Faction
- Zarbag's Gitz
Card sets (10)
Organised play
2 | 13 - NOT VALID
Objectives (12)


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Q: Do both fighters need to be on the furthest opposite edge from each other?
A: No. The second fighter must be on the furthest opposite edge from the first fighter.
Current as of official Nightvault Designer's Commentary, November 2018


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Q: What are the actions I must take to score this objective?
A: At least four different actions from this list:
- Move (other than as part of a Charge)
- Attack (other than as part of a Charge)
- Charge
- Guard
- Another action on a fighter card
Note that ‘another action on a fighter card’ is counted as a single type of action, so even if you have more than one other action on a fighter card available to you, only one will be counted.
Current as of official Nightvault Designer's Commentary, November 2018


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Total glory - 20
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Gambits (11)


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Q: If a fighter is taken out of action by Trap, does that happen before or after they are driven back?
A: After.
Q: If a fighter is driven back by an Attack action that was not successful, and then Trap is played to deal damage to that fighter, is the Attack action considered to be successful?
A: No. The damage is dealt by the ploy, not the Attack action.
Q: I make an Attack action with my fighter, and after the dice are rolled it is determined that the Attack action is successful and will cause damage. My opponent plays Rebound as a reaction, but fails the roll so nothing happens. We continue to resolve the Attack action: my fighter deals the damage, and I choose to drive the target fighter back. Can I now play the Trap reaction?
A: Yes. The trigger for Trap is after the fighter is driven back, which is a different trigger to when the Attack action is determined to be successful or not.
Current as of official Nightvault Designer's Commentary, November 2018


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Upgrades (11)


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(Errata update) Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll aor
place them on any starting hex in your territory, ignore the damage and discard this upgrade (they cannot be driven back). If you cannot, they are taken out of action
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Q: Can a fighter with this upgrade make a normal Move action?
A: No.
Q: When a fighter with this upgrade makes a Charge action how does it work?
A: The fighter does not move normally. Instead, you place them on any objective token. Note that you must still follow the other rules for making a Charge action, so there must be an enemy fighter within range and line of sight of one or more of the moving fighter’s Attack actions at the end of its move.
Current as of official Nightvault Designer's Commentary, November 2018


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# | Name | Name | Faction | Type | Description | Glory | Restrictions | Set | FAQ | Tags | TDC |
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252 | Defensive Strike |
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Restricted Score this immediately when your warband takes an enemy fighter standing in your territory out of action |
1 | - |
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257 | Escalation |
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Restricted Score this in an end phase if three or more upgrade cards were played in the preceding action phase |
2 | - |
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- | - | 29/33 (87.88%) | |
278 | Our Only Way Out |
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Score this in an end phase if you hold three or more objectives | 2 | - |
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- | - | 6/33 (18.18%) | |
284 | Precise Use of Force |
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Restricted Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action |
1 | - |
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292 | Supremacy |
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Score this in an end phase if you hold three or more objectives | 3 | - |
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- | SSduplicate | 13/33 (39.39%) | |
329 | Great Concussion |
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Banned Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them |
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347 | Quick Thinker |
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Banned Reaction: Play this after an enemy fighter's Move action. Make a Move action with a friendly fighter who has not already made a Move action in this phase |
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348 | Ready for Action |
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Restricted Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action |
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- | - | 26/33 (78.79%) | |
369 | Trap |
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Restricted Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage |
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? | - | 6/33 (18.18%) | |
372 | Twist the Knife |
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Restricted Reaction: Play this during a friendly fighter's Attack action that has a Range of 1 and will succeed. It has +1 Damage for that Attack action |
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- | - | 4/33 (12.12%) | |
373 | A Destiny to Meet |
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Restricted If this fighter is not out of action at the end of the third action phase, gain 1 additional glory point |
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- | - | 2/33 (6.06%) | |
374 | Acrobatic |
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If this fighter has a ![]() ![]() |
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- | - | 7/33 (21.21%) | |
384 | Deathly Fortitude |
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-2 Move, +2 Wounds | - | - |
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- | - | 24/33 (72.73%) | |
391 | Great Strength |
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+1 Damage to all Attack actions with a Range of 1 or 2 | - | - |
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- | SSduplicate | 25/33 (75.76%) | |
410 | Shadeglass Dagger |
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Restricted
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424 | Tethered Spirit |
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Restricted (Errata update) Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a ![]() ![]() |
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L42 | Quick Advance |
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Choose up to two friendly fighters (other than your leader) and push each of them up to one hex. You can only play this if your leader is on the battlefield | - | - |
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- | - | 9/33 (27.27%) | |
N92 | Mad Scurry |
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Score this in an end phase if at least five of your surviving fighters made a Move action in the preceding action phase | 2 | - |
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- | - | 3/33 (9.09%) | |
N94 | Obliterated |
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Score this immediately if a friendly Snirk Sourtongue is Inspired and takes an enemy fighter out of action | 2 | - |
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N95 | Scragged |
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Score this immediately if an enemy fighter is taken out of action while adjacent to three or more friendly fighters | 1 | - |
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N98 | Fungal Blessing |
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Reaction: Play this after an enemy fighter's Attack action that takes an adjacent friendly fighter out of action. Their attacker suffers 1 damage | - | - |
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N102 | Make Some Noise |
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Choose up to two friendly Squigs and push each of them up to two hexes | - | - |
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N317 | Extreme Flank |
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Restricted Score this in an end phase if there is a friendly fighter on an edge hex and another friendly fighter on an edge hex on the opposite edge of the battlefield to the first fighter. Where there is more than one opposite edge, it must be the furthest of these edges |
2 | - |
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? | - | 23/33 (69.7%) | |
N319 | Fired Up |
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Restricted Score this in an end phase if at least one surviving friendly fighter is Inspired |
1 | - |
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- | - | 14/33 (42.42%) | |
N340 | Keep Them Guessing |
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Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card | 2 | - |
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? | - | 15/33 (45.45%) | |
N347 | Martyred |
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Score this immediately if the first fighter taken out of action in this round is a friendly fighter | 1 | - |
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- | - | 12/33 (36.36%) | |
N400 | Centre of Attention |
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Choose a fighter and push all other fighters that are within two hexes of that fighter up to one hex so that they are closer to that fighter in an order you choose. If a fighter cannot be pushed this way, do not push them | - | - |
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- | - | 5/33 (15.15%) | |
N426 | Irresistible Prize |
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Choose an objective token. Push all fighters that are within two hexes of that token up to one hex so that they are standing on or closer to that token in any order you choose. If a fighter cannot be pushed in this way, do not push them | - | - |
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- | - | 3/33 (9.09%) | |
N436 | Pit Trap |
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Restricted Reaction: Play this after an Attack action that drives an enemy fighter back. They suffer 1 damage |
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- | - | 3/33 (9.09%) | |
N486 | Champion's Fortitude |
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You can re-roll one defence dice each time you make a defence roll for this fighter | - | - |
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N499 | Faneway Crystal |
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When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action | - | - |
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? | - | 21/33 (63.64%) | |
N511 | Low Cunning |
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Fighters supported by this fighter have +1 Damage on their Attack actions with a Range or 1 or 2 | - | - |
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N539 | Slumbering Key |
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Restricted If this fighter is not out of action in the third end phase, gain 1 glory point |
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N543 | Sudden Growth |
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-2 Move (to a minimum of 0), +2 Wounds | - | - |
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- | - | 23/33 (69.7%) |