# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
243 | Change of Tactics | Score this immediately if a friendly fighter on Guard makes a Charge action. Restricted |
1 | - | - | - | ||||||
249 | Cover Ground | Score this immediately if a friendly fighter makes a Move action of six or more hexes. | 1 | - | ? | SSduplicate | ||||||
255 | Divide and Conquer | Score this in an end phase if each player has at least one fighter in their own territory and at least one fighter in enemy territory. | 1 | - | - | - | ||||||
257 | Escalation | Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - | ? | - | ||||||
272 | Master of War | Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round. | 1 | - | - | - | ||||||
282 | Ploymaster | Score this in an end phase if you played three or more ploys in the preceding action phase. | 1 | - | - | - | ||||||
289 | Skirting Danger | Score this in an end phase if all surviving friendly fighters (at least two) are on edge hexes. | 1 | - | - | - | ||||||
308 | Anticipation | Play this card after the final activation in an action phase. Name an objective card. If an opponent scores that objective in the end phase, score a glory point. | - | - | - | - | ||||||
330 | Healing Potion | Choose a friendly fighter and roll a defence dice. On a roll of Block or Critical success remove up to two wound tokens from them. Otherwise remove one wound token from them. | - | - | - | SSduplicate | 13/44 (29.55%) | |||||
331 | Hidden Paths | Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - | ? | - | ||||||
332 | Illusory Fighter | Choose one of your fighters on the battlefield. Place them on a starting hex in your territory. Restricted |
- | - | - | - | ||||||
361 | Spectral Wings | The first fighter to make a Move action in the next activation has +2 Move. | - | - | - | SSduplicate | ||||||
362 | Spoils of Battle | Play an upgrade card. This doesn't cost a glory point. | - | - | - | - | ||||||
363 | Sprint | Double the move characteristic of the first friendly fighter to make a Move action in the next activation. They may not make a Charge action. Once they have moved, they cannot be activated again in this phase. | - | - | - | - | ||||||
373 | A Destiny to Meet | If this fighter is not out of action at the end of the third action phase, gain 1 additional glory point. Restricted |
- | - | ? | - | ||||||
L49 | Hero's Mantle | If this fighter is on the battlefield in the third end phase, gain 1 glory point. | - | Leader | - | - | ||||||
N291 | Acolyte of the Katophranes | Score this in the third end phase if you have at least one surviving friendly fighter that has at least one Katophrane Tome. Choose a surviving friendly. Gain 1 glory point for each Katophrane Tome that fighter has. | 1 | - | - | - | ||||||
N343 | Longstrider | Score this immediately when a friendly fighter makes their second or subsequent Move action in a single action phase. | 1 | - | ? | - | ||||||
N347 | Martyred | Score this immediately if the first fighter taken out of action in this round is a friendly fighter. | 1 | - | ? | - | ||||||
N357 | Opening Gambit | Score this in an end phase if you scored at least one objective card in the preceding action phase. | 1 | - | - | - | ||||||
N367 | Singled Out | Score this in an end phase if a surviving friendly fighter has three or more upgrades. | 1 | - | - | - | ||||||
N401 | Commanding Stride | Push your leader up to three hexes. They must end this push on a starting hex. | - | - | - | NVduplicate | 4/44 (9.09%) | |||||
N417 | Ghoulish Pact | Choose a friendly fighter and an upgrade card from your hand that you can apply to that fighter. That fighter suffers 1 damage. If they survive, apply the upgrade to that fighter. | - | - | ? | - | ||||||
N434 | One Step Ahead | You can only play this card in the final power step of a round. Choose an opponent and name an objective, then roll an attack dice. On a roll of Smash or Critical success that opponent cannot score that objective in the subsequent end phase. | - | - | ? | - | ||||||
N499 | Faneway Crystal | When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - | ? | - | ||||||
N504 | Great Fortitude | +1 Wounds. | - | - | - | NVduplicate | 19/44 (43.18%) | |||||
N539 | Slumbering Key | If this fighter is not out of action in the third end phase, gain 1 glory point. | - | - | - | - | ||||||
N545 | Tome of Diseases | Katophrane Tome Action: Choose an adjacent enemy fighter. They suffer 1 damage. |
- | - | - | - | ||||||
N546 | Tome of Glories | Katophrane Tome Action: If this fighter is holding an objective, gain 1 glory point. Place a Charge token next to this fighter. |
- | - | - | - | ||||||
N550 | Tome of Offerings | Katophrane Tome If this fighter takes an enemy fighter out of action, gain 1 additional glory point. |
- | - | - | - | ||||||
N551 | Tome of Vitality | Katophrane Tome +1 Wounds. |
- | - | - | - | ||||||
N552 | Tome of Warfare | Katophrane Tome Action: Choose this fighter or an adjacent friendly fighter. Their next Attack action has +1 Dice. |
- | - | - | - |