# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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N93 | Malicious Kill |
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Score this immediately if your warband takes an enemy fighter with two or more upgrades out of action. | 2 | - |
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- | - | |||
N94 | Obliterated |
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Score this immediately if a friendly Snirk Sourtongue is Inspired and takes an enemy fighter out of action. | 2 | - |
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- | - | |||
N302 | Calculated Risk |
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Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action. | 1 | - |
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? | - | |||
N319 | Fired Up |
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Score this in an end phase if at least one surviving friendly fighter is Inspired. | 1 | - |
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- | - | |||
N326 | Great Gains |
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Score this in an end phase if you gained at least 5 glory points in this round. | 2 | - |
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- | NVduplicate | 4/24 (16.67%) | ||
N340 | Keep Them Guessing |
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(Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction). Forsaken |
2 | - |
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- | - | |||
N396 | Arcane Transposition |
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Gambit Spell (![]() |
- | - |
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- | - | |||
N400 | Centre of Attention |
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(Errata update) Choose a fighter and push all other fighters that are within 2 hexes 1 hex so that they are closer to that fighter in an order you choose. | - | - |
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- | NVduplicate | 10/24 (41.67%) | ||
N404 | Countercharge |
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Reaction: Play this after an enemy fighter's Move action that is part of a Charge action. Choose a friendly fighter and push them up to three hexes. They must end this push adjacent to the enemy fighter. | - | - |
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? | NVduplicate | 6/24 (25%) | ||
N434 | One Step Ahead |
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You can only play this card in the final power step of a round. Choose an opponent and name an objective, then roll an attack dice. On a roll of ![]() ![]() |
- | - |
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? | - | |||
N467 | Transfixing Stare |
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Choose an enemy fighter within two hexes of a friendly fighter and place a Move token next to them. | - | - |
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- | - | |||
N499 | Faneway Crystal |
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When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - |
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? | - | |||
N543 | Sudden Growth |
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-2 Move (to a minimum of 0), +2 Wounds. | - | - |
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- | - | |||
N546 | Tome of Glories |
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Katophrane Tome Action: If this fighter is holding an objective, gain 1 glory point. Place a Charge token next to this fighter. |
- | - |
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- | - | |||
N550 | Tome of Offerings |
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Katophrane Tome If this fighter takes an enemy fighter out of action, gain 1 additional glory point. |
- | - |
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- | - | |||
P32 | Shortcut |
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Score this immediately when a friendly fighter is taken out of one hex and immediately placed in a different hex, but not as a result of a push or a Move action. | 1 | - |
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? | - | |||
P47 | Two Steps Forward |
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Choose two friendly fighters and push each of them one hex. Then choose an opponent: they choose one fighter from their warband and push them up to one hex. | - | - |
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? | - | |||
P55 | Quickening Greaves |
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In each round, you can do one of the following: push this fighter one hex before the roll to determine who has the first activation. or push this fighter one hex after the final power step. | - | - |
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? | NVduplicate | |||
B277 | Dug In |
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Dual: Score this in an end phase If: Your warband holds three or more objectives And: Your warband held three or more objectives at the start of the round. |
4 | - |
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- | - | |||
B295 | Path to Victory |
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Dual: Score this in an end phase If: One or more enemy fighters were taken out of action in the previous phase And: Your warband holds two or more objectives. |
2 | - |
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- | BGduplicate | 5/24 (20.83%) | ||
B299 | Scrum |
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Surge: Score this immediately after an activation if four or more fighters on the battlefield are in a single group in which each fighter is adjacent to at least one other fighter in that group. | 1 | - |
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- | - | |||
B305 | Supremacy |
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Score this in an end phase if your warband holds three or more objectives. | 3 | - |
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- | BGduplicate | |||
B308 | Temporary Victory |
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Surge: Score this immediately after an activation if your warband holds three or more objectives. | 2 | - |
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- | - | |||
B329 | Confusion |
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Choose two fighters that are adjacent to each other. Place each fighter in the hex that was occupied by the other fighter when you chose them. | - | - |
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- | BGduplicate | 6/24 (25%) | ||
B341 | Frenzied Search |
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Play this only if your warband holds one or more objectives. Discard one power card. If you do, draw up to three power cards. | - | - |
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- | - | |||
B363 | Restless Prize |
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Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token. | - | - |
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? | - | |||
B398 | Great Strength |
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+1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - |
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- | BGduplicate | 22/24 (91.67%) | ||
B411 | Larval Lance |
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- | - |
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? | - | |||
B431 | Survival Instincts |
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This fighter is a Quarry. If this fighter is a Quarry, this fighter is on Guard. | - | - |
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? | - | |||
G13 | Daylight Robbery |
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Roll one attack dice. On a roll of ![]() ![]() Restricted |
- | - |
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- | BGduplicate | 2/24 (8.33%) | ||
G27 | The Blazing Key |
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Cursed Key If this fighter is holding objective 3 in the third end phase, gain 2 glory points. |
- | - |
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- | NewestDuplicate | |||
G30 | The Fractured Key |
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Cursed Key If this fighter is holding objective 5 in the third end phase, gain 2 glory points. |
- | - |
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- | NewestDuplicate |