Way of the Lashing Tail | Surge: Score this immediately after an activation step if three or more friendly fighters are adjacent to the same enemy fighter. | 2 | - | - | - | ||||||
NM12 | Way of the Striking Fang | Score this in an end phase if one or more enemy leaders are out of action. | 1 | - | - | - | ||||||
NM13 | Closing for the Kill | Pick one: Choose one friendly fighter. Push the chosen fighter up to 2 hexes closer to a staggered enemy fighter. Or: Choose two friendly fighters. Push each chosen fighter 1 hex. |
- | - | - | - | ||||||
NM14 | Misplaced Optimism | Choose an enemy leader in enemy territory. Push the chosen leader up to 2 hexes. | - | - | - | - | ||||||
NM15 | Poisoned Traps | Domain You can make the following reaction: Reaction: Use this after an enemy fighter's Move action. Roll one attack dice. On a roll of Smash stagger that enemy fighter. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | - | - | ||||||
NM16 | Probing Attack | Push each friendly minion up to 1 hex. Each minion can be pushed up to 2 hexes instead if, after that push, that minion is adjacent to one or more enemy fighters. | - | - | - | - | ||||||
NM17 | Redirected Attack | Reaction: Play this card during an Attack action that targets a friendly assassin, after the determine success step, if the Attack action succeeds. Choose one friendly minion that is within 2 hexes of that assassin. That minion is taken out of action, then the combat sequence ends. | - | - | - | - | ||||||
NM18 | Skittering Blur | In the next activation, Attack actions cannot target friendly assassins. | - | - | - | - | ||||||
NM19 | Spitting Cobra Technique | Choose one enemy fighter within 2 hexes of a friendly Kreep Kinwhisper or friendly Slynk Skittershank and roll one magic dice. On a roll of Critical success deal 1 damage to the chosen fighter and then stagger the chosen fighter. Otherwise, stagger the chosen fighter. | - | Kreep Kinwhisper, Slynk Skittershank | - | - | ||||||
NM20 | Sweep the Leg | Choose one enemy fighter that is adjacent to one or more friendly fighters. Stagger the chosen fighter. | - | - | - | - | ||||||
NM21 | Way of the Iron Paw | The first time a friendly assassin is dealt damage in the next activation, the damage dealt is reduced to 1. | - | - | - | - | ||||||
NM22 | Way of the Slinking Rat | Reaction: Play this after a friendly fighter's Attack action that took the target out of action. Place that friendly fighter on a starting hex in your territory. | - | - | - | - | ||||||
NM23 | Deathmaster | +1 Move, rolls of Double support are successes in this fighter's attack rolls. | - | Leader | - | - | ||||||
NM24 | Eshin Throwing Stars | Attack action 3 Fury 3 1 |
- | - | - | - | ||||||
NM25 | Gas Mask | This fighter cannot be staggered, dealt damage by lethal hexes, and cannot be chosen or damaged by gambits. | - | Snyp Padpaw | - | - | ||||||
NM26 | Merciless | +1 Damage to this fighter's Range 1 or Range 2 Attack actions if the target is staggered. | - | - | - | - | ||||||
NM27 | Prehensile Tail | You can re-roll up to two attack dice in the attack rolls for this fighter's Attack actions if this fighter has one or more Attack action upgrades. | - | - | - | - | ||||||
NM28 | Ricocheting Triskele | Ricochet (Reaction): After this fighter's Trifang Triskele and Net Attack action, if it succeeded, choose one other enemy fighter within 2 hexes of the target. Deal 1 damage to the chosen fighter. | - | Kreep Kinwhisper | - | - | ||||||
NM29 | Shadow Paw | Action: Place this fighter in an empty hex adjacent to an enemy fighter, then give this fighter one Move token and break this card. | - | Assassin | - | - | ||||||
NM30 | Spy Rats | Reaction: Use this after an activation step in which one or more opponents drew one or more cards, or after a power step in which one or more opponents drew one or more cards. Choose one fighter. If you chose a friendly fighter, give the chosen fighter one Guard token. If you chose an enemy fighter, stagger the chosen fighter. | - | Kreep Kinwhisper | - | - | ||||||
NM31 | Supernatural Agility | +1 Defence. | - | - | - | - | ||||||
NM32 | The Facegouger Fangs | Attack action 1 Smash 2 2 |
- | - | - | - |