# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
257 | Escalation |
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Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - |
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? | - | |||
272 | Master of War |
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Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round. | 1 | - |
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- | - | |||
278 | Our Only Way Out |
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Score this in an end phase if you hold three or more objectives. | 2 | - |
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- | - | |||
282 | Ploymaster |
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Score this in an end phase if you played three or more ploys in the preceding action phase. | 1 | - |
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- | - | |||
291 | Superior Tactician |
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Score this in the third end phase if you have scored six or more other objective cards. Restricted |
3 | - |
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- | - | |||
312 | Cruel Taunt |
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Choose an enemy fighter and roll an attack dice. On a roll of ![]() ![]() |
- | - |
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? | - | |||
318 | Distraction |
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Choose an enemy fighter and push them one hex. | - | - |
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? | SSduplicate | |||
326 | Frozen in Time |
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Choose an enemy fighter and roll a defence dice. On a roll of ![]() ![]() |
- | - |
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- | - | |||
331 | Hidden Paths |
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Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - |
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? | - | |||
335 | Invisible Walls |
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All fighters' Move characteristics are reduced to 1 for the next activation. | - | - |
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- | - | |||
336 | Last Chance |
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Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter. Forsaken |
- | - |
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- | - | |||
349 | Rebound |
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Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of ![]() ![]() |
- | - |
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? | SSduplicate | |||
374 | Acrobatic |
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If this fighter has a ![]() ![]() |
- | - |
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? | - | |||
425 | The Blazing Key |
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If this fighter is holding objective 3 in the third end phase, score 2 glory points. | - | - |
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- | SSduplicate | |||
426 | The Dazzling Key |
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If this fighter is holding objective 4 in the third end phase, score 2 glory points. | - | - |
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- | SSduplicate | |||
428 | The Fractured Key |
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If this fighter is holding objective 5 in the third end phase, score 2 glory points. | - | - |
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- | SSduplicate | |||
429 | The Hallowed Key |
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If this fighter is holding objective 1 in the third end phase, score 2 glory points. | - | - |
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- | SSduplicate | |||
430 | The Shadowed Key |
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If this fighter is holding objective 2 in the third end phase, score 2 glory points. | - | - |
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- | SSduplicate | |||
L24 | Shining Example |
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Score this in an end phase if your leader is on the battlefield and Inspired. | 1 | - |
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- | - | |||
L49 | Hero's Mantle |
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If this fighter is on the battlefield in the third end phase, gain 1 glory point. | - | Leader |
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- | - | |||
N92 | Mad Scurry |
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Score this in an end phase if at least five of your surviving fighters made a Move action in the preceding action phase. | 2 | - |
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- | - | |||
N105 | Sneaky Step |
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Choose a friendly fighter and push them one hex. | - | - |
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- | - | |||
N302 | Calculated Risk |
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Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action. | 1 | - |
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? | - | |||
N319 | Fired Up |
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Score this in an end phase if at least one surviving friendly fighter is Inspired. | 1 | - |
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- | - | |||
N340 | Keep Them Guessing |
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(Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction). Forsaken |
2 | - |
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N347 | Martyred |
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Score this immediately if the first fighter taken out of action in this round is a friendly fighter. | 1 | - |
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? | - | |||
N374 | Supremacy |
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Score this in an end phase if you hold three or more objectives. | 3 | - |
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- | NVduplicate | 3/40 (7.5%) | ||
N400 | Centre of Attention |
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Choose a fighter and push all other fighters that are within two hexes of that fighter up to one hex so that they are closer to that fighter in an order you choose. If a fighter cannot be pushed in this way, do not push them. | - | - |
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- | NVduplicate | 17/40 (42.5%) | ||
N426 | Irresistible Prize |
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(Errata update) Choose an objective token. Push all fighters that are within 2 hexes 1 hex so that they are standing on or closer to that token in an order you choose. | - | - |
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- | - | |||
N499 | Faneway Crystal |
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When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - |
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? | - | |||
N539 | Slumbering Key |
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If this fighter is not out of action in the third end phase, gain 1 glory point. | - | - |
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- | - | |||
N546 | Tome of Glories |
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Katophrane Tome Action: If this fighter is holding an objective, gain 1 glory point. Place a Charge token next to this fighter. |
- | - |
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