|N4||Harness the Storm||Score this immediately if a friendly fighter successfully casts a spell.
|N6||Magical Supremacy||Score this in an end phase if your warband successfully cast two or more spells in the preceding action phase.||1||-||-||-||3/59 (5.08%)|
|N12||Cry of Thunder||Gambit Spell (ChannelChannel): If this spell is cast, choose an enemy fighter. That fighter and any fighters adjacent to that fighter suffer 1 damage.||-||-||-||-||3/59 (5.08%)|
|N14||Gather the Storm||Innate (Channel) for the next spell your warband attempts to cast. This effect persists.||-||-||?||-|
|N23||Eye of the Storm||Innate (Channel)||-||-||-||-||3/59 (5.08%)|
|N25||Lightning Whip||Reaction: After this fighter's Attack action that succeeds, deal 1 additional damage to the target of that Attack action.||-||Rastus the Charmed, Ammis Dawnguard||-||-|
|N299||Branching Fate||Score this immediately if you roll three or more dice in an attack or defence roll and they all show a different symbol.||1||-||-||-||12/59 (20.34%)|
|N309||Death from Afar||Score this immediately if a friendly fighter takes an enemy fighter out of action while at least three hexes from that fighter.||1||-||-||-|
|N311||Devastation||Score this in an end phase if three or more enemy fighters were taken out of action in the preceding action phase.||2||-||-||-|
|N319||Fired Up||Score this in an end phase if at least one surviving friendly fighter is Inspired.||1||-||-||-||32/59 (54.24%)|
|N326||Great Gains||Score this in an end phase if you gained at least 5 glory points in this round.||2||-||-||-||28/59 (47.46%)|
|N368||Solid Gains||Score this in an end phase if you gained at least 3 glory points in this round.||1||-||-||-||25/59 (42.37%)|
|N385||What Armour?||Score this immediately if a friendly fighter's Attack action with Cleave succeeds.||1||-||-||-||7/59 (11.86%)|
|N388||Abasoth's Unmaking||Gambit Spell (Channel): If this spell is cast, choose an objective token within four hexes of the caster. Remove it from the battlefield.||-||-||-||-||5/59 (8.47%)|
|N396||Arcane Transposition||Gambit Spell (Channel): If this spell is cast, switch the positions of two adjacent fighters.||-||-||-||-||4/59 (6.78%)|
|N405||Damning Pact||Choose a friendly wizard. They suffer 1 damage. The first time they attempt to cast a spell before the next power step, any fighter damaged by that spell suffers 1 additional damage.||-||-||-||-|
|N451||Sphere of Aqshy||Gambit Spell (Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter suffers 1 damage.
|N453||Sphere of Chamon||Gambit Spell (Channel): If this spell is cast, choose a fighter within three hexes of the caster. That fighter has a Defence characteristic (before other modifiers) of Block 1. This spell persists until the next power step or that fighter is out of action, whichever happens first.||-||-||-||-|
|N454||Sphere of Ghur||Gambit Spell (Channel): If this spell is cast, the first Attack action made by a fighter standing within four hexes of the caster has +1 Dice. This spell persists until such an Attack action is made or the caster is out of action, whichever happens first.||-||-||-||-||3/59 (5.08%)|
|N461||Stand and Shoot||Reaction: Play this after an enemy fighter's Move action that is part of a Charge action. Choose a friendly fighter that is adjacent to them, and make an Attack action with that fighter that has a Range of 3 or more. It must target the enemy fighter, and that fighter cannot be driven back by this Attack action.||-||-||-||-||2/59 (3.39%)|
|N465||Terrifying Visage||Gambit Spell (Focus): If this spell is cast, enemy fighters adjacent to the caster have -1 Dice, to a minimum of 1, when they make Attack actions. This spell persists until the caster is out of action.||-||-||-||-||2/59 (3.39%)|
|N480||Blessing of Hydragos||Reaction: After this fighter's Attack action that succeeds, push this fighter up to two hexes.||-||-||-||-|
|N482||Blessing of Vytrix||Innate (Channel)||-||Wizard||-||-||2/59 (3.39%)|
|N494||Earthing Stone||If this fighter is standing on an objective token in a player's territory, no fighters in that territory are considered to be holding objectives.||-||-||-||-|
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-||17/59 (28.81%)|
|N530||Quick Learner||Reaction: After an enemy fighter's Attack action or another warband's gambit that damages this fighter but does not take them out of action, draw a power card.||-||-||?||-|
3 Smash 2 1Rolls of Dodge are not considered successes against this Attack action.
|N550||Tome of Offerings||Katophrane Tome
If this fighter takes an enemy fighter out of action, gain 1 additional glory point.
|N557||Well of Power||While this fighter is Inspired, you can roll an extra dice when they attempt to cast a spell.
|P3||Hand of Sigmar||Innate (Smash)||-||-||-||-|
|P29||Grievous Toll||Score this in an end phase if three or more enemy fighters, and no friendly fighters, were taken out of action in the preceding action phase.||3||-||-||-|
|P31||Overpower||Score this immediately when a friendly fighter successfully casts a spell if there were one or more Critical success in the casting roll.||1||-||-||-||5/59 (8.47%)|
|P35||Strange Demise||Score this immediately when an enemy fighter is taken out of action by a spell that damaged them or by a spell Attack action that damaged them.||1||-||-||-||4/59 (6.78%)|
|P41||Inspired Attack||The first Attack action with a Range of 1 made by an Inspired friendly fighter in the next activation has +1 Dice and +1 Damage.||-||-||-||-||8/59 (13.56%)|
|P47||Two Steps Forward||Choose two friendly fighters and push each of them one hex. Then choose an opponent: they choose one fighter from their warband and push them up to one hex.||-||-||?||-||21/59 (35.59%)|
|P50||Eldritch Ward||When this fighter suffers damage, reduce that damage by 1 to a minimum to 1.||-||Wizard||-||-||7/59 (11.86%)|
|B341||Frenzied Search||Play this only if your warband holds one or more objectives. Discard one power card. If you do, draw up to three power cards.
|B431||Survival Instincts||This fighter is a Quarry. If this fighter is a Quarry, this fighter is on Guard.