|235||Alone in the Darkness||Score this in an end phase if there are no adjacent fighters on the battlefield.||2||-||-||-|
|243||Change of Tactics||Score this immediately if a friendly fighter on Guard makes a Charge action.||1||-||-||UCR2|
|257||Escalation||Score this in an end phase if three or more upgrade cards were played in the preceding action phase.||2||-||?||-|
|272||Master of War||Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round.||1||-||-||-|
|289||Skirting Danger||Score this in an end phase if all surviving friendly fighters (at least two) are on edge hexes.||1||-||-||-|
|291||Superior Tactician||Score this in the third end phase if you have scored six or more other objective cards.||3||-||-||-|
|318||Distraction||Choose an enemy fighter and push them one hex.||-||-||-||SSduplicate||11/13 (84.62%)|
|329||Great Concussion||Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them.
|331||Hidden Paths||Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.||-||-||?||-|
|356||Shardgale||All fighters suffer 1 damage.||-||-||-||UCR3|
|373||A Destiny to Meet||If this fighter is not out of action at the end of the third action phase, gain 1 additional glory point.||-||-||?||UCR3|
|384||Deathly Fortitude||-2 Move, +2 Wounds.||-||-||-||UCR3|
|N4||Harness the Storm||Score this immediately if a friendly fighter successfully casts a spell.
|N6||Magical Supremacy||Score this in an end phase if your warband successfully cast two or more spells in the preceding action phase.||1||-||-||-|
|N12||Cry of Thunder||Gambit Spell (ChannelChannel): If this spell is cast, choose an enemy fighter. That fighter and any fighters adjacent to that fighter suffer 1 damage.||-||-||-||-|
|N23||Eye of the Storm||Innate (Channel)||-||-||-||-|
|N317||Extreme Flank||Score this in an end phase if there is a friendly fighter on an edge hex and another friendly fighter on an edge hex on the opposite edge of the battlefield to the first fighter. Where there is more than one opposite edge, it must be the furthest of these edges.
|N319||Fired Up||Score this in an end phase if at least one surviving friendly fighter is Inspired.||1||-||-||-||9/13 (69.23%)|
|N340||Keep Them Guessing||(Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction).
|N371||Sorcerous Scouring||Score this immediately if your warband takes an enemy fighter out of action with a spell.
|N400||Centre of Attention||(Errata update) Choose a fighter and push all other fighters that are within 2 hexes 1 hex so that they are closer to that fighter in an order you choose.||-||-||-||-|
|N405||Damning Pact||Choose a friendly wizard. They suffer 1 damage. The first time they attempt to cast a spell before the next power step, any fighter damaged by that spell suffers 1 additional damage.||-||-||-||-|
|N426||Irresistible Prize||(Errata update) Choose an objective token. Push all fighters that are within 2 hexes 1 hex so that they are standing on or closer to that token in an order you choose.||-||-||-||-|
|N442||Rend the Earth||Gambit Spell (ChannelChannel): If this spell is cast, all fighters adjacent to the caster suffer 1 damage.||-||-||-||-|
|N452||Sphere of Azyr||Gambit Spell (Focus): If this spell is cast, choose an enemy fighter holding an objective. They suffer 1 damage.||-||-||-||-|
|N471||Vital Surge||Gambit Spell (ChannelChannel): If this spell is cast, choose a friendly fighter and remove up to two wound tokens from their fighter card.||-||-||-||-|
|N473||Arcane Familiar||Each time this fighter attempts to cast a spell, after the casting roll, you can change one of the symbols rolled to Channel.||-||Wizard||?||-|
|N499||Faneway Crystal||When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action.||-||-||?||-||5/13 (38.46%)|
|N526||Potion of Clarity||Reaction: During this fighter's attempt to cast a spell, after the casting roll, discard this card. You can re-roll one dice from the casting roll.||-||Wizard||-||-|
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-||7/13 (53.85%)|
|N539||Slumbering Key||If this fighter is not out of action in the third end phase, gain 1 glory point.
|N543||Sudden Growth||-2 Move (to a minimum of 0), +2 Wounds.
|N546||Tome of Glories||Katophrane Tome
Action: If this fighter is holding an objective, gain 1 glory point. Place a Charge token next to this fighter.
|N548||Tome of Incantations||Katophrane Tome
Each time this fighter attempts to cast a spell, after the casting roll, you can change one of the symbols rolled to Channel.