# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
N59 | Agents of Change | Score this in an end phase if your warband successfully cast four or more spells in the preceding action phase. | 2 | - | - | - | ||||||
N61 | Chosen by Destiny | Score this in an end phase if either Narvia or Turosh from your warband is on the battlefield and the other is out of action. | 1 | - | - | - | ||||||
N62 | Eyes of the Master | Score this in an end phase if there is at least one friendly fighter in each of the following: your territory, enemy territory, and no one's territory. | 1 | - | - | - | ||||||
N64 | Master of Magic | Score this immediately if your warband successfully casts two or more spells in this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - | - | - | ||||||
N65 | Rising Inferno | Score this in an end phase if you caused 4 or more damage with spells in the preceding action phase. | 1 | - | - | - | ||||||
N67 | Ultimate Change | Score this in an end phase if your warband took two or more enemy fighters out of action in the preceding action phase. | 1 | - | - | - | ||||||
N68 | Blessing of Tzeentch | Innate (Channel) for the first spell your warband attempts to cast in the next activation. | - | - | - | - | ||||||
N69 | Bound by Fate | Choose two friendly fighters that are within three hexes of each other. Switch their positions. | - | - | - | - | ||||||
N70 | Deceitful Step | Choose a friendly fighter that is not adjacent to an enemy fighter and roll a magic dice. On a roll of Channel, place them on any starting hex. Otherwise, place them on any objective token. If you cannot, nothing happens. | - | - | - | - | ||||||
N72 | Eidetic Memory | Reaction: Play this after an Attack action made by friendly K'charik that fails. They can make another Attack action which targets the same fighter. | - | - | - | - | ||||||
N75 | Shield of Fate | Gambit Spell (Focus): If this spell is cast, the caster has +1 Defence. This spell persists until the caster is out of action or the end of the round, whichever happens first. | - | - | - | - | ||||||
N77 | Wracking Change | Gambit Spell (ChannelChannel): If this spell is cast choose an enemy fighter within 4 hexes of the caster. That fighter suffers 1 damage and 1 additional damage for each Critical success in the casting roll. | - | - | - | - | ||||||
N80 | Empowered Sorcery | +1 Damage to all spell Attack actions. | - | Vortemis the All-seeing | - | - | ||||||
N83 | Piercing Bolt | 3 Channel - 1 |
- | Vortemis the All-seeing | - | - | ||||||
N86 | Sorcerous Adept | Innate (Channel) | - | Vortemis the All-seeing | - | - | ||||||
N326 | Great Gains | Score this in an end phase if you gained at least 5 glory points in this round. | 2 | - | - | NVduplicate | 23/44 (52.27%) | |||||
N389 | Abasoth's Withering | Gambit Spell (Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter has -1 Wounds (to a minimum of 1). This spell persists until that fighter is out of action. | - | - | - | - | ||||||
N404 | Countercharge | Reaction: Play this after an enemy fighter's Move action that is part of a Charge action. Choose a friendly fighter and push them up to three hexes. They must end this push adjacent to the enemy fighter. | - | - | ? | NVduplicate | ||||||
N473 | Arcane Familiar | Each time this fighter attempts to cast a spell, after the casting roll, you can change one of the symbols rolled to Channel. | - | Wizard | ? | - | ||||||
N526 | Potion of Clarity | Reaction: During this fighter's attempt to cast a spell, after the casting roll, discard this card. You can re-roll one dice from the casting roll. | - | Wizard | - | - | ||||||
N543 | Sudden Growth | -2 Move (to a minimum of 0), +2 Wounds. | - | - | - | - | ||||||
P7 | Architect of Fate | Score this immediately if a friendly fighter is the target of an enemy Attack action with a Dice characteristic of 3 or more that fails. | 1 | - | - | - | ||||||
P8 | Forewarned | Reaction: Play this during an Attack action that targets a friendly fighter, before the attack roll. You can re-roll any number of dice in that fighter's defence roll. | - | - | - | - | ||||||
P31 | Overpower | Score this immediately when a friendly fighter successfully casts a spell if there were one or more Critical success in the casting roll. | 1 | - | - | - | ||||||
P32 | Shortcut | Score this immediately when a friendly fighter is taken out of one hex and immediately placed in a different hex, but not as a result of a push or a Move action. | 1 | - | ? | - | ||||||
P35 | Strange Demise | Score this immediately when an enemy fighter is taken out of action by a spell that damaged them or by a spell Attack action that damaged them. | 1 | - | - | - | ||||||
P36 | Warning Shot | Score this immediately when a friendly fighter's Attack action with a Range of 3 or more fails. | 1 | - | - | - | ||||||
P44 | Seggut's Salvo | Gambit Spell (ChannelChannel): If this spell is cast, choose an enemy fighter within three hexes of the caster. The fighter you chose suffers 1 damage and you can push them one hex - this push must take them further away from the caster. | - | - | - | - | ||||||
P50 | Eldritch Ward | When this fighter suffers damage, reduce that damage by 1 to a minimum to 1. | - | Wizard | - | - | ||||||
P54 | Prized Vendetta | (Errata update) When you give a fighter this upgrade, choose an enemy fighter. You can re-roll any number of dice in this fighter's attack rolls for Attack actions that target the chosen fighter. | - | - | - | - | ||||||
P56 | Spectral Armour | If this fighter's Defence characteristic is Dodge, they have +1 Defence. | - | - | - | - | ||||||
P57 | Spiritbond | When you apply this upgrade, choose a friendly fighter other than the one who receives this upgrade. While the fighter you chose is on the battlefield, they are always considered to be supporting this fighter. | - | - | - | - |