Warhammer Underworlds Masters Germany - 6th place
|88||'Ard as Iron||Score this in the third end phase if none of your fighters are out of action.||3||-||-||-|
|98||Brutal But Kunnin'||Reaction: Play this after a friendly fighter's Attack action. You can push that fighter up to three hexes.||-||-||-||-|
|244||Chosen Champion||Score this in an end phase if a surviving friendly fighter has three or more upgrades.||1||-||-||-|
|257||Escalation||Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
|261||Heroes All||Score this in an end phase if all of your surviving fighters (at least three) are Inspired.||1||-||-||-|
|272||Master of War||Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round.||1||-||-||-|
|282||Ploymaster||Score this in an end phase if you played three or more ploys in the preceding action phase.||1||-||-||-|
|291||Superior Tactician||Score this in the third end phase if you have scored six or more other objective cards.
|315||Daylight Robbery||Roll an attack dice. If you roll a Smash or Critical success take one of your opponent's unspent glory points.
|318||Distraction||Choose an enemy fighter and push them one hex.||-||-||?||SSduplicate|
|320||Duel of Wits||Reaction: Play this when an opponent plays a ploy. Draw two power cards.
|323||Flickering Step||Roll eight dice. Choose a friendly fighter and push them up to a number of hexes equal to the number of Critical success rolled.||-||-||-||SSduplicate|
|331||Hidden Paths||Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.||-||-||?||-|
|333||Improvisation||Discard all power cards in your hand and draw three power cards.||-||-||?||-|
|356||Shardgale||All fighters suffer 1 damage.||-||-||-||-|
|357||Shattering Terrain||Any fighters that make a Move action, are pushed or are driven back in the next activation suffer 1 damage.||-||-||?||-|
|365||Tainted Vitality||Remove one wound token from each fighter who has at least one wound token.||-||-||-||-|
|373||A Destiny to Meet||If this fighter is not out of action at the end of the third action phase, gain 1 additional glory point.
|384||Deathly Fortitude||-2 Move, +2 Wounds.
|416||Shardcaller||At the beginning of each action phase, you can switch an objective held by this fighter with any other objective.||-||-||-||SSduplicate|
|425||The Blazing Key||If this fighter is holding objective 3 in the third end phase, score 2 glory points.||-||-||-||SSduplicate|
|426||The Dazzling Key||If this fighter is holding objective 4 in the third end phase, score 2 glory points.||-||-||-||SSduplicate|
|428||The Fractured Key||If this fighter is holding objective 5 in the third end phase, score 2 glory points.||-||-||-||SSduplicate|
|430||The Shadowed Key||If this fighter is holding objective 2 in the third end phase, score 2 glory points.||-||-||-||SSduplicate|
|L24||Shining Example||Score this in an end phase if your leader is on the battlefield and Inspired.||1||-||-||-|
|L42||Quick Advance||Choose up to two friendly fighters (other than your leader) and push each of them up to one hex. You can only play this if your leader is on the battlefield.||-||-||?||-|
|L49||Hero's Mantle||If this fighter is on the battlefield in the third end phase, gain 1 glory point.||-||Leader||-||-|
|N317||Extreme Flank||Score this in an end phase if there is a friendly fighter on an edge hex and another friendly fighter on an edge hex on the opposite edge of the battlefield to the first fighter. Where there is more than one opposite edge, it must be the furthest of these edges.
|N319||Fired Up||Score this in an end phase if at least one surviving friendly fighter is Inspired.||1||-||-||-|
|N373||Strong Start||Score this immediately if the first fighter taken out of action in this round is an enemy fighter.||1||-||?||NVduplicate||2/24 (8.33%)|
|N374||Supremacy||Score this in an end phase if you hold three or more objectives.||3||-||-||NVduplicate|
|N417||Ghoulish Pact||Choose a friendly fighter and an upgrade card from your hand that you can apply to that fighter. That fighter suffers 1 damage. If they survive, apply the upgrade to that fighter.||-||-||?||-|
|N499||Faneway Crystal||When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action.||-||-||?||-|
|N504||Great Fortitude||+1 Wounds.||-||-||-||NVduplicate||13/24 (54.17%)|
|N543||Sudden Growth||-2 Move (to a minimum of 0), +2 Wounds.||-||-||-||-|
|N546||Tome of Glories||Katophrane Tome
Action: If this fighter is holding an objective, gain 1 glory point. Place a Charge token next to this fighter.