|243||Change of Tactics||Score this immediately if a friendly fighter on Guard makes a Charge action.||1||-||-||UCR2|
|249||Cover Ground||Score this immediately if a friendly fighter makes a Move action of six or more hexes.||1||-||?||SSduplicate||3/13 (23.08%)|
|257||Escalation||Score this in an end phase if three or more upgrade cards were played in the preceding action phase.||2||-||?||-|
|272||Master of War||Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round.||1||-||-||-|
|278||Our Only Way Out||Score this in an end phase if you hold three or more objectives.||2||-||-||-|
|282||Ploymaster||Score this in an end phase if you played three or more ploys in the preceding action phase.||1||-||-||UCR1|
|291||Superior Tactician||Score this in the third end phase if you have scored six or more other objective cards.||3||-||-||-|
|320||Duel of Wits||Reaction: Play this when an opponent plays a ploy. Draw two power cards.||-||-||?||UCR1|
|327||Fuelled by Fury||You can re-roll any attack dice for the first friendly fighter's Attack action in the next activation.||-||-||?||-|
|331||Hidden Paths||Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.||-||-||?||-|
|333||Improvisation||Discard all power cards in your hand and draw three power cards.||-||-||?||UCR3|
|336||Last Chance||Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter.
|348||Ready for Action||Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.||-||-||?||-|
|349||Rebound||Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical success the attacker suffers the damage, rather than the target, and neither fighter is driven back.
|361||Spectral Wings||The first fighter to make a Move action in the next activation has +2 Move.||-||-||?||SSduplicate||7/13 (53.85%)|
|374||Acrobatic||If this fighter has a Dodge Defence characteristic or has a Block Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action.||-||-||?||UCR2|
|384||Deathly Fortitude||-2 Move, +2 Wounds.||-||-||-||UCR3|
|N37||Treacherous Foe||Score this immediately if your warband makes a reaction.||1||-||-||-|
|N40||Endless Malice||Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter.||-||-||-||-|
|N43||Maddening Cackle||Reaction: Play this after an enemy fighter's Attack action that fails. That fighter is no longer Inspired, and cannot be Inspired. This effect persists.||-||-||?||-|
|N47||Sudden Appearance||Choose a friendly fighter and place them on any starting hex.
|N55||Inescapable Vengeance||When this fighter makes a Move or Charge action, instead of moving them normally you can place them on any starting hex.||-||Briar Queen||?||-|
|N57||Shacklegheist Chains||When this fighter's Attack action takes an enemy fighter out of action, gain 1 additional glory point.||-||Varclav the Cruel||-||-|
|N340||Keep Them Guessing||(Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction).
|N347||Martyred||Score this immediately if the first fighter taken out of action in this round is a friendly fighter.||1||-||?||-||3/13 (23.08%)|
|N373||Strong Start||Score this immediately if the first fighter taken out of action in this round is an enemy fighter.||1||-||?||-||2/13 (15.38%)|
|N374||Supremacy||Score this in an end phase if you hold three or more objectives.||3||-||-||NVduplicate||3/13 (23.08%)|
|N467||Transfixing Stare||Choose an enemy fighter within two hexes of a friendly fighter and place a Move token next to them.
|N499||Faneway Crystal||When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action.||-||-||?||-||5/13 (38.46%)|
1 Smash 2 -Roll five attack dice each time this Attack action succeeds. Its Damage characteristic is equal to the number of Smash and Critical success rolled.
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||-||7/13 (53.85%)|
|N504||Great Fortitude||+1 Wounds.||-||-||-||NVduplicate||7/13 (53.85%)|
|N506||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||NVduplicate||8/13 (61.54%)|
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-||7/13 (53.85%)|
|N546||Tome of Glories||Katophrane Tome
Action: If this fighter is holding an objective, gain 1 glory point. Place a Charge token next to this fighter.
|N550||Tome of Offerings||Katophrane Tome
If this fighter takes an enemy fighter out of action, gain 1 additional glory point.