# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
320 | Duel of Wits | Reaction: Play this when an opponent plays a ploy. Draw two power cards. Restricted |
- | - | - | SSduplicate | 11/44 (25%) | |||||
N91 | Infestation | Score this in an end phase if you hold every objective. Forsaken Forsaken |
5 | - | - | - | ||||||
N94 | Obliterated | Score this immediately if a friendly Snirk Sourtongue is Inspired and takes an enemy fighter out of action. Forsaken Forsaken |
2 | - | - | - | ||||||
N326 | Great Gains | Score this in an end phase if you gained at least 5 glory points in this round. | 2 | - | - | NVduplicate | 23/44 (52.27%) | |||||
N404 | Countercharge | Reaction: Play this after an enemy fighter's Move action that is part of a Charge action. Choose a friendly fighter and push them up to three hexes. They must end this push adjacent to the enemy fighter. | - | - | ? | NVduplicate | ||||||
N432 | Mirror Move | Reaction: Play this after an opponent pushes a fighter. Choose a different fighter and push them the same number of hexes. | - | - | ? | NVduplicate | 9/44 (20.45%) | |||||
P55 | Quickening Greaves | In each round, you can do one of the following: push this fighter one hex before the roll to determine who has the first activation. or push this fighter one hex after the final power step. | - | - | ? | NVduplicate | 3/44 (6.82%) | |||||
B271 | Change of Fortunes | Surge: Score this immediately when a feature token is flipped in a hex that contains a friendly fighter. | 1 | - | - | - | ||||||
B274 | Coveted Spoils | Score this in an end phase if all objectives are held. | 3 | - | - | - | ||||||
B280 | Frantic Exchange | Surge: Score this immediately after a fifth or subsequent power card is played in the same power step. | 1 | - | - | - | ||||||
B299 | Scrum | Surge: Score this immediately after an activation if four or more fighters on the battlefield are in a single group in which each fighter is adjacent to at least one other fighter in that group. | 1 | - | - | - | ||||||
B305 | Supremacy | Score this in an end phase if your warband holds three or more objectives. | 3 | - | - | BGduplicate | 3/44 (6.82%) | |||||
B308 | Temporary Victory | Surge: Score this immediately after an activation if your warband holds three or more objectives. | 2 | - | - | - | ||||||
B317 | Uncontested | Dual: Score this in an end phase If: Your warband holds two or more objectives And: No enemy fighters hold objectives. |
3 | - | - | - | ||||||
B350 | Invert Terrain | Gambit Spell (Focus): If cast, pick one feature token within five hexes of the caster. Flip that token. | - | - | - | - | ||||||
B375 | Unnatural Truce | Draw up to two power cards. Each other player draws up to one power card. | - | - | - | - | ||||||
B393 | Cryptic Companion | This fighter is a Quarry. If this fighter is a Quarry and is holding an objective at the end of an action phase, gain 1 glory point. | - | - | - | - | ||||||
B398 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | BGduplicate | 37/44 (84.09%) | |||||
B412 | Lethal Snares | Reaction: After this fighter ends a push or a Move action in a hex that contains a feature token, or is placed in a hex that contains a feature token, flip that token. | - | - | - | - | ||||||
B437 | Vortex Stone | Reaction: After this fighter's activation, choose an enemy fighter within 3 hexes and push the chosen fighter up to 2 hexes. This push must bring the chosen fighter closer to this fighter each time the chosen fighter leaves a hex. Then discard this card. | - | - | - | - | ||||||
DC285 | Impending Doom | Surge: Score this immediately after an activation if one or more enemy fighters are adjacent to two or more friendly fighters. | 1 | - | - | - | ||||||
DC316 | Scant Resources | Hybrid: Score this in an end phase if: All objectives are held Or: Each player has no unspent glory points. |
2 | - | - | - | ||||||
DC365 | Great Tremors | Roll 5 attack dice. For each roll of Critical success, pick one feature token and flip it. You cannot pick the same token twice. | - | - | - | - | ||||||
DC366 | Heeded Instinct | Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry. | - | - | - | - | ||||||
DC382 | Living Land | Pick one: flip an objective token that has the same number as the round number, or move one objective token in your territory 1 hex. | - | - | - | - | ||||||
DC387 | Mazzig's Machinations | Gambit Spell (Focus): If cast, pick one: flip each feature token within 2 hexes of the caster, or one feature token in no one's territory or one opponent's territory. | - | - | - | - | ||||||
DC414 | Symbiote's Call | Pick one feature token within 1 hex of one or more friendly fighters, then pick one: flip that token, or push one friendly fighter 1 hex so that they are in the same hex as that token. | - | - | - | - | ||||||
DC443 | Famished Familiar | Reaction: After this fighter's casting roll, deal 1 damage to this fighter and give this fighter one Hunger counter. If you do, you can re-roll one dice in that casting roll. | - | Wizard | - | - | ||||||
DC445 | Feral Symbiote | +1 Damage to this fighter's Range 1 Attack actions. After this fighter's activation, give this fighter 1 Hunger counter. Then, if this fighter has 3 or more Hunger counters, deal 1 damage to this fighter. | - | - | - | - | ||||||
DC447 | Formidable Defence | This fighter is a Quarry. If this fighter is a Quarry: +1 Defence. -1 Dice from this fighter's Attack actions (to a minimum of 1). |
- | - | - | - | ||||||
DC491 | Soultooth Net | This fighter is a Hunter. 2 Fury 3 1 If this Attack action succeeds, give the target one Charge token. You can re-roll one dice in the attack roll if the target has one or more Move and/or Charge tokens.After making this Attack action, discard this card. |
- | - | - | - | ||||||
DC493 | Soundless Step | Reaction: After this fighter's activation, push this fighter 1 hex. | - | - | - | - |