|159||Musk of Fear||Choose a friendly fighter and put them on Guard.||-||-||-||-|
|160||Nervous Scrabbling||Choose a friendly fighter. They switch places with any adjacent fighter.||-||-||?||-|
|163||Sudden Skittering||Double the Move characteristic of the first friendly fighter to make a Move action in the next activation. They may not make a Charge action. Once they have moved, they cannot be activated again this phase.||-||-||-||-|
|164||There Are Always More||Choose one friendly fighter that is out of action (other than Skritch or Krrk). Remove all wound tokens from them and place them on any starting hex.||-||-||?||-|
|165||Black Hunger||This fighter's Attack actions with a Range of 1 have +1 Damage, and target all adjacent fighters (friend and foe) - roll for each. Fighters do not provide support for Attack actions against friendly models (in attack or defence).||-||Hungering Skaven||?||-|
|311||Confusion||Choose two fighters that are adjacent to each other and switch them.||-||-||-||SSduplicate|
|340||Mischievous Spirits||Taking it in turns with your opponent(s), starting with you and going clockwise, move each objective one hex. Objectives cannot be moved into a hex that already contains an objective.||-||-||-||SSduplicate||14/17 (82.35%)|
|360||Sidestep||Choose a friendly fighter and push them one hex.||-||-||-||SSduplicate||10/17 (58.82%)|
|391||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||SSduplicate||14/17 (82.35%)|
|N302||Calculated Risk||Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action.||1||-||?||-|
|N319||Fired Up||Score this in an end phase if at least one surviving friendly fighter is Inspired.||1||-||-||-|
|N341||Lethal Repertoire||Score this in an end phase if a friendly fighter made an Attack action in the preceding action phase printed on an upgrade that you played in the same phase.||1||-||-||-|
|N342||Loner||Score this in an end phase if at least one surviving friendly fighter has no other fighter within three hexes.||1||-||-||-|
|N347||Martyred||Score this immediately if the first fighter taken out of action in this round is a friendly fighter.||1||-||?||-|
|N363||Press the Advantage||Score this in an end phase if you have more glory points than an opponent.||1||-||-||-|
|N368||Solid Gains||Score this in an end phase if you gained at least 3 glory points in this round.||1||-||-||-|
|N374||Supremacy||Score this in an end phase if you hold three or more objectives.||3||-||-||NVduplicate|
|N485||Challenge Seeker||When this fighter makes an Attack action that targets a fighter with a higher Wounds characteristic than itself, that Attack action has +1 Dice.||-||-||-||-|
|N489||Crown of Avarice||(Errata update) Reaction: During an opponent's gambit or during an enemy fighter's Attack action that will take this fighter out of action, after the deal damage step, pick one opponent and take up to one of their unspent glory points.||-||-||?||-|
|P47||Two Steps Forward||Choose two friendly fighters and push each of them one hex. Then choose an opponent: they choose one fighter from their warband and push them up to one hex.||-||-||?||-|
|B281||Gathered Momentum||Surge, Hybrid: Score this immediately
If: You score your second or subsequent surge objective card in a phase
Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action.
|B282||Hidden Purpose||Surge: Score this immediately after an activation if your warband holds two or more objectives.
|B306||Swift Capture||Surge, Dual: Score this immediately after an activation
If: Your warband holds one or more objectives in friendly territory
And: Your warband holds one or more objectives in enemy territory.
|B308||Temporary Victory||Surge: Score this immediately after an activation if your warband holds three or more objectives.
|B341||Frenzied Search||Play this only if your warband holds one or more objectives. Discard one power card. If you do, draw up to three power cards.
|B362||Quick Search||Play this only if your warband holds one or more objectives. Draw up to 2 power cards.
|B375||Unnatural Truce||Draw up to two power cards. Each other player draws up to one power card.||-||-||-||-||9/17 (52.94%)|
1 Smash 2 2Reaction: After this fighter's successful Attack action with Combo, make this Attack action. It must target the same fighter. +2 Damage to this Attack action when made in this way.
|B427||Sting of the Ur-Grub||Ur-grub Aspect
+1 Damage to this fighter's Range 1 Attack actions.
If this fighter has three or more Ur-grub Aspects, remove those cards from the game (they do not go into a discard pile) and give the Avatar of the Ur-grub upgrade to this fighter.
|B429||Strength of Terror||This fighter is a Quarry. If this fighter is a Quarry, +1 Dice to this fighter's Range 1 and Range 2 Attack actions.
1 Smash 4 1
1 Fury 2 2
1 Smash 2 2Reaction: After this fighter's successful Attack action with Combo, make this Attack action. It must target the same fighter. When made in this way, this Attack action has +1 Dice and +1 Damage.
1 Fury 3 2