|N92||Mad Scurry||Score this in an end phase if at least five of your surviving fighters made a Move action in the preceding action phase.||2||-||-||-|
|N93||Malicious Kill||Score this immediately if your warband takes an enemy fighter with two or more upgrades out of action.||2||-||-||-|
|N94||Obliterated||Score this immediately if a friendly Snirk Sourtongue is Inspired and takes an enemy fighter out of action.||2||-||-||-|
|N95||Scragged||Score this immediately if an enemy fighter is taken out of action while adjacent to three or more friendly fighters.||1||-||-||-|
|N96||Vicious Killers||Score this in an end phase if two or more friendly fighters made successful Attack actions that targeted the same fighter, and that fighter was taken out of action, in the preceding action phase.||1||-||-||-|
|N97||Curse of da Bad Moon||Gambit Spell (FocusFocus): If this spell is cast, choose a hex within four hexes of the caster. Any fighter in that hex or any hex adjacent to it suffers 1 damage.||-||-||-||-|
|N98||Fungal Blessing||Reaction: Play this after an enemy fighter's Attack action that takes an adjacent friendly fighter out of action. Their attacker suffers 1 damage.||-||-||-||-|
|N99||Jealous Hex||Gambit Spell (Focus): If this spell is cast, choose a fighter that has the highest Wounds characteristic on the battlefield. That fighter has -1 Wounds (to a minimum of 1). This spell persists until that fighter is out of action.||-||-||-||-|
|N100||Little Waaagh!||+1 Dice to the first Attack action made by a friendly fighter in the next activation.||-||-||-||-|
|N101||Madcap Mushroom||Innate (Channel Focus) for the next spell your warband attempts to cast. The fighter casting the spell suffers 1 damage if there are any Critical success in that casting roll, rather than two or more Critical success.||-||-||-||-|
|N102||Make Some Noise||Choose up to two friendly Squigs and push each of them up to two hexes.||-||-||-||-|
|N113||Ravenous||+1 Damage to this fighter's Attack actions with a Range of 1.||-||Gobbaluk (Squig), Bonekrakka (Squig)||-||-|
|N114||Sniffer Spite||If this fighter is in enemy territory in the third end phase, gain 1 glory point.||-||Zarbag||-||-|
3 Channel - 1On a critical hit, this Attack action has +1 Damage.
|N116||Volley Caller||Reaction: After this fighter makes the Grot Bow Attack action, an adjacent friendly fighter makes their Grot Bow Attack action.||-||Stikkit, Dibbz, Redkap||-||-|
|N303||Catching Up||Score this in an end phase if you have fewer glory points than an opponent.||1||-||-||-|
|N340||Keep Them Guessing||(Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction).
|N368||Solid Gains||Score this in an end phase if you gained at least 3 glory points in this round.||1||-||-||-|
|N436||Pit Trap||Reaction: Play this after an Attack action that drives an enemy fighter back. They suffer 1 damage.||-||-||?||-|
|N499||Faneway Crystal||When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action.||-||-||?||-|
|N501||Fighter's Ferocity||If you score a critical hit when making an Attack action with this fighter, that Attack action has +1 Damage.||-||-||-||NVduplicate|
1 Smash 2 2When a fighter makes this Attack action, choose Cleave or Knockback 1. This Attack action has that rule in this activation.
|P10||Petty Vindication||Score this in an end phase if you scored two or more other objective cards in this round.||1||-||-||-|
|P26||Champions All||Score this immediately when a second or subsequent enemy fighter is taken out of action in this phase, and each one was taken out of action by an Attack action made by a different friendly fighter.||1||-||-||-|
|P31||Overpower||Score this immediately when a friendly fighter successfully casts a spell if there were one or more Critical success in the casting roll.||1||-||-||-|
|P36||Warning Shot||Score this immediately when a friendly fighter's Attack action with a Range of 3 or more fails.||1||-||-||-|
|P41||Inspired Attack||The first Attack action with a Range of 1 made by an Inspired friendly fighter in the next activation has +1 Dice and +1 Damage.||-||-||-||NVduplicate|
|P44||Seggut's Salvo||Gambit Spell (ChannelChannel): If this spell is cast, choose an enemy fighter within three hexes of the caster. The fighter you chose suffers 1 damage and you can push them one hex - this push must take them further away from the caster.||-||-||-||-|
|P48||Upper Hand||Reaction: Play this during a friendly fighter's Attack action, when the attack roll and defence roll are compared. If the rolls are tied, add one success to the attack roll.
|P54||Prized Vendetta||(Errata update) When you give a fighter this upgrade, choose an enemy fighter. You can re-roll any number of dice in this fighter's attack rolls for Attack actions that target the chosen fighter.||-||-||-||-|
|P56||Spectral Armour||If this fighter's Defence characteristic is Dodge, they have +1 Defence.||-||-||-||-|
|P57||Spiritbond||When you apply this upgrade, choose a friendly fighter other than the one who receives this upgrade. While the fighter you chose is on the battlefield, they are always considered to be supporting this fighter.||-||-||-||-|