# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
272 | Master of War | Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round. | 1 | - | - | - | ||||||
282 | Ploymaster | Score this in an end phase if you played three or more ploys in the preceding action phase. | 1 | - | - | - | ||||||
289 | Skirting Danger | Score this in an end phase if all surviving friendly fighters (at least two) are on edge hexes. | 1 | - | - | - | ||||||
318 | Distraction | Choose an enemy fighter and push them one hex. | - | - | ? | SSduplicate | ||||||
321 | Earthquake | Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed. Restricted |
- | - | ? | - | ||||||
326 | Frozen in Time | Choose an enemy fighter and roll a defence dice. On a roll of Block or Critical success that fighter cannot make any actions or be damaged in this phase. | - | - | - | - | ||||||
331 | Hidden Paths | Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - | ? | - | ||||||
362 | Spoils of Battle | Play an upgrade card. This doesn't cost a glory point. | - | - | - | - | ||||||
373 | A Destiny to Meet | If this fighter is not out of action at the end of the third action phase, gain 1 additional glory point. Restricted |
- | - | ? | - | ||||||
384 | Deathly Fortitude | -2 Move, +2 Wounds. Restricted |
- | - | - | - | ||||||
427 | The Formless Key | If this fighter is holding an objective in the third end phase, score 1 glory point. | - | - | - | SSduplicate | ||||||
L24 | Shining Example | Score this in an end phase if your leader is on the battlefield and Inspired. | 1 | - | - | - | ||||||
N61 | Chosen by Destiny | Score this in an end phase if either Narvia or Turosh from your warband is on the battlefield and the other is out of action. | 1 | - | - | - | ||||||
N62 | Eyes of the Master | Score this in an end phase if there is at least one friendly fighter in each of the following: your territory, enemy territory, and no one's territory. | 1 | - | - | - | ||||||
N64 | Master of Magic | Score this immediately if your warband successfully casts two or more spells in this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - | - | - | ||||||
N66 | Summoner | Score this immediately the second or subsequent time you use Vortemis' action to summon a Blue Horror. | 1 | - | - | - | ||||||
N69 | Bound by Fate | Choose two friendly fighters that are within three hexes of each other. Switch their positions. | - | - | - | - | ||||||
N70 | Deceitful Step | Choose a friendly fighter that is not adjacent to an enemy fighter and roll a magic dice. On a roll of Channel, place them on any starting hex. Otherwise, place them on any objective token. If you cannot, nothing happens. | - | - | - | - | ||||||
N75 | Shield of Fate | Gambit Spell (Focus): If this spell is cast, the caster has +1 Defence. This spell persists until the caster is out of action or the end of the round, whichever happens first. | - | - | - | - | ||||||
N83 | Piercing Bolt | 3 Channel - 1 |
- | Vortemis the All-seeing | - | - | ||||||
N85 | Silver Tether | If this fighter is holding an objective in the third end phase, score 1 glory point. | - | - | - | - | ||||||
N303 | Catching Up | Score this in an end phase if you have fewer glory points than an opponent. | 1 | - | - | - | ||||||
N319 | Fired Up | Score this in an end phase if at least one surviving friendly fighter is Inspired. | 1 | - | - | - | ||||||
N342 | Loner | Score this in an end phase if at least one surviving friendly fighter has no other fighter within three hexes. | 1 | - | - | - | ||||||
N347 | Martyred | Score this immediately if the first fighter taken out of action in this round is a friendly fighter. | 1 | - | ? | - | ||||||
N417 | Ghoulish Pact | Choose a friendly fighter and an upgrade card from your hand that you can apply to that fighter. That fighter suffers 1 damage. If they survive, apply the upgrade to that fighter. | - | - | ? | - | ||||||
N422 | Imbue with Life | Gambit Spell (Channel): If this spell is cast, choose an objective token within four hexes of the caster. Scatter 2 from that token's hex, and place the objective token in the end hex. If the end hex is blocked, lethal or contains an objective token, or if the chain would leave the battlefield, leave the objective token where it is. | - | - | - | - | ||||||
N499 | Faneway Crystal | When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - | ? | - | ||||||
N538 | Shifting Map | (Errata update) Map If this fighter is not out of action in the third end phase, draw an objective card. If it is worth 1 glory point, you gain 1 glory point (you cannot score the card you draw). |
- | - | - | - | ||||||
N539 | Slumbering Key | If this fighter is not out of action in the third end phase, gain 1 glory point. | - | - | - | - | ||||||
N543 | Sudden Growth | -2 Move (to a minimum of 0), +2 Wounds. | - | - | - | - | ||||||
N546 | Tome of Glories | Katophrane Tome Action: If this fighter is holding an objective, gain 1 glory point. Place a Charge token next to this fighter. |
- | - | - | - |