Faction

Ironskull's Boyz - Ironskull's Boyz


Card sets (12)

Sepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansionLeadersNightvault core setThe Eyes of the Nine expansionZarbag's Gitz expansionGarrek's Reavers expansionSteelheart's Champions expansion


Organised play

0 | 4 - VALID

Objectives (12)

Ironskull's Boyz expansion - 'Ard as Iron (3)
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Magore's Fiends expansion - Chosen Champion (1)
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Spiteclaw's Swarm expansion - Escalation (2)
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The Farstriders expansion - Heroes All (1)
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Spiteclaw's Swarm expansion - Master of War (1)
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Ironskull's Boyz expansion - Ploymaster (1)
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Ironskull's Boyz expansion - Superior Tactician (3)
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Leaders - Shining Example (1)
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Zarbag's Gitz expansion - Extreme Flank (2)
  • FAQ:

    Q: Do both fighters need to be on the furthest opposite edge from each other?


    A: No. The second fighter must be on the furthest opposite edge from the first fighter.


    Current as at official Nightvault Designer's Commentary, November 2018


The Eyes of the Nine expansion - Fired Up (1)
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Steelheart's Champions expansion - Strong Start (1)
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Nightvault core set - Supremacy (3)
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Total glory - 20
1 | 0 | 9 | 2

Gambits (12)

Ironskull's Boyz expansion - Brutal But Kunnin'
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Ironskull's Boyz expansion - Daylight Robbery
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Ironskull's Boyz expansion - Distraction
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Ironskull's Boyz expansion - Duel of Wits
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Magore's Fiends expansion - Flickering Step
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Magore's Fiends expansion - Hidden Paths
  • FAQ:

    Q: Hidden Paths says that the fighter is considered to have made a Move action. Does this count towards triggering cards like Quick Thinker, Kunnin’ But Brutal, and March of the Dead?


    A: The fighter gains a Move token but Hidden Paths is not a Move action (or, indeed, an action of any kind). This means that Quick Thinker and Kunnin’ But Brutal cannot be triggered by Hidden Paths (because there was no action to make the reaction to), and you cannot score Cover Ground from Hidden Paths (because it isn’t a Move action). However, as the fighter is considered to have made a Move action in that round, that fighter does count for March of the Dead when you check that in the end phase.


    Current as at official Nightvault Designer's Commentary, November 2018


The Farstriders expansion - Improvisation
  • FAQ:

    Q: Can Improvisation be used if you have no power cards in your hand to discard?


    A: Yes.


    Current as at official Nightvault Designer's Commentary, November 2018


The Farstriders expansion - Shardgale
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Sepulchral Guard expansion - Shattering Terrain
  • FAQ:

    Q: When does the fighter suffer damage as a result of Shattering Terrain – before or after they are moved? If the damage would take a fighter out of action, in which hex would that happen, the starting or ending hex?


    A: After they are moved – if the damage would take them out of action, this happens in the ending hex.


    Q: If a fighter from Ironskull’s Boyz who is not Inspired makes a Charge action after Shattering Terrain has been played, do they suffer damage (and therefore become Inspired) after finishing the whole Charge action, or after the Move action and before the Attack action?


    A: They are damaged (and therefore Inspired) after their Move action and before their Attack action.


    Q: Who gains a glory point if a fighter is taken out of action as a result of Shattering Terrain?


    A: In a two-player game, when a player’s fighter is taken out of action their opponent gains a glory point. In a three- or four-player game, if you play Shattering Terrain and the damage it deals takes an enemy fighter out of action, you gain a glory point; if it takes one of your own fighters out of action, no one gains a glory point.


    Q: How much damage does a fighter driven back by an Attack action with Knockback suffer from Shattering Terrain, if it is in effect?


    A: 1 damage.


    Q: If a fighter both moves and is pushed while Shattering Terrain is in effect, how much damage do they suffer, and when?


    A: They suffer 1 damage after the first move or push. They do not suffer any damage for subsequent moves or pushes in the same activation.


    Current as at official Nightvault Designer's Commentary, November 2018


Magore's Fiends expansion - Tainted Vitality
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Leaders - Quick Advance
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Garrek's Reavers expansion - Ghoulish Pact
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Upgrades (12)

The Farstriders expansion - A Destiny to Meet
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Magore's Fiends expansion - Deathly Fortitude
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Ironskull's Boyz expansion - Shardcaller
  • FAQ:

    Q: If both my opponent and I have upgraded a fighter with Shardcaller, whose Shardcaller works first at the beginning of an action phase?


    A: These upgrades would resolve simultaneously, so use the sequencing rules to determine which Shardcaller upgrade takes effect first.


    Current as at official Nightvault Designer's Commentary, November 2018


The Chosen Axes expansion - The Blazing Key
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Sepulchral Guard expansion - The Dazzling Key
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Spiteclaw's Swarm expansion - The Fractured Key
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Ironskull's Boyz expansion - The Shadowed Key
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Leaders - Hero's Mantle
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Zarbag's Gitz expansion - Faneway Crystal
  • FAQ:

    Q: Can a fighter with this upgrade make a normal Move action?


    A: No.


    Q: When a fighter with this upgrade makes a Charge action how does it work?


    A: The fighter does not move normally. Instead, you place them on any objective token. Note that you must still follow the other rules for making a Charge action, so there must be an enemy fighter within range and line of sight of one or more of the moving fighter’s Attack actions at the end of its move.


    Current as at official Nightvault Designer's Commentary, November 2018


Nightvault core set - Great Fortitude
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The Eyes of the Nine expansion - Sudden Growth
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Steelheart's Champions expansion - Tome of Glories
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# Name Name Faction Type Description Glory Restrictions Set FAQ Tags
88 'Ard as Iron Ironskull's Boyz Objective Score this in the third end phase if none of your fighters are out of action 3 - Ironskull's Boyz expansion - -
98 Brutal But Kunnin' Ironskull's Boyz Ploy Reaction: Play this after a friendly fighter's Attack action. You can push that fighter up to three hexes - - Ironskull's Boyz expansion - -
244 Chosen Champion Universal Objective Score this in an end phase if a surviving friendly fighter has three or more upgrades 1 - Magore's Fiends expansion - -
257 Escalation Universal Objective
Restricted
Score this in an end phase if three or more upgrade cards were played in the preceding action phase
2 - Spiteclaw's Swarm expansion - -
261 Heroes All Universal Objective Score this in an end phase if all of your surviving fighters (at least three) are Inspired 1 - The Farstriders expansion - -
272 Master of War Universal Objective Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round 1 - Spiteclaw's Swarm expansion - -
282 Ploymaster Universal Objective Score this in an end phase if you played three or more ploys in the preceding action phase 1 - Ironskull's Boyz expansion - -
291 Superior Tactician Universal Objective Score this in the third end phase if you have scored six or more other objective cards 3 - Ironskull's Boyz expansion - -
315 Daylight Robbery Universal Ploy Roll an attack dice. If you roll a Hammer or Critical Hit take one of your opponent's unspent glory points - - Ironskull's Boyz expansion - -
318 Distraction Universal Ploy Choose an enemy fighter and push them one hex - - Ironskull's Boyz expansion - -
320 Duel of Wits Universal Ploy Reaction: Play this when an opponent plays a ploy. Draw two power cards - - Ironskull's Boyz expansion - -
323 Flickering Step Universal Ploy Roll eight dice. Choose a friendly fighter and push them up to a number of hexes equal to the number of Critical Hit rolled - - Magore's Fiends expansion - -
331 Hidden Paths Universal Ploy Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action - - Magore's Fiends expansion ? -
333 Improvisation Universal Ploy Discard all power cards in your hand and draw three power cards - - The Farstriders expansion ? -
356 Shardgale Universal Ploy All fighters suffer 1 damage - - The Farstriders expansion - -
357 Shattering Terrain Universal Ploy Any fighters that make a Move action, are pushed or are driven back in the next activation suffer 1 damage - - Sepulchral Guard expansion ? -
365 Tainted Vitality Universal Ploy Remove one wound token from each fighter who has at least one wound token - - Magore's Fiends expansion - -
373 A Destiny to Meet Universal Upgrade
Restricted
If this fighter is not out of action at the end of the third action phase, gain 1 additional glory point
- - The Farstriders expansion - -
384 Deathly Fortitude Universal Upgrade -2 Move, +2 Wounds - - Magore's Fiends expansion - -
416 Shardcaller Universal Upgrade At the beginning of each action phase, you can switch an objective held by this fighter with any other objective - - Ironskull's Boyz expansion ? -
425 The Blazing Key Universal Upgrade If this fighter is holding objective 3 in the third end phase, score 2 glory points - - The Chosen Axes expansion - -
426 The Dazzling Key Universal Upgrade If this fighter is holding objective 4 in the third end phase, score 2 glory points - - Sepulchral Guard expansion - -
428 The Fractured Key Universal Upgrade If this fighter is holding objective 5 in the third end phase, score 2 glory points - - Spiteclaw's Swarm expansion - -
430 The Shadowed Key Universal Upgrade If this fighter is holding objective 2 in the third end phase, score 2 glory points - - Ironskull's Boyz expansion - -
L24 Shining Example Universal Objective Score this in an end phase if your leader is on the battlefield and Inspired 1 - Leaders - -
L42 Quick Advance Universal Ploy Choose up to two friendly fighters (other than your leader) and push each of them up to one hex. You can only play this if your leader is on the battlefield - - Leaders - -
L49 Hero's Mantle Universal Upgrade If this fighter is on the battlefield in the third end phase, gain 1 glory point - Leader Leaders - -
N317 Extreme Flank Universal Objective
Restricted
Score this in an end phase if there is a friendly fighter on an edge hex and another friendly fighter on an edge hex on the opposite edge of the battlefield to the first fighter. Where there is more than one opposite edge, it must be the furthest of these edges
2 - Zarbag's Gitz expansion ? -
N319 Fired Up Universal Objective
Restricted
Score this in an end phase if at least one surviving friendly fighter is Inspired
1 - The Eyes of the Nine expansion - -
N373 Strong Start Universal Objective Score this immediately if the first fighter taken out of action in this round is an enemy fighter 1 - Steelheart's Champions expansion - -
N374 Supremacy Universal Objective Score this in an end phase if you hold three or more objectives 3 - Nightvault core set - NVduplicate
N417 Ghoulish Pact Universal Ploy Choose a friendly fighter and an upgrade card from your hand that you can apply to that fighter. That fighter suffers 1 damage. If they survive, apply the upgrade to that fighter - - Garrek's Reavers expansion - -
N499 Faneway Crystal Universal Upgrade When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action - - Zarbag's Gitz expansion ? -
N504 Great Fortitude Universal Upgrade +1 Wounds - - Nightvault core set - NVduplicate
N543 Sudden Growth Universal Upgrade -2 Move (to a minimum of 0), +2 Wounds - - The Eyes of the Nine expansion - -
N546 Tome of Glories Universal Upgrade

Katophrane Tome

Action: If this fighter is holding an objective, gain 1 glory point. Place a Charge token next to this fighter
- - Steelheart's Champions expansion - -