|290||Stymied||Score this in an end phase if your opponent played no power cards in the preceding action phase.||1||-||-||-|
|320||Duel of Wits||Reaction: Play this when an opponent plays a ploy. Draw two power cards.||-||-||?||UCR1|
|332||Illusory Fighter||Choose one of your fighters on the battlefield. Place them on a starting hex in your territory.||-||-||-||UCR3|
|355||Shardfall||Place a Shardfall token in an unoccupied hex. That hex is blocked until the end of the phase.||-||-||?||-|
|389||Great Fortitude||+1 Wounds.||-||-||-||SSduplicate||7/13 (53.85%)|
|391||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||SSduplicate||8/13 (61.54%)|
|N90||Flash Finale||Score this immediately if an enemy fighter is taken out of action by a spell cast by your warband.||1||-||-||-|
|N92||Mad Scurry||Score this in an end phase if at least five of your surviving fighters made a Move action in the preceding action phase.||2||-||-||-|
|N93||Malicious Kill||Score this immediately if your warband takes an enemy fighter with two or more upgrades out of action.||2||-||-||-|
|N94||Obliterated||Score this immediately if a friendly Snirk Sourtongue is Inspired and takes an enemy fighter out of action.||2||-||-||-|
|N95||Scragged||Score this immediately if an enemy fighter is taken out of action while adjacent to three or more friendly fighters.||1||-||-||-|
|N96||Vicious Killers||Score this in an end phase if two or more friendly fighters made successful Attack actions that targeted the same fighter, and that fighter was taken out of action, in the preceding action phase.||1||-||-||-|
|N98||Fungal Blessing||Reaction: Play this after an enemy fighter's Attack action that takes an adjacent friendly fighter out of action. Their attacker suffers 1 damage.||-||-||-||-|
|N99||Jealous Hex||Gambit Spell (Focus): If this spell is cast, choose a fighter that has the highest Wounds characteristic on the battlefield. That fighter has -1 Wounds (to a minimum of 1). This spell persists until that fighter is out of action.||-||-||-||-|
|N100||Little Waaagh!||+1 Dice to the first Attack action made by a friendly fighter in the next activation.||-||-||-||-|
|N102||Make Some Noise||Choose up to two friendly Squigs and push each of them up to two hexes.||-||-||-||-|
|N106||Stab 'em in the Knee||If the first Attack action in the next activation has a Range of 1 or 2, it has +1 Damage for each supporting fighter after the first.||-||-||-||-|
|N107||Endless Whirl||Action: Each adjacent fighter suffers 1 damage. Use this action only if this fighter is Inspired.||-||Snirk Sourtongue||-||-|
|N110||Grizzled Survivor||+1 Defence.||-||Drizgit da Squig Herder||-||-|
1 Smash 2 2This Attack action has +2 Dice if a friendly Prog is supporting this fighter.
|N113||Ravenous||+1 Damage to this fighter's Attack actions with a Range of 1.||-||Gobbaluk (Squig), Bonekrakka (Squig)||-||-|
|N116||Volley Caller||Reaction: After this fighter makes the Grot Bow Attack action, an adjacent friendly fighter makes their Grot Bow Attack action.||-||Stikkit, Dibbz, Redkap||-||-|
|N303||Catching Up||Score this in an end phase if you have fewer glory points than an opponent.||1||-||-||-|
|N340||Keep Them Guessing||(Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction).
|N354||Nowhere to Go||Score this immediately if each hex adjacent to an enemy fighter is either occupied, blocked or lethal.||1||-||?||-|
|N368||Solid Gains||Score this in an end phase if you gained at least 3 glory points in this round.||1||-||-||-||9/13 (69.23%)|
|N387||With Our Bare Hands||Score this in the third end phase if there are at least three surviving friendly fighters, and no surviving friendly fighter has an upgrade.||3||-||-||-|
|N388||Abasoth's Unmaking||Gambit Spell (Channel): If this spell is cast, choose an objective token within four hexes of the caster. Remove it from the battlefield.||-||-||-||-||3/13 (23.08%)|
|N409||Determined Effort||+1 Dice for the first Attack action in the next activation.||-||-||-||-||2/13 (15.38%)|
|N421||Healing Pulse||Gambit Spell (Focus): If this spell is cast, choose a friendly fighter within four hexes of the caster. Remove up to one wound token from that fighter's fighter card at the beginning of each round, before the first activation. This spell persists until that fighter is out of action.||-||-||-||-|
|N436||Pit Trap||Reaction: Play this after an Attack action that drives an enemy fighter back. They suffer 1 damage.
|N511||Low Cunning||Fighters supported by this fighter have +1 Damage on their Attack actions with a Range or 1 or 2.||-||-||-||-|
1 Smash 2 2When a fighter makes this Attack action, choose Cleave or Knockback 1. This Attack action has that rule in this activation.
1 Smash 2 1Reaction: During an Attack action that targets this fighter and fails, this fighter cannot be pushed back and you make this Attack action.
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-||7/13 (53.85%)|
|N541||Spiteful Charm||Reaction: After an enemy fighter's Attack action that damages this fighter, discard this card. Choose one of the enemy fighter's upgrades. That card is discarded.||-||-||-||-|