# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
243 | Change of Tactics | Score this immediately if a friendly fighter on Guard makes a Charge action. Restricted |
1 | - | - | - | ||||||
274 | Miraculous Escape | Score this immediately if one of your fighters is the target of an enemy Attack action with a Dice characteristic of 3 or more that fails. | 1 | - | - | - | ||||||
291 | Superior Tactician | Score this in the third end phase if you have scored six or more other objective cards. Restricted |
3 | - | - | - | ||||||
296 | Tactical Supremacy 1-2 | Score this in an end phase if you hold objectives 1 and 2. | 2 | - | - | SSduplicate | ||||||
297 | Tactical Supremacy 3-4 | Score this in an end phase if you hold objectives 3 and 4. | 2 | - | - | SSduplicate | ||||||
336 | Last Chance | Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter. Forsaken |
- | - | - | - | ||||||
374 | Acrobatic | If this fighter has a Dodge Defence characteristic or has a Block Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action. | - | - | ? | - | ||||||
384 | Deathly Fortitude | -2 Move, +2 Wounds. Restricted |
- | - | - | - | ||||||
426 | The Dazzling Key | If this fighter is holding objective 4 in the third end phase, score 2 glory points. | - | - | - | SSduplicate | ||||||
429 | The Hallowed Key | If this fighter is holding objective 1 in the third end phase, score 2 glory points. | - | - | - | SSduplicate | ||||||
L38 | Inspired Command | Choose a friendly fighter (other than your leader) and push them up to one hex or put them on Guard. You can only play this if your leader is on the battlefield. | - | - | - | SSduplicate | ||||||
N30 | As Nagash Commands | Score this in the third end phase if no enemy fighters are holding objectives. Forsaken Forsaken |
2 | - | - | - | ||||||
N34 | Swarming Spirits | Score this immediately if two or more friendly fighters moved through a hex occupied by an enemy fighter in this phase. (Able to be scored if you draw this card after the condition was met). Forsaken Forsaken |
1 | - | - | - | ||||||
N37 | Treacherous Foe | Score this immediately if your warband makes a reaction. Forsaken Forsaken Restricted |
1 | - | - | - | ||||||
N40 | Endless Malice | Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter. Forsaken Forsaken |
- | - | - | - | ||||||
N42 | Howling Vortex | Gambit Spell (Focus): If this spell is cast, push all enemy fighters up to one hex. Forsaken Forsaken Restricted |
- | - | - | - | ||||||
N43 | Maddening Cackle | Reaction: Play this after an enemy fighter's Attack action that fails. That fighter is no longer Inspired, and cannot be Inspired. This effect persists. Forsaken Forsaken |
- | - | ? | - | ||||||
N45 | Spectral Parry | Choose a friendly fighter that does not have a Guard token. Place a Guard token next to them. Forsaken Forsaken |
- | - | - | - | ||||||
N47 | Sudden Appearance | Choose a friendly fighter and place them on any starting hex. Forsaken Forsaken Restricted |
- | - | ? | - | ||||||
N55 | Inescapable Vengeance | When this fighter makes a Move or Charge action, instead of moving them normally you can place them on any starting hex. Forsaken Forsaken |
- | Briar Queen | ? | - | ||||||
N340 | Keep Them Guessing | (Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction). Forsaken |
2 | - | - | - | ||||||
N347 | Martyred | Score this immediately if the first fighter taken out of action in this round is a friendly fighter. | 1 | - | ? | - | ||||||
N374 | Supremacy | Score this in an end phase if you hold three or more objectives. | 3 | - | - | NVduplicate | 3/37 (8.11%) | |||||
N376 | Tactical Supremacy 1-4 | Score this in an end phase if you hold objectives 1 and 4. | 2 | - | - | - | ||||||
N403 | Confusion | Choose two fighters that are adjacent to each other and switch them. | - | - | - | NVduplicate | 3/37 (8.11%) | |||||
N432 | Mirror Move | Reaction: Play this after an opponent pushes a fighter. Choose a different fighter and push them the same number of hexes. | - | - | ? | NVduplicate | 9/37 (24.32%) | |||||
N446 | Sidestep | Choose a friendly fighter and push them one hex. | - | - | - | NVduplicate | 9/37 (24.32%) | |||||
N499 | Faneway Crystal | When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - | ? | - | ||||||
N503 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NVduplicate | 29/37 (78.38%) | |||||
N506 | Great Strength | +1 Damage to all Attack actions with a Range of 1 or 2. | - | - | - | NVduplicate | 31/37 (83.78%) | |||||
N539 | Slumbering Key | If this fighter is not out of action in the third end phase, gain 1 glory point. | - | - | - | - | ||||||
N543 | Sudden Growth | -2 Move (to a minimum of 0), +2 Wounds. | - | - | - | - |