Shared deck

Stormsire's Cursebreakers Stormsire's Cursebreakers
Order Order

Card sets (8)

Sepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansionLeadersNightvault core set


Play formats

Cards: 6 | 21 non-Rivals card/s

Valid:
Open

Not valid:
Championship Nemesis Rivals Relic

Upgrades (11)

8 | 3

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
234 Advancing Strike Universal Objective Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action.
Restricted
1 - The Farstriders expansion - -  
235 Alone in the Darkness Universal Objective Score this in an end phase if there are no adjacent fighters on the battlefield.
Restricted
2 - Spiteclaw's Swarm expansion - -  
252 Defensive Strike Universal Objective Score this immediately when your warband takes an enemy fighter standing in your territory out of action.
Restricted
1 - The Farstriders expansion - -  
257 Escalation Universal Objective Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
Restricted
2 - Spiteclaw's Swarm expansion ? -  
272 Master of War Universal Objective Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round.
1 - Spiteclaw's Swarm expansion - -  
273 Masterstroke Universal Objective Score this immediately if an enemy fighter is taken out of action by an Attack action made as a Reaction by your warband or a Reaction made by your warband that causes damage.
1 - Magore's Fiends expansion ? -  
284 Precise Use of Force Universal Objective Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action.
Restricted
1 - The Chosen Axes expansion - -  
291 Superior Tactician Universal Objective Score this in the third end phase if you have scored six or more other objective cards.
Restricted
3 - Ironskull's Boyz expansion - -  
329 Great Concussion Universal Ploy Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them.
Forsaken
- - The Farstriders expansion - -  
332 Illusory Fighter Universal Ploy Choose one of your fighters on the battlefield. Place them on a starting hex in your territory.
Restricted
- - Sepulchral Guard expansion - -  
347 Quick Thinker Universal Ploy Reaction: Play this after an enemy fighter's Move action. Make a Move action with a friendly fighter who has not already made a Move action in this phase.
Forsaken
- - The Farstriders expansion - -  
348 Ready for Action Universal Ploy Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
Restricted
- - The Chosen Axes expansion ? -  
368 Time Trap Universal Ploy Choose a fighter. They can take an action. Skip your next activation (you cannot play this card after your fourth activation).
Forsaken
- - Sepulchral Guard expansion - -  
369 Trap Universal Ploy Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage.
Restricted
- - The Chosen Axes expansion ? -  
376 Awakened Weapon Universal Upgrade You can re-roll one attack dice each time this fighter makes an Attack action.
Restricted
- - Spiteclaw's Swarm expansion - -  
395 Incredible Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
Restricted
- - The Farstriders expansion - -  
420 Soultrap Universal Upgrade Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success they suffer no damage and are not taken out of action, and you discard this upgrade.
Restricted
- - Sepulchral Guard expansion ? -  
424 Tethered Spirit Universal Upgrade (Errata update) Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success place them on any starting hex in your territory, ignore the damage and discard this upgrade (they cannot be driven back). If you cannot, they are taken out of action.
Restricted
- - Magore's Fiends expansion - -  
L24 Shining Example Universal Objective Score this in an end phase if your leader is on the battlefield and Inspired.
1 - Leaders - -  
N4 Harness the Storm Stormsire's Cursebreakers Objective Score this immediately if a friendly fighter successfully casts a spell.
Restricted
1 - Nightvault core set - -  
N6 Magical Supremacy Stormsire's Cursebreakers Objective Score this in an end phase if your warband successfully cast two or more spells in the preceding action phase.
1 - Nightvault core set - -  
N7 Measured Strike Stormsire's Cursebreakers Objective Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action.
1 - Nightvault core set - -  
N11 Chain Lightning Stormsire's Cursebreakers Spell Gambit Spell (FocusFocus): If this spell is cast Scatter 3 from the caster's hex. Any enemy fighter in a hex in the chain suffers 1 damage.
- - Nightvault core set ? -  
N12 Cry of Thunder Stormsire's Cursebreakers Spell Gambit Spell (ChannelChannelChannelChannel): If this spell is cast, choose an enemy fighter. That fighter and any fighters adjacent to that fighter suffer 1 damage.
- - Nightvault core set - -  
N14 Gather the Storm Stormsire's Cursebreakers Ploy Innate (ChannelChannel) for the next spell your warband attempts to cast. This effect persists.
- - Nightvault core set ? -  
N15 Lightning Assault Stormsire's Cursebreakers Ploy Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter.
- - Nightvault core set - -  
N18 Stormstrike Stormsire's Cursebreakers Ploy +1 Damage to the first Attack action with a Range of 1 or 2 in the next activation.
- - Nightvault core set - -  
N21 Corposant Staff Stormsire's Cursebreakers Upgrade Spell Action (FocusFocus): If this spell is cast, choose a friendly fighter. Their Attack actions with a single target have +1 Range until the end of the phase.
- Averon Stormsire Nightvault core set ? -  
N23 Eye of the Storm Stormsire's Cursebreakers Upgrade Innate (ChannelChannel)
- - Nightvault core set - -  
N24 Hurricane Step Stormsire's Cursebreakers Upgrade Reaction: After this fighter's Attack action, push this fighter up to one hex.
- Rastus the Charmed, Ammis Dawnguard Nightvault core set - -  
N25 Lightning Whip Stormsire's Cursebreakers Upgrade Reaction: After this fighter's Attack action that succeeds, deal 1 additional damage to the target of that Attack action.
- Rastus the Charmed, Ammis Dawnguard Nightvault core set - -  
N27 Tempest's Might Stormsire's Cursebreakers Upgrade +1 Damage to all spell Attack actions.
- - Nightvault core set - -  
N505 Great Speed Universal Upgrade +1 Move.
- - Nightvault core set - NVduplicate  
N506 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
- - Nightvault core set - NVduplicate 31/37 (83.78%)